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Topic: Games You Feel are OverHATED

Posts 61 to 80 of 137

Harmonie

Basically any Pokemon games from Generation IV to VI. I'll never understand why the games from these generations garner so much hate. It's also funny how the fandom seems to go in cycles... You may see some hype for D/P remakes now, but these games were hated on heavily before they became the next in line to remake.

At this point I especially feel bad for X/Y. I'll take X/Y over any Generation VII game any day.

The Legend of Zelda: Twilight Princess. I've been a member of a Zelda forum for many years, and I stopped going to the Zelda section years ago because it was full of people who just relentlessly hated on Twilight Princess and thought that it was just a fact that it was so bad.

Skyward Sword can fit, too. Although I think it was has well-established flaws. It's easily my least favorite 3D Zelda. However, it had its charm, and for the record it was the first Wii game I ever played that felt like the motion control was actually doing what the concept of motion control was advertised to do from the beginning. It took, what, five or six years for the Wii to finally get a game where the motion control was anything more than pointless gimmicky Wii Remote waggling. However, the motion control didn't always work like it was supposed to and that was super frustrating.

Animal Crossing: Wild World. This game was far from perfect, it took a lot of great things away versus the GCN version. However, I see people saying that this is the worst Animal Crossing game, when I can't see that being the case. City Folk was by far the worst mainline AC game released. Wild World may have had flaws, but at least it introduced revolutionary new features to the series like hairstyles/accessories, Wi-Fi, etc., etc. I wish it had been better, but it's a much more worthy title in the AC series than City Folk.

Mario Kart Super Circuit. I played this game right when it came out and I was really impressed with it. It was our very first portable Mario Kart, and it was great for what it was put out to be and what platform it came on. Sure, in context of later Mario Kart games, it is kind of blown out of the water, but we have to be fair to it.

Golden Sun Dark Dawn. Again, a game with flaws... But did the series really deserve to straight-up die with it? I do not think so at all. It's sad to me, it really wasn't that bad.

Edited on by Harmonie

Harmonie

Nintendo Network ID: WoodwindsRock

darkfenrir

@Gaisaph Oh man, I LOVE Lux-Pain, hoping there's more like it in the future. I enjoyed the settings and everything- just that unfortunately, I don't have the manuals that will tell a ton of the lore... XD

Nonetheless, I really, really enjoyed that game. I didn't realise people saying to not play it... Then again with the amount of errors the translation has, I guess that's how it is T_T

darkfenrir

Gaisaph

@darkfenrir it really was a joy to play even with the translation errors, I don't mind. Too bad the Developers filed for bankruptcy thought.

Gaisaph

darkfenrir

@Gaisaph Haha, agreed. Although the gameplay is kinda rough, it's still really full of enjoyment (I'm not even sure how I came across it... Just tried it and it looks fun in the end XD)

And aw. That's too bad :/

darkfenrir

StephenYap3

@ieatdragonz Regardless of how weak Paper Jam was, it did have the stronger battle system of the series and for me, Paper Mario himself was a lot of fun to play as (especially compared to SS and CS, even though I enjoyed those). The floating jump, the Copy ability (no, I'm not talking about Kirby), the Trio Attacks...wow, I'd even consider him my favorite "third character" in the Mario & Luigi series. The baby bros felt like weaker Adult Bros with hammers while Bowser was basically far too overpowered.

...at least Paper Jam is much better than Partners in Time for me.

StephenYap3

Matty2310

It's probably worth pointing out that whether one thinks a game or anything really is overhated or not is really a matter of one's perspective. If you enjoy something or find it decent, of course you're going to notice the hate it's getting more. But it's most certainly true that there's large amounts of people who adore said game. There have been SO many times I've enjoyed something and then go on the internet and see that it has a rather controversial standing for a fair amount of people, (but there are plenty who love them as well).

Anyway from my perspective, the most notable would be Super Smash Bros Brawl and Diamond and Pearl, (though like I said, these games have their masses of fans).

Edited on by Matty2310

For those of you who don't know who I am, I'm Kirby95, I just changed my username.

