Showing 2,361 to 2,380 of 2,433
2,361. Posted: Fri 6th May 2011 22:19 BST
I made this while back.Don't know, what I was thinking at that time
For you, the day LordJumpMad graced your threads, was the most important day of your life. But for me, it was Tuesday.
University of ⓂⒶⒹness
2,362. Posted: Thu 26th May 2011 12:08 BST
Anybody seen this video clip? It's full of pixel art mastery and the song is nice as well:
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2,363. Posted: Mon 30th May 2011 21:31 BST
After having recently seen some iPod-like art, I decided to make one of my own:
I am StarBoy91, passionate about video games, big retrophile, and fan of all things 16-bit; may your day shine brightly
My Backloggery | StarBlog
R.I.P. James Horner
Massive retro gamer with a heart <3
24 and proud =)
To each their own
2,364. Posted: Mon 26th Sep 2011 13:22 BST
I will not allow this thread to disappear into obscurity. This thread must live on!So anyways, I've been browsing through some discussions in some other forums some time ago, and I recently found some users' perception of the Zelda enemy Agahnim and many of them somehow intrepreted his sprite in a different way, that it made Agahnim's crown his face. I made a slight touch up on the original sprite and This is how he looks like:hehe...It is really interesting to see the different perspectives of others and how they can interpret abstract designs differently. Also, I am laughing on how some of the other users think the green antena of Quote from Cave Story is his nose.
Fancy a Karrot Cake?
Deviant Art Profile
The Rest is Silence.
2,365. Posted: Mon 26th Sep 2011 18:30 BST
I love pixel art. To bad i'm not good at it. >___<
Cringing is really fun.
2,366. Posted: Tue 27th Sep 2011 14:12 BST
^ Pixel art is easier than it seems. All you need is a clear picture in mind and a painting software like MS Paint, Gimp, etc, and remember, practice makes perfect. I prefer Gimp using Gimp myself, it even can let you animate you creations like this little sprite I made on my spare time(inspired by the MS DOS games I played way back):
Edited on Mon 9th April, 2012 @ 06:35 by Karakato
2,367. Posted: Tue 27th Sep 2011 20:58 BST
Oh what the heck, here's what I'm working on right now:
@Karakato: Haha that first pic you posted looks like fat Boba Fett. And that sprite you made is awesome.
Edited on Tue 27th September, 2011 @ 21:36 by pixelman
I made Kid Tripp! PocketGamer gave it a 9 out of 10! You should totally buy it now!
[16:39] BadKitty: you trying to steal stuff from me? u_u
[16:41] kribs: don't worry Emmy, even if poix tried to steal something from you, he wouldn't finish stealing it
Nintendo Network ID: pixelpowa | Twitter: thatpixelguy
2,368. Posted: Tue 27th Sep 2011 23:41 BST
And you're not making that into a game...?
2,369. Posted: Wed 28th Sep 2011 00:27 BST
pix, the text have a funetik fuh-rensh aksent to match the character, oui?
[15:36] Corbs: Vita rules - 3DS drools!
zezloggery | i haz youtube | PSN ID: zezhyrule
[23:11] PhoenixCake: my brother is such a dope >___>.
2,370. Posted: Wed 28th Sep 2011 04:19 BST
@KomicZ: I am, actually!
2,371. Posted: Wed 28th Sep 2011 04:52 BST
Another great one pix, look forward to seeing it in completion. Hey I remembered You said something about an iOS Project, it has been months now, would it be ok to give us a little detail on that? Could it be that game you posted above?
2,372. Posted: Wed 28th Sep 2011 05:05 BST
Cool. Would like to see the final product.
I hope to start on my iPhone game project next year. I have all the concept laid out. Just need to purchase the SDK, work with someone familiar with coding and be on the way.
Further plans: Get it on 3DS and Vita and make full use of what those systems offer.
Calling it "Project Pogo".
Don't want to give out it's real name now, but it pays tribute to Nintendo's most popular franchise
Edited on Wed 28th September, 2011 @ 05:11 by komicturtle
2,373. Posted: Wed 28th Sep 2011 14:36 BST
Mmm no, the one above is a Mac project. I've done a ton of iOS programming, but I had to stop because I couldn't test on a device and I eventually decided to start over (the project wasn't organized that great). I've been trying to figure out a way for an exploration platformer to work on the iPhone, but the controls just don't fit.
I still have some ideas, but I'm not quite ready to do them yet. :3
@KomicZ: Very nice. I highly recommend you download Xcode and get your project well underway before you buy the $99 iPhone subscription. You can get most of your game finished before the time you spend developing it starts costing money. You can test an iPhone app using the iPhone simulator right on your computer, so until you start needing to use multitouch and the accelerometer (and of course want to sell it), the subscription isn't really necessary.
Edited on Wed 28th September, 2011 @ 14:37 by pixelman
2,374. Posted: Wed 28th Sep 2011 16:34 BST
Umm...how do I get to play your awesome games pixelman? I love your work, but I can never figure out how to program games myself.
Monster Hunter for the win!!!!! Check out my music album at https://itunes.apple.com/us/album/fifteen-ep/id589290511
2,375. Posted: Wed 28th Sep 2011 16:41 BST
You have to figure out how to make me finish 'em. The rest is easy.
2,376. Posted: Wed 28th Sep 2011 17:32 BST
Okay. Will keep a mental note on that. I downloaded Game Salad a while back because you don't need to code anything (so it says). But I don't think it'll really help make the game I've invisioned because the program doesn't seem sophisticated. When everything is settled here, I'll start making the sprites, work on the character art for finalization and reference work and then download that program you mentioned.
I wish I had Warioware DIY with me... Making sprites there was always fun and good practice although limited. And making my first game is real good for my portfolio
2,377. Posted: Wed 28th Sep 2011 17:35 BST
My personal rule of thumb: Any game-making tool that doesn't require you to code is rubbish.
Edited on Wed 28th September, 2011 @ 17:36 by pixelman
2,378. Posted: Wed 28th Sep 2011 17:39 BST
Making sprites there was always fun and good practice although limited. And making my first game is real good for my portfolio
let me guess. a mexican carpenter, (italian plumber) that lives in LA, (NY) go's to the fungi city, (mushroom kingdom) to save the mayor, (princess) and stop the evil lion. (turtle)
(3DS FC) 4468-1141-2979 http://www.youtube.com/user/DarkJesterOfArkham94?feature=mheei post club nintendo code's.i only troll at Komic store's & at Komic Kon.
2,379. Posted: Wed 28th Sep 2011 17:45 BST
Not even close sir.
@pix I assume that's totally true because it makes total sense.
2,380. Posted: Wed 28th Sep 2011 18:12 BST
wow i didn't know you were making this game, looks like the next best seller.[youtube:2Svz2E_uCyE]