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Topic: New Idea for a Game: Pop Culture Showdown (MAZPNVC)

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Gioku

1. Posted: Sat 26th Jan 2013 04:58 GMT

Untitled
(this is the unfinished, sketchy version. I will eventually finish it)
The full, extra long title:
Monsters vs. Aliens vs. Zombies vs. Pirates vs. Ninjas vs. Vampires vs. Cowboys
I call it "MAZPNVC".
What is it?
Well, to start, you choose your "team". Then you choose which "team" you're going up against.
Next, each "team" has it's own style of play:

  • Monsters: ??? (I don't know yet. You can give me ideas!)
  • Aliens: Scrolling Shooter
  • Zombies: RTS
  • Pirates: Adventure Game (a la Curse of Monkey Island)
  • Ninjas: Fighter
  • Vampires: Metroidvania
  • Cowboys: FPS

Next, you choose whether you want to be "At Home" or "Away":

  • At Home: You play with your own team's play style. i.e.: Pirates vs. Cowboys at home would be an adventure game.
  • Away: You play with your opposition's play style. i.e.: Pirates vs. Cowboys away would be an FPS.

And then you go into battle! Each scenario will have it's own unique story and levels. You'll be able to set the difficulty, too.
Each team will have many characters (or types of characters, where applicable) to unlock as you progress.
I also thought of mix mode, where you are given a series of random scenarios of increasing difficulty.
Multiplayer would be obvious for this as well!
Some other games that have tried to include many types of games end up with some games better than others. But I want to make sure that each game style is equally enjoyable. Some people might like some different than other people, but that can't be avoided. Everyone will have their favorite team (or teams) to play as!

What do you think so far, and what ideas might you have? Thanks for any suggestions or ideas!

Edited on Sat 26th January, 2013 @ 05:03 by Gioku

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Musterd

2. Posted: Sat 26th Jan 2013 05:01 GMT

I'd play that

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Gioku

3. Posted: Sat 26th Jan 2013 05:05 GMT

Ketchupcat wrote:

I'd play that

Thanks! ;)

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Musterd

4. Posted: Sat 26th Jan 2013 05:27 GMT

What about a Slime class? You could roll around in a top down world, eating your enemies to grow and get stronger.

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Gioku

5. Posted: Sat 26th Jan 2013 18:18 GMT

Ketchupcat wrote:

What about a Slime class? You could roll around in a top down world, eating your enemies to grow and get stronger.

That might work for a kind of monster... maybe the monsters should be a top-down rpg type game?

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Sensei_PikPik

6. Posted: Sat 26th Jan 2013 18:24 GMT

I think the monster should be a turn-based strategy like Fire Emblem. I

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Nibelilt

7. Posted: Sun 27th Jan 2013 12:13 GMT

This sounds cool.

AmazingPopo_Man wrote:

I think the monster should be a turn-based strategy like Fire Emblem. I

And I agree with this... I was actually about to suggest that.

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Gioku

8. Posted: Mon 28th Jan 2013 03:01 GMT

Nibelilt wrote:

This sounds cool.

AmazingPopo_Man wrote:

I think the monster should be a turn-based strategy like Fire Emblem. I

And I agree with this... I was actually about to suggest that.

Sounds good to me!
Next, I'll be drawing some concept art for the actual game!

And, I also thought of this: Maybe you could also choose the time and place as well?
All of the locations associated with the various teams would be included (The Wild West, Transylvania, Post-apocalyptic City, Haunted House, Graveyard, etc.), but maybe also include some outlandish places that don't fit any of them? Like, how about a steampunk world? Or various places from history?

I'm thinking about adding Secret Agents, too.

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Jaz007

9. Posted: Tue 29th Jan 2013 02:05 GMT

surrvival horror would be a good fit for monsters.

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Current backlog: Ni No Kuni: Wrath of the White Witch (part way through) and the Unfinished Swan (unplayed).

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Musterd

10. Posted: Tue 29th Jan 2013 02:07 GMT

Maybe you could also add ghosts and dinosaurs!

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