To me, the oddest thing about this generation of gaming -- and the last two, for that matter -- is that so many gamers consider "story" such an important factor. I hate having my "game" interupted by "movies" (like in Other M).
And many of these supposed games for "hardcore" gamers are full of cutscenes. To me, a "hardcore" game would be a game that puts its primary focus on play mechanics, like Super Metroid, a puzzle game, R-Type, Pikmin, Mario Galaxy, Contra 4 or Ivy the Kiwi. There's nothing "hardcore" about a game where you have to sit there and watch movies half the time, even if the movies are "mature" (that is, if plotlines aimed at 15-year-olds can be considered mature).
As for DLC, I think he means downloadable content instead of downloadable games. There is a difference and the wii still has it- called Pay & play with a red logo that looks like the Nintendo WFC sticker. It's only available for games like guitar hero and crystal chronicles my life as ...
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To me, the oddest thing about this generation of gaming -- and the last two, for that matter -- is that so many gamers consider "story" such an important factor. I hate having my "game" interupted by "movies" (like in Other M).
And many of these supposed games for "hardcore" gamers are full of cutscenes. To me, a "hardcore" game would be a game that puts its primary focus on play mechanics, like Super Metroid, a puzzle game, R-Type, Pikmin, Mario Galaxy, Contra 4 or Ivy the Kiwi. There's nothing "hardcore" about a game where you have to sit there and watch movies half the time, even if the movies are "mature" (that is, if plotlines aimed at 15-year-olds can be considered mature).
If I wanted a good plot, I'd watch a movie.
Well I for one, like to have a good story in RPGs, and many of those are considered "hard core"
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To me, the oddest thing about this generation of gaming -- and the last two, for that matter -- is that so many gamers consider "story" such an important factor. I hate having my "game" interupted by "movies" (like in Other M).
And many of these supposed games for "hardcore" gamers are full of cutscenes. To me, a "hardcore" game would be a game that puts its primary focus on play mechanics, like Super Metroid, a puzzle game, R-Type, Pikmin, Mario Galaxy, Contra 4 or Ivy the Kiwi. There's nothing "hardcore" about a game where you have to sit there and watch movies half the time, even if the movies are "mature" (that is, if plotlines aimed at 15-year-olds can be considered mature).
If I wanted a good plot, I'd watch a movie.
Great point. This is probably why I'm retro gaming more lately. Even Mario Galaxy 2 has too much dialog for me lately and it has very little. It doesn't have enough to stop me from playing it though.
@lz2010: I like RPGs too - especially ones with lots of treasure, hidden areas, secrets and optional quests - but my eyes tend to glaze when there's lots of dialogue or cutscenes. I'm really looking forward to FF Heroes of Light for DS; should be right up my alley.
As for Mario Galaxy 2 and Other M, yeah too much dialogue, but the games are good enough - especially Galaxy 2, one off my all-time favourites - that I'll still see them both to completion.
Currently playing: Sonic 4, Metroid Other M, Battle Lode Runner (TG-16), Dragon Quest IV (DS)
I love long cutscenes. Maybe I do want to play a game for the story. Take FFXIII. It's better than a book because it has, well obviously, visual awesomesauce. Also, it has great music. Okay, two things a movie can have, but I'll tell you - I've played FFXIII for 22hrs, longer than any movie I've ever seen, and it's been packed with an amazing story(if confusing at times), great music, awesome FMVs, and probably the most innovative battle system I've seen, and yet I'm still only in the 10th chapter(out of 13 I think). If you can find a movie that comes close to this game, which is one of my favorites, then show me, because I want to watch it.
Of course, this is all my opinion/taste, so take it as that.
I love long cutscenes. Maybe I do want to play a game for the story. Take FFXIII. It's better than a book because it has, well obviously, visual awesomesauce. Also, it has great music. Okay, two things a movie can have, but I'll tell you - I've played FFXIII for 22hrs, longer than any movie I've ever seen, and it's been packed with an amazing story(if confusing at times), great music, awesome FMVs, and probably the most innovative battle system I've seen, and yet I'm still only in the 10th chapter(out of 13 I think). If you can find a movie that comes close to this game, which is one of my favorites, then show me, because I want to watch it.
Of course, this is all my opinion/taste, so take it as that.
I agree, I like it when games have great storylines, especially rpgs. It's also nice when a game that dosn't need a good storyline has one.
To me, the oddest thing about this generation of gaming -- and the last two, for that matter -- is that so many gamers consider "story" such an important factor. I hate having my "game" interupted by "movies" (like in Other M).
And many of these supposed games for "hardcore" gamers are full of cutscenes. To me, a "hardcore" game would be a game that puts its primary focus on play mechanics, like Super Metroid, a puzzle game, R-Type, Pikmin, Mario Galaxy, Contra 4 or Ivy the Kiwi. There's nothing "hardcore" about a game where you have to sit there and watch movies half the time, even if the movies are "mature" (that is, if plotlines aimed at 15-year-olds can be considered mature).
If I wanted a good plot, I'd watch a movie.
If gaming evolves so can storytelling in gaming. Back in the early days of gaming games didn't have the means to delve deep into a gripping and captivating story. As time progressed and games got bigger, more advanced, budgets increased, technology etc. The ability to make games more of an engrossing experience presented itself and games took full advantage of that. There's no rule where a game can't have an engrossing plot and great gameplay. But it is when the gameplay and fluidity of the game is broken up via cutscenes is where I have a problem.
If I have to put the controller down any time during the game except the ending the cutscene is too long. It happens in games like MGS4 and Other M all too often. Ten minutes, 15 minutes into a cutscene to "progress the story" you realize you are holding a controller and wonder why. I wish gaming companies and developers were more innovative in bringing the story to gameplay sections, instead of such cut and dry pieces of: gameplay, story, gameplay, story...They need to be integrated better so the story is happening as you play, you are progressing the story and apart of it, rather than watching it as an outsider. I challenge companies to do it. Where it's so seamless and flows together so well that you are the story.
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Music in most games nowadays has become less memorable. Yes, there are some great tunes in games, but most times you forget the song a few minutes after you hear it.
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Music in most games nowadays has become less memorable. Yes, there are some great tunes in games, but most times you forget the song a few minutes after you hear it.
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