3DS Friend Code: 1375-7224-8981

Haru17

I honestly wonder if Twilight Princess would have got as much hate if Twilight haters weren't a thing + the werewolf coincidence. I guess there is also one 'vampire' in Twilight Princess, but that's basically a different thing.

Don't hate me because I'm bnahabulous.

Ralizah

@Haru17 I've never in my life seen or heard anyone compare TP to Twilight, though. Why would they? It's not like people have some weird animus toward the word.

Currently Playing: Yakuza Kiwami 2 (SD)

Grumblevolcano

Twilight Princess probably would've been liked more by people if the Wii version didn't have forced motion controls (same with most Wii games). Look at Mario Odyssey, it was clearly made with split Joy-Con motion controls in mind but the game plays perfectly fine with the pro controller (handheld mode is the only one that suffers).

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

noobish_hat

I seem to be the only person on the planet who loved the motion controls in TP. The aiming was flawless and made shooting arrows more fun, and flicking the wiimote to whip out the sword before going into a dangerous area made me feel like a badass. These controls didn't overstretch themselves; they were simple and they WORKED. The exact opposite of the broken ass pile of garbage that was SS, which everyone couldn't stop fapping over (or maybe they just liked being told over and over and over again what the collectibles are before the game adds them to the million you already own and letting you get back to the actual game).

noobish_hat

Eel

I hear more people complaining about the boring first third of the game than about the motion controls (which were basically just "waggle = sword button" + point and click).

To be honest I don't think I've ever heard anyone actually outright "hating" the motion controls in TP... Skyward Sword on the other hand...

Edited on by Eel

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

noobish_hat

@Harmonie
I loved Super Circuit too. At least it's different from the later games. Nintendo's games often become iterative over time, with Smash Bros and Mario Kart being the worst examples of this. Super Circuit will probably stand the test of time better because it sits nicely next to Super Mario Kart, rather than games like Double Dash, DS, and MK7, which will increasingly fall by the wayside because they're just crappier versions of whatever the latest incarnation is.

noobish_hat

Ralizah

Maybe things get finicky later on, but I tried Skyward Sword out for an hour or so and, I have to say, the sword controls were quite responsive! Not EXACTLY 1:1, but I didn't feel like I was mixing up inputs, either.

Once I've put a few months between me and Twilight Princess, I'm looking forward to playing that.

Edited on by Ralizah

Currently Playing: Yakuza Kiwami 2 (SD)

Eel

With skyward sword I only really hate rolling the bombs. Because it requires this weird hand motion that's hard to do when you're in any other position besides sitting striaght or standing up.

Also bokoblins are jerks, with their "Imma gonna block your sword" schtick.

Edited on by Eel

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

Gaisaph

I don't hate TP's motion control and I agree with people saying that it's a a billion times better than SS's motion controls. Either way, I still prefer controller support. When I played BOTW and was aiming with a bow and motion support was on as default, I was so pissed just to realised after that you can actually change it. There were shrines that does this but at least it's just a small part of the game and not many of em'

Gaisaph

noobish_hat

@Snaplocket
What? I've found most people love SMK and 64 the most (although a lot of love for DD as well to be fair). Do people love MK DS? Maybe they claim to, but I have a really hard time imagining people actually replaying that over any of the others. Bit of a pet peeve of mine, people waxing lyrical about old games they never replay after that first time.

noobish_hat

Eel

From what I've heard, a lot of people really like DS and are specially fond of the single player campaign.

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

Late

@noobish_hat I thought Mario Kart DS was very good and I have never heard anyone say otherwise. It had mission mode too which I still want to make its return. I was a bit disappointed in Mario Kart 7 when I first got it but it's fun with friends. It has download play so others don't even have to own the game as long as they have a 3DS. I don't really see a reason to go back to any of the earlier Mario Kart games since they tend to have retro courses.

It's its, not it's.

Switch Friend Code: SW-8287-7444-2602 | Nintendo Network ID: LateXD

Enigminator

Tokyo Mirage Sessions #FE The game's Miiverse Community was so full of complaints about the localization changes, it was embarrassing to read through. Meanwhile, I just enjoyed the game the way it was.

Enigminator

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