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Topic: Pixel Art

Showing 2,361 to 2,380 of 2,433

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LordJumpMad

2,361. Posted:

I made this while back.
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Don't know, what I was thinking at that time

For you, the day LordJumpMad graced your threads, was the most important day of your life. But for me, it was Tuesday.
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Rensch

2,362. Posted:

Anybody seen this video clip? It's full of pixel art mastery and the song is nice as well:

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WanderFan91

2,363. Posted:

After having recently seen some iPod-like art, I decided to make one of my own:
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AKA StarBoy91
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To each their own

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Karakato

2,364. Posted:

I will not allow this thread to disappear into obscurity. This thread must live on!
So anyways, I've been browsing through some discussions in some other forums some time ago, and I recently found some users' perception of the Zelda enemy Agahnim and many of them somehow intrepreted his sprite in a different way, that it made Agahnim's crown his face. I made a slight touch up on the original sprite and This is how he looks like:
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hehe...
It is really interesting to see the different perspectives of others and how they can interpret abstract designs differently. Also, I am laughing on how some of the other users think the green antena of Quote from Cave Story is his nose.

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Turnip

2,365. Posted:

I love pixel art. To bad i'm not good at it. >___<

Cringing is really fun.

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Karakato

2,366. Posted:

^ Pixel art is easier than it seems. All you need is a clear picture in mind and a painting software like MS Paint, Gimp, etc, and remember, practice makes perfect. I prefer Gimp using Gimp myself, it even can let you animate you creations like this little sprite I made on my spare time(inspired by the MS DOS games I played way back):
Untitled

Edited on by Karakato

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pixelman

2,367. Posted:

Oh what the heck, here's what I'm working on right now:

Untitled

@Karakato: Haha that first pic you posted looks like fat Boba Fett. And that sprite you made is awesome.

Edited on by pixelman

I made Kid Tripp! PocketGamer gave it a 9 out of 10! You should totally buy it now!
[16:39] BadKitty: you trying to steal stuff from me? u_u
[16:41] kribs: don't worry Emmy, even if poix tried to steal something from you, he wouldn't finish stealing it

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komicturtle

2,368. Posted:

And you're not making that into a game...?

komicturtle

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zezhyrule

2,369. Posted:

pix, the text have a funetik fuh-rensh aksent to match the character, oui?

[15:36] Corbs: Vita rules - 3DS drools!

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[23:11] PhoenixCake: my brother is such a dope >___>.

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pixelman

2,370. Posted:

@KomicZ: I am, actually!

@zez: /punch

I made Kid Tripp! PocketGamer gave it a 9 out of 10! You should totally buy it now!
[16:39] BadKitty: you trying to steal stuff from me? u_u
[16:41] kribs: don't worry Emmy, even if poix tried to steal something from you, he wouldn't finish stealing it

3DS Friend Code: 1123-6536-5321 | Nintendo Network ID: pixelpowa | Twitter: thatpixelguy

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Karakato

2,371. Posted:

Another great one pix, look forward to seeing it in completion. Hey I remembered You said something about an iOS Project, it has been months now, would it be ok to give us a little detail on that? Could it be that game you posted above?

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komicturtle

2,372. Posted:

@pix

Cool. Would like to see the final product.

I hope to start on my iPhone game project next year. I have all the concept laid out. Just need to purchase the SDK, work with someone familiar with coding and be on the way.

Further plans: Get it on 3DS and Vita and make full use of what those systems offer.

Calling it "Project Pogo".

Don't want to give out it's real name now, but it pays tribute to Nintendo's most popular franchise :)

Edited on by komicturtle

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pixelman

2,373. Posted:

Karakato_001 wrote:

Another great one pix, look forward to seeing it in completion. Hey I remembered You said something about an iOS Project, it has been months now, would it be ok to give us a little detail on that? Could it be that game you posted above?

Mmm no, the one above is a Mac project. I've done a ton of iOS programming, but I had to stop because I couldn't test on a device and I eventually decided to start over (the project wasn't organized that great). I've been trying to figure out a way for an exploration platformer to work on the iPhone, but the controls just don't fit.

I still have some ideas, but I'm not quite ready to do them yet. :3

@KomicZ: Very nice. I highly recommend you download Xcode and get your project well underway before you buy the $99 iPhone subscription. You can get most of your game finished before the time you spend developing it starts costing money. You can test an iPhone app using the iPhone simulator right on your computer, so until you start needing to use multitouch and the accelerometer (and of course want to sell it), the subscription isn't really necessary.

Edited on by pixelman

I made Kid Tripp! PocketGamer gave it a 9 out of 10! You should totally buy it now!
[16:39] BadKitty: you trying to steal stuff from me? u_u
[16:41] kribs: don't worry Emmy, even if poix tried to steal something from you, he wouldn't finish stealing it

3DS Friend Code: 1123-6536-5321 | Nintendo Network ID: pixelpowa | Twitter: thatpixelguy

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Portista

2,374. Posted:

Umm...how do I get to play your awesome games pixelman? I love your work, but I can never figure out how to program games myself. :(

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pixelman

2,375. Posted:

You have to figure out how to make me finish 'em. The rest is easy. :D

I made Kid Tripp! PocketGamer gave it a 9 out of 10! You should totally buy it now!
[16:39] BadKitty: you trying to steal stuff from me? u_u
[16:41] kribs: don't worry Emmy, even if poix tried to steal something from you, he wouldn't finish stealing it

3DS Friend Code: 1123-6536-5321 | Nintendo Network ID: pixelpowa | Twitter: thatpixelguy

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komicturtle

2,376. Posted:

Okay. Will keep a mental note on that. I downloaded Game Salad a while back because you don't need to code anything (so it says). But I don't think it'll really help make the game I've invisioned because the program doesn't seem sophisticated. When everything is settled here, I'll start making the sprites, work on the character art for finalization and reference work and then download that program you mentioned.

I wish I had Warioware DIY with me... Making sprites there was always fun and good practice although limited. And making my first game is real good for my portfolio :)

komicturtle

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pixelman

2,377. Posted:

My personal rule of thumb: Any game-making tool that doesn't require you to code is rubbish.

Edited on by pixelman

I made Kid Tripp! PocketGamer gave it a 9 out of 10! You should totally buy it now!
[16:39] BadKitty: you trying to steal stuff from me? u_u
[16:41] kribs: don't worry Emmy, even if poix tried to steal something from you, he wouldn't finish stealing it

3DS Friend Code: 1123-6536-5321 | Nintendo Network ID: pixelpowa | Twitter: thatpixelguy

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jester94

2,378. Posted:

KomicZ wrote:

Making sprites there was always fun and good practice although limited. And making my first game is real good for my portfolio :)

let me guess. a mexican carpenter, (italian plumber) that lives in LA, (NY) go's to the fungi city, (mushroom kingdom) to save the mayor, (princess) and stop the evil lion. (turtle)

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komicturtle

2,379. Posted:

Not even close sir.

@pix I assume that's totally true because it makes total sense.

komicturtle

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jester94

2,380. Posted:

KomicZ wrote:

Not even close sir.

wow i didn't know you were making this game, looks like the next best seller.

(3DS FC) 4468-1141-2979
http://www.youtube.com/user/DarkJesterOfArkham94?feature=mhee
i post club nintendo code's.
i only troll at Komic store's & at Komic Kon.