Showing 21 to 40 of 67
21. Posted: Sun 13th Sep 2009 22:51 BST
Gaah! No java! Where's machu's emoticon when you need it?
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22. Posted: Sun 13th Sep 2009 22:56 BST
Very cool but it froze on me on level 7 but still it's good enough for me to give it anouther go
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23. Posted: Sun 13th Sep 2009 23:02 BST
@malnin: Froze? That's odd. Meh, Java itself is odd. If you want to warp back just press N until you're back on level 7.
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24. Posted: Sun 13th Sep 2009 23:08 BST
@pixelman did you do this all by yourself? cool beans.
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25. Posted: Sun 13th Sep 2009 23:12 BST
Yup, all by my lonesome.
26. Posted: Sun 13th Sep 2009 23:21 BST
Got it working now, thanks PM!
Very impressive. Pixel Boy > Bit Boy.
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27. Posted: Sun 13th Sep 2009 23:26 BST
Oooo, hope Wiiloveit didn't see that. Glad you got it working CB.
28. Posted: Sun 13th Sep 2009 23:28 BST
That brought back some great memories of how much I can really suck at platformers... and how much I hate spikes...I can`t beat level 12 lol nevermind, I beat it now level 13 :S
Edited on Sun 13th September, 2009 @ 23:35 by Ravage
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29. Posted: Sun 13th Sep 2009 23:29 BST
Good stuff, I think on toss some kudos your way by tossing it on my "now playing" list for a lil bit.
30. Posted: Sun 13th Sep 2009 23:54 BST
@Panda: Yes, I do see - and that's been gnawing at me for awhile. I'm thinking of getting rid of the number altogether and replacing it with a poof or something.
I don't think it needs anything really, it's pretty self-explanatory that you've picked up a coin just by jumping at it. Maybe a sound effect. Have you checked out YMCK's Magical 8bit Plugin? It's pretty great and would fit your style perfectly.
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31. Posted: Mon 14th Sep 2009 00:14 BST
@Panda: That looks great, though I won't be adding sounds/music to this as it'd increase the load time by around 500%.
32. Posted: Mon 14th Sep 2009 00:29 BST
@pixelman Brilliant is the only way to describe Pixel Boy. I GO'd at level 11 with 54 coins. Me thinks I'll be pressing the N key a lot. Also, you should make a super-hard version where you lose a life from a long fall, like Donkey Kong and N+. It would seperate the pixel men from the boys.
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33. Posted: Mon 14th Sep 2009 00:30 BST
Although that would require some level redesigns.
34. Posted: Mon 14th Sep 2009 01:02 BST
Just played it and it's great
EDIT: Are you supposed to get Game Over when the timer runs out or just lose a life? (because I got game over despite having 4 lives, just checking that was supposed to happen)
Edited on Mon 14th September, 2009 @ 01:04 by tylero09
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35. Posted: Mon 14th Sep 2009 01:06 BST
Yeah, sorry can't do that without fudging up a few levels. I think I'm through programming this game for a while. Lotsa work; need something new. Also I hate Java.
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@tyler09: You're supposed to game over. Yeah it's lame, but I'm too lazy to make a nicer way of timing out.
Edited on Mon 14th September, 2009 @ 01:07 by pixelman
36. Posted: Mon 14th Sep 2009 01:10 BST
lol, ok then
37. Posted: Mon 14th Sep 2009 01:11 BST
@SonicMaster: as requested
@thepixelmeister: If I play this late I'll be crap,so I'll save that pleasure for tomorrow. Yay!
38. Posted: Mon 14th Sep 2009 01:27 BST
I think you counted wrong Pixelman, there's actually 105 coins in the game
39. Posted: Mon 14th Sep 2009 01:33 BST
It was a typo! A mistake! Word of honor!
Edited on Mon 14th September, 2009 @ 01:33 by pixelman
40. Posted: Mon 14th Sep 2009 05:43 BST
Very cool! Nice, simple concept, no unnecessary complications, like all games should be.
Just a couple minor critiques (I won't say complaints because for a free browser game whose levels were all made within hours of each other, it's above complaints): I know you said sound is hard in Java, but it badly needs sounds, not necessarily music. Didn't you have some sounds in it before? I don't have any noise at all now. Also, the boss doesn't look very pixely like the rest of the game. Seems a bit out of place, stylistically.
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