When he says "don't expect too much from it" I get the feeling the first mobile game is going to be relatively simple and playing the mobile market extremely safe. Doesn't sound like they are going to reinvent anything with this one.
@IceClimbers Brain Age actually makes perfect sense now.
@Pahvi: Yeah, that's definitely something along the lines of what I was thinking. I'd go as far as saying that there are probably two main groups of games that work on mobile. Games you can finish in 1 min and games that last days which you check on occasionally. Nintendo have definitely made a lot of those sort of games.
The problem is that most of the "traditional" games Nintendo are known for are the sort of games you sit down and give your full attention to for 30mins+ blocks. I can't see those sort of games working on mobile. So when people talk about how they expect that sort of game? I would guess that they're going to be disappointed.
Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"
The next briefing is scheduled for Thursday 10 A.M JST (2 A.M CET, Wednesday 9 P.M EST). Serkan Koto called it a "strategy briefing", whatever that means.
So whatretheirefaces from Twitter were way off about a Direct happening soon, since this seems to imply they haven't even filmed one yet, much less know what it'll include. What could it even include, anyway... Assuming it happens before Amiibo Festival and Mario Tennis, I guess it could have those plus xenoblade.
@whodatninja: Stop being so obtuse. I don't watch anything on YouTube but I know the guys who were expecting news weren't no names and they had nothing to gain by lying. Nothing happening last week was a big shot to their credibility as no one is going to believe them next time they get wind of something.
Ok, I think the mainly surprising aspect of this announcement is Nintendo Account exchange of game data between mobile games and console games... what could this mean?
@Mister_Wu:
Well if you take the game data off the device and put it in the cloud? You can do a few interesting things. On the most basic level they could use it for cross-play, effectively cloud saves. Not that complicated. If you got half way through Shovel Knight on the 3DS you can start from that point when you play it on the Wii U. That sort of thing.
But beyond that they could do more interesting things. For example companion apps for games which have become a bit of a fad recently. Most of them pretty rubbish but still. In Assassin's Creed 4 I could earn money on the app that would be available to me the next time I loaded the game. Or GTA5 where you can manage your cars and so on.
It could even be a bit more subtle than that. Perhaps one game could read what you had done in another game. Maybe you come across a character in the next Zelda game who makes comments about what you've done in other games on various platforms. Or maybe in the next Animal Crossing the characters have things to say based on other games you've played. Or it could be as simple as unlocks in the same way that Rosalina unlocked automatically in Mario Kart Wii if you had played Super Mario Galaxy.
Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"
When Mario & Donkey Kong: Tipping Stars came out with cross-play, I noticed (from my limited bubble of forums/miiverse) that players would just stick to one version to play. The other version they might play once or twice or sell/trade. Being a bit of a puzzle game, it doesn't make a lot of sense for a player to own the exact game on both the Wii U and 3DS when data doesn't transfer over, it's not exactly the type of game you want 2 separate files in. Trading/Selling will happen regardless when you give players codes in a cross-buy program, but the lack of a save transferring encouraged giving the 2nd code up.
Cross-buy complements cloud saves, and cloud saves complement cross-buy. I would love to see cross-buy become standard for at least all Virtual Console games, but it would have felt incomplete without cloud saves. It would be smart to do away with the code system they currently have in cross-buy too.
I think that @skywake answer is the most likely, however the NL article also reveals that it will be possible to read some "game related data" directly from the Nintendo Account website. I now wonder if existing games will be patched to work with the Nintendo Account or if the game data is actually generic information about the game (e.g. how much space it occupies when downloaded, number of players, date of release, controllers supported and so on).
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