Showing 121 to 140 of 140
121. Posted: Sun 13th Sep 2009 05:30 BST
Nice cookie! Me wanty!
Everybody needs a little funk. http://www.youtube.com/watch?v=BKPoHgKcqagI see wut u did therAwkward cough. Her heeeerrrm!
122. Posted: Sun 13th Sep 2009 05:36 BST
It's working now, and no, it didn't have the text bubbles. Also, a quick question: including the tutorial, is each room a level? Because the game said "Level 1" during my entire playthrough.
Six word TV reviews
The Worst Firework Displays of all Time
3DS Friend Code: 3093-7077-1059 | Twitter: Odnetnin
123. Posted: Sun 13th Sep 2009 05:44 BST
Yeah, that's a bug, which is fixed now (but not uploaded).
I made Kid Tripp! PocketGamer gave it a 9 out of 10! You should totally buy it now!
[16:39] BadKitty: you trying to steal stuff from me? u_u
[16:41] kribs: don't worry Emmy, even if poix tried to steal something from you, he wouldn't finish stealing it
3DS Friend Code: 1123-6536-5321 | Nintendo Network ID: pixelpowa | Twitter: pixelpowa
124. Posted: Sun 13th Sep 2009 10:58 BST
I love the update. Do you need some music for this one, too? I could see it working very well Balloon Fight style where instead of level music you just have really interesting, semi-musical sound effects for movement, with just some brief tunes between levels (and in bonus levels or title screens, if you have any), but in my world, the closer anything is to Balloon Fight, the better. But if you go the tradition route with in-level music, you know who to call.
Edited on Sun 13th September, 2009 @ 11:02 by Adam
Come on, friends,
To the bear arcades again.
125. Posted: Sun 13th Sep 2009 11:07 BST
Great game pixelman. Well done, you really should try making some money from your talent dude. No complaints from me I respect anyone who can make these kinda games and put all that effort into it.Keep going man your ace! .
What's this bit for again?
126. Posted: Sun 13th Sep 2009 16:03 BST
@Adam: Thanks! And this game won't have music or sounds, since loading just a few short sounds nearly triples the already long online load time, and even then Java's sound library plays them sketchily.
@Luigi78: Haha thanks. I expect I'll start charging for my games eventually (since that's what everyone wants, no? ), but until then I'll focus on perfecting my skills and force you to play them for free. Sorry!
127. Posted: Sun 13th Sep 2009 16:34 BST
128. Posted: Sun 13th Sep 2009 16:42 BST
Great game pixelman.
Edited on Sun 13th September, 2009 @ 18:18 by IAmNotWill
Why can't Metroid crawl?
My Backloggery | Helpful Tips for Formatting Messages | NintendoLife Chat
Formerly WhoKnew, Its-Mii-Will
PSN ID: willfuture
3DS Friend Code: 0001-3392-4205 | Nintendo Network ID: willfuture
129. Posted: Sun 13th Sep 2009 17:41 BST
Thanks. I've almost finished the level design, and I'll work on the boss this afternoon.
With luck it'll be finished tonight!
130. Posted: Sun 13th Sep 2009 18:57 BST
Pixeldude, that was coool! Controls felt really smooth, level deign was good. I look forward to more.
131. Posted: Sun 13th Sep 2009 19:33 BST
@Machu: Thanks, and you ain't seen no level design yet.
Just finished making all of the levels (14 total, and there'll be 15 with the boss). Making the boss now, and then it'll be done!
132. Posted: Fri 18th Sep 2009 00:00 BST
@Adam: Here's an in-game screenshot of the game with its new retro look:
And of course the level editor:
I'm about to add baddies and stuff, and I've come up with some gameplay ideas:
And I'm thinking something like this would be awesome for the soundtrack. (Make sure you listen to the whole thing) I'm playing the game along to it and it feels great.
133. Posted: Fri 18th Sep 2009 00:06 BST
Now we're talking. Would this hook shot also function similarly to Samus's grapple beam for swinging? Or are you sticking to vines / ropes for that (I think you mentioned that before)?
As for the music, I like it except for the synth strings which sound corny to me. I might bring my keyboard up here tonight and try to record something. I usually leave it in the car between shows because I am too lazy to carry it up and down two flights of stairs whenever I want to play it. So when I actually get to work on this is hard to say.
134. Posted: Fri 18th Sep 2009 00:13 BST
The hook-shot won't have swinging. I'm still thinkin' on doing vines/ropes for that, as manual grappling would take some tricky coding that I wouldn't be eager to do. D:
And yeah, the music ain't perfect - I'd definitely like it to sound more 8-bit. But yeah, you're the music guy. And whenever you get to it is alright with me - it'll be a bit before I need it anyway.
And wtf is up with your avatar? Haha.
135. Posted: Fri 18th Sep 2009 00:15 BST
Gameplay Ideas: I think those are some pretty good ones. I particularly like the hookshot idea for the game.
Music: I thought it was pretty good and, based on your game's screenshot, I think something like that could work quite well with the game. It isn't perfect but it's a good start. Found any other songs?
Edited on Fri 18th September, 2009 @ 00:16 by Terra
3DS Friend Code: 3480-2530-5557 | Twitter: HDStockdale
136. Posted: Fri 18th Sep 2009 00:16 BST
Haha, Black Dragon posted it and said it was me. I'm just going along with it. Something to do with Half Life?
137. Posted: Fri 18th Sep 2009 00:18 BST
@Terranigma: Not really. Adam's going to make me up some on his keyboard some time - I'm just throwing inspiration at him.
@Adam: Ahhh, haha. Wait a sec, I'm investigating.
Edited on Fri 18th September, 2009 @ 00:19 by pixelman
138. Posted: Fri 18th Sep 2009 00:20 BST
139. Posted: Fri 18th Sep 2009 00:20 BST
Oh right. Well, good luck with the music Adam
140. Posted: Fri 18th Sep 2009 00:43 BST
Thanks. I can't wait to share. I have never made game music before, or any electronic music, so this will be quite different for me. I hope I am up to the task.