Showing 101 to 120 of 140
101. Posted: Sun 13th Sep 2009 02:36 BST
Everybody needs a little funk. http://www.youtube.com/watch?v=BKPoHgKcqagI see wut u did therAwkward cough. Her heeeerrrm!
102. Posted: Sun 13th Sep 2009 02:42 BST
Thanks! Glad you got it working.
I made Kid Tripp! PocketGamer gave it a 9 out of 10! You should totally buy it now!
[16:39] BadKitty: you trying to steal stuff from me? u_u
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103. Posted: Sun 13th Sep 2009 02:46 BST
@pixelman Duly noted.And the new version is really nice! Two questions though: One, are there still sound effects in this one? If so, I don't seem to be hearing them. Two, what idiot programmer made the first level so hard?!
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104. Posted: Sun 13th Sep 2009 02:55 BST
1) I removed sound, because a) They add 250% to the online load times, and b) they don't work on Ubuntu2) What's your IP address? I just implemented computer banning in my game.
105. Posted: Sun 13th Sep 2009 02:56 BST
Well, if anyone's interested, my Java platformer's available to play online here:http://java.pynguins.com/platformer/It's still a WIP, but it's really coming along! Also, note that not all of the sounds have been added yet.
Well, if anyone's interested, my Java platformer's available to play online here:
It's still a WIP, but it's really coming along! Also, note that not all of the sounds have been added yet.
That was great, friend. I'd love to play a longer version of that game; you've definitely got some serious talent.
The only criticism I have is that the movement/jumping feels a little "floaty" to me. Not enough that it was distracting, but it just felt slightly looser than I expected, and it reminded me of those old shareware platformers by Apogee in that regard. I'm assuming that was an intentional feature of the design, though, so it's not a complaint...just the closest thing to one that I've got.
Great job man.
106. Posted: Sun 13th Sep 2009 03:05 BST
@Chicken+Brutus: Woo, thanks. And yes, many many many more levels are coming. I'm shooting for a total of 20 levels, and I've just finished making the 11th.
I agree, the jump physics do feel rather floaty. I 'spect I'll try tweaking them a tad more, though I don't want it to feel too fast as there's some serious precision jumping in later levels.
Oh yes, and you guys are going to hate me after you play level 11.
Edited on Sun 13th September, 2009 @ 03:06 by pixelman
107. Posted: Sun 13th Sep 2009 03:34 BST
I may draw the line at 15 levels. My level design ingenuity is rapidly disintegrating,
108. Posted: Sun 13th Sep 2009 03:41 BST
Computer banning! Awesome!
109. Posted: Sun 13th Sep 2009 03:56 BST
Wot, no level design contest with five winners?
110. Posted: Sun 13th Sep 2009 04:01 BST
Probably not. Levels are created in text files, and it's rather difficult to set up a testing environment.
111. Posted: Sun 13th Sep 2009 04:10 BST
@pixelmanLike I said, this is my mom's computer, and she doesn't have java!
I have trouble finishing games.
Current victims of shelving: Ni no Kuni, Dragon Quest VIII, Ratchet Deadlocked
112. Posted: Sun 13th Sep 2009 04:13 BST
Nice game pixelman. I found it to be a little slippery (Im not sure if you meant to do that) like if the floor was ice, making it hard for me to play. Butoverall good. I LOVE the graphics! My stupid netbook wont show the whole level at once though..... Anyways great game. Maybe you could try out my game sometime.
PS: I didnt capitalize your name this time, do I get a cookie?
113. Posted: Sun 13th Sep 2009 04:17 BST
Thats really good. Are you trying to turn it into a WiiWare title. Also, any chance of a boss??
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we're problem solving
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Making that peace attractive
114. Posted: Sun 13th Sep 2009 04:26 BST
it wont start up for me all of these great comments i've been hearing and i cant even play it........f*ck
Wii :6638 - 2205 - 3294 - 3850
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"Tiger Man was wise"
115. Posted: Sun 13th Sep 2009 04:44 BST
@Aviator: No, WiiWare dev kits cost thousands of dollars, and you have to be a licensed dev to even buy one. And yes, I'm planning to do a boss.
@cryptonic: You need the latest version of Java. Also, if you see the "loading..." screen, give it a few minutes to load. Java's painfully slow at loading images.
116. Posted: Sun 13th Sep 2009 04:45 BST
117. Posted: Sun 13th Sep 2009 04:46 BST
You better not eat it. It took forever to bake. (It kept hitting the oven bricks with its head)
Edited on Sun 13th September, 2009 @ 04:47 by pixelman
118. Posted: Sun 13th Sep 2009 04:50 BST
119. Posted: Sun 13th Sep 2009 05:08 BST
Glitch? The old version is coming up at the moment.
120. Posted: Sun 13th Sep 2009 05:12 BST
@Odntenin: Yeah Java caches apps. You need to reload your browser.
Just to make sure - does your version have text bubbles?