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Topic: Mega Man 4, 5, and 6: Mixed opinions?

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MegaStoneSmash91

@Tasuki I heard the first Mega Man was a "sleeper hit" and the series didn't really catch on until people talked about it and said it was a good game. So many people bought Mega Man 2, apparently because they heard about it and how good it was. It's usually the only Mega Man game people own because of all the talk about it, at least that's what I've heard.

I've seen the Nintendo Power Mega Man 3 cover story issue, and the art looks so dopey in it! All the Robot Masters looked like generic robots and didn't have the Mega Man look at all. They also detail all the stages in the issue, so it was almost like a strategy guide. I don't suppose you remember which boss you tried to beat first in 2? The only Mega Man game I played blind was MMX, and I wish I hadn't spoiled the games by watching play-throughs and looking up Robot master weaknesses. Oddly enough my first Mega Man game was 9. I tried out the demo version on my brother's PS3 and I tried so many times to get through the sample stage (which was Concrete Man's) but didn't succeed. I had never played Mega Man before, so i wasn't sure how everything worked. Soon after I got MM2 on Virtual Console and enjoyed that, later I downloaded MM9 and the rest of the games followed. Since that was only 2 years ago, I guess I'm kind of a Mega Man newbie, but I've learned so much since then. I know a lot about the games and love being able to help people with them whenever necessary.

2 and 3 are a couple of my favorites too, and I also really like 4, 6, and 8. Who am I kidding, I like all of them! There is very little that I dislike about the series, so I have a hard time hearing negative comments about the games.

You need to play 9 and 10, as they are both good (Not to mention two of the finest WiiWare titles available). 9 tries to feel a lot like 2, and it works. It's actually been called one of the best games in the series. 10 is either just as highly praised as 9 or a bit of a disappointment, depending on who you ask. I liked it as much as the other ones, and it has a good amount of content.

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Tasuki

@MegaStoneSmash91: Well certainly do know what you are talking about you sound like you have been playing the MM series as long as I have lol.

No I dont remember which boss I tried first in Megaman 2 that was like 20 years ago lol too man gaming memories to remember lol. I do remember that Metalman was the first robot that my friend and I beat not to many people can beat him with just the normal arm cannon weapon or if they do they usually die a few times. I remember that issue of Nintendo Power for Megaman 3 as well lol. I never went in the order that they say to do it in I always went in my own order but yeah the artwork was different indeed.

I played the demo for 9 that you talked about on the 360 since you cant download demos on the Wii and I was impressed with it. I just havent gotten around to picking it up yet. I have heard mixed reviews mainly on how hard the game is but thats usually from people who have only played this gen of games the few that I talked to who have been playing games since the NES gen have told me that its not any harder than 2 or 3.

Oh and speaking of Megaman 3 one of my favorite parts in that game was when you had to fight the "ghosts" of the Megaman 2 bosses like Metalman and Quickman I thought that was soooo neat I wish they would do that again.

Edited on by Tasuki

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MegaStoneSmash91

@Tasuki Most guides and such I see give the advice to start with Metal Man. Most people think he's fairly easy (myself included) and his weapon is one of the best (either that or it's "broken" or over powered. or something). Huh, go figure. I usually start with Air Man anyway.

MM9 gave me trouble at first (I was new to it after all) but now it's a breeze to play, especially with the extremely useful weapons. You're right on the money with the difficulty comments. Most players who think it's hard haven't played much Mega Man, but veterans will find it pretty standard. The difficulty IS very similar to 2 and 3.

Yeah, the DOC robots were pretty clever in 3. Some of them are a bit easier or harder than the actual MM2 bosses. For instance, in the fight with "Metal Man", the conveyor belt is gone, so you don't have to keep running and can stand in one spot and easily dodge the blades. The DOC robot's size makes jumping over "Flash Man" more difficult, and the leaves that "Wood Man" uses seem to move a little faster. It's a pretty cool set of fights, though. In a way, they kind of brought it back in MM10. I won't spoil anything (unless you already know), but it's pretty neat what you have to fight.

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Switch Friend Code: SW-0896-8068-4007 | 3DS Friend Code: 2423-2791-1985 | Nintendo Network ID: MegaStoneSmash91

Tasuki

@MegaStoneSmash91: Yeah I always start with Airman as well in Megaman 2 than I usually go to Metalman so I can get his blades it makes Crashman's level so much easier. Every walkthrough I have read usually says to either start with Airman or Bubbleman, but to each their own I guess thats what makes the Megaman games so neat in my opinion. I never had any real problems with the Doc Robots in MM3 compared to 2 the only one that was a bit harder for me is Woodman cause in MM2 I would jump his leaf sheild and throw a metalblade down at him since theres no metalblade in 3 I can do that instead I have to use the needle cannon.

