Showing 21 to 40 of 140
21. Posted: Tue 18th Aug 2009 17:12 BST
Still working on that platformer with the level editor, or does that get lumped in with "computer stuff"?
Like hell I'd give up my programming. Actually, the GB platformer is dead. I'm working on something else in Python, though, and I'll send it over when it's ready for some level lovin'. I'm gonna gleefully tease you and say it's a lot like Super Metroid.
It'll suck without pixelman on these forums. Oh yeah, can you copy/paste your review of N+ in your topic about it, or here, if you want?
Edit: I actually just opened the blog back up, and I'll just have to force myself not to post.
Edited on Tue 18th August, 2009 @ 17:20 by pixelman
I made Kid Tripp! PocketGamer gave it a 9 out of 10! You should totally buy it now!
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22. Posted: Tue 18th Aug 2009 17:16 BST
Are you one of those people who get all gung-ho on something only to get bored with it quickly and move on to something else shortly thereafter?
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23. Posted: Tue 18th Aug 2009 17:18 BST
@Corbie: Referring to the game? Yes, I'm very bad about not finishing my games - I've only finished around ten out of the sixty I've started. In my defense, this one caved in because Java's atrociousness pissed me off. However, I love Python and I'm very much set on finishing this game. I've already made tremendous progress.
Edited on Tue 18th August, 2009 @ 17:21 by pixelman
24. Posted: Tue 18th Aug 2009 17:20 BST
Blog back up? Awesomeness!
"Congratulations to Odnetnin for Most Disturbing Post 2009" - Adam
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25. Posted: Tue 18th Aug 2009 17:21 BST
I only say that because I have a friend who starts a web site and then a month later closes it to start another one. He's got about 25 domain names registered and has started and closed about 20+ web sites. And he's the same way with everything. He's always wanting me to go into business with him, but I know how it would end up. We'd start something, he'd get bored with it, and then I'd be stuck doing everything.
26. Posted: Tue 18th Aug 2009 17:25 BST
Whoa, it has always been my dream that someone would make a Super Metroid style game with a level editor. Does this mean it is open world, or is it level based with just the action reminiscent of Super Metroid? Man, either way, you better finish this!
By the way, since I have no idea how long this will take you and no idea how much time I'll have for foruming for the next few months, my email is adamxpaul@g..., so when you're done let me know there if you don't see any recent posts by me.
Can't wait to see it!
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27. Posted: Tue 18th Aug 2009 17:28 BST
@Corbie: LOL, 20 domain names? O_O Nah, I love blogging and I'd keep doing it, but I really need to cut down as much computer time off as I can. I've really neglected my programming this summer, which makes me sad since I was planning on making tons of cool games. So, scratching the blogging and foruming will free up lots of time, both for school and game making.
But never fear, this site will remain my #1 resource on all things Nintendo.
28. Posted: Tue 18th Aug 2009 17:32 BST
@Adam: It's entirely open-world, and I'm still playing around with a combat system. Oh yes, and the graphical style is very similar to Night Game/Patapon. I'll add that email to my contacts list for my gmail.
29. Posted: Tue 18th Aug 2009 17:34 BST
entirely open-world ... graphical style is very similar to Night Game/Patapon.
Awesomeness overload, must look away.
Edited on Tue 18th August, 2009 @ 18:45 by Adam
30. Posted: Tue 18th Aug 2009 18:44 BST
I want to have Warfare with you as a going-away thingy, pixelman.
31. Posted: Tue 18th Aug 2009 18:49 BST
32. Posted: Tue 18th Aug 2009 18:51 BST
Whenever you have time. But I do have time now.
33. Posted: Tue 18th Aug 2009 18:52 BST
Alright, let's move to the WW match thread.
34. Posted: Wed 19th Aug 2009 20:50 BST
Okay Adam, I gotta tease you with a couple of pictures. Here's the level editor, which is nearly completed and fully functional:
And here's the art style/concept art:
35. Posted: Wed 19th Aug 2009 20:53 BST
THAT'S SO AWESOME!!!
36. Posted: Wed 19th Aug 2009 20:54 BST
Holy crap. You truly are Super Pixel Man, and if you weren't before, you are now officially my favorite person in the history of persons. Looks very nice!
Oh, by the way, do you do your own game music? If not, let me know.
Edited on Wed 19th August, 2009 @ 20:57 by Adam
37. Posted: Wed 19th Aug 2009 21:00 BST
Thanks guys. The game itself is coming very well - I've already finished the collisions, which is the biggest/hardest part. I'll be starting to structure the game and making the code all nice and pretty today and tomorrow, and then start adding features. If you have any gameplay ideas, feel free to throw 'em at me.
Oh yes, and this is not a browser game (F$#& Java). I'm writing it in Python, and I'll provide an EXE when it's ready.
Edit: @Adam: No, I can't make my own music. Do you have any skills at making ambient, space-y music?
Edited on Wed 19th August, 2009 @ 21:02 by pixelman
38. Posted: Wed 19th Aug 2009 21:07 BST
Great work Pixelman. Your a genius.I hope you manage to get your stuff out there. Have you looked into doing a Wiiware game?
What's this bit for again?
39. Posted: Wed 19th Aug 2009 21:08 BST
I don't have a lot of experience with ambient music, but I would think I could do that, and if not, I'm absolutely certain that I can with the help of a couple of friends who write electronic music. The biggest trick will be learning to write songs that sound good looped, but I'm sure I can handle that. Is there a particular format you would need the tracks in to be playable by the game?
As for game features, well, it's hard to say since I don't know how the game plays or what features it has so far. Could you give some examples maybe, whether of things already implemented or things you've thought of implementing?
Edited on Wed 19th August, 2009 @ 21:09 by Adam
40. Posted: Wed 19th Aug 2009 21:09 BST
@Luigi78: I don't think Nintendo would accept an application from a 16 year old nerd. Also, I'd have to pay around $1,000 (or more) just to get a license and dev kit. So, no, at the moment that's an impossibility.