@Waveboy: I didnt play MM1 until after I played MM2 I usually start with Cutman though, but sometimes I will start with Bombman. I do save Gutsman for last though cause I hate those damn lifts that fall in the beginning of his stage.

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MegaStoneSmash91

@Tasuki You do exactly what I usually do: Air Man then Metal Man then Crash Man. I know what you mean about the blades in Crash man's stage, but it's OK without them. The order I play in MM2 has changed a lot, once in a while I'll start with a different Robot Master, sometimes Metal Man, sometimes Bubble man, one time I even took Wood Man on first. It provides some new experiences playing the bosses in a different order. It's kinda interesting. If I want to take Wood Man out with speed I always use Atomic Fire, 2 charged up shots and he's gone! It takes longer with the Metal Blades, but it gets the job done. Sometimes I even break out the Crash Bomber to fight Wood Man because it's neat to see him getting hit even when his shield is up, plus it does pretty good damage.

@Waveboy In MM1, I start with Cut Man, then go to Fire Man. They have 2 of the better weapons in the game, and I beat them first so I can use the weapons. I would do Elec Man early so I can get my hands on the Thunder Beam, but I can't beat him without the Rolling Cutter. I always do Guts Man before Elec Man so I can get the Magnet Beam and never have to go to his stage again. From Fire Man, I go in weakness order, Bomb Man, then Guts Man and onward. Cut Man, Fire Man, and Bomb Man have stages that are more fun to play than the other three bosses. Three of the Weapons are good, and three of the weapons aren't as good. Same with the stages: 3 good, 3 not as good.

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Tasuki

I have to say that in Megaman 1 I always go to Elecman's stage before Iceman's so I can get the magnet beam and avoid those stupid disappearing reappearing blocks in Iceman's Level.

As for Woodman I usually us the Metalblades on him I just jump the shield when he throws it my way and than hit him with 4 or 5 blades. Just rinse and repeat several times. As for the blades on Crashman's stage I too have tried with the arm cannon but a the part where you have to climb the ladders the metalblades just make it a whole lot easier.

I played a little more of 4 today beat Dustman who IMO should be called vacuumman or suctionman, and Skullman and I have to say I am enjoying it glad I gave it a second chance.

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MegaStoneSmash91

I also use the Magnet Beam in Ice Man's stage, but not for the disappearing blocks. I have those pretty much memorized. I use it to skip the section with the Footholders. Sometimes those things never go where you want them to, and passing them up makes the level that much easier.Not to mention they put a weapon energy capsule right in the middle of that area, so it's almost like you're supposed to use the Magnet Beam there.

If I don't have the Metal Blades in the ladder section in Crash Man's stage, I just let the birds hit me and I keep on climbing. You get an Energy Tank at the top (but you have to go back down a little to proceed unless you have item 1 or 2) so if the birds hurt you enough you can use the tank to fill yourself back up. You can also farm for energy with the enemies right before the boss door. You can also use the Leaf Shield or Time Stopper to easily get up the ladders.

I've actually argued against Dust Man being called Vacuum Man. Sure it's a little more appropriate for him, but it's not as catchy of a name. It kind of makes sense calling him Dust Man. He's basically a walking vacuum, and vacuums suck up dust, so it's a more clever name. I'm just glad he isn't called Suck Man.

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Kingbuilder

Mega Man 5 is the best Mega Man game. That's my story, and I'm sticking to it.

“The revolution is not an apple that falls when it is ripe. You have to make it fall.” - "Some men are born mediocre, some men achieve mediocrity, and some men have mediocrity thrust upon them."

Tasuki

WOOOOOT!!!! I just beat Megaman 4 and I have to say I am glad I sat down and gave it another chance. You were right MegaStoneSmash91 I didnt hardly use the charge shot at all I used it on those Skeleton Joes and than the first part of Dr Wily's ship and that was it, The rest of the enemies I just rapid shot and that was enough.

Only used one continue and that was the very first part of Dr Cossack's castle where its all ice and you go sliding around. The part with the Skeleton Joes and the flying things that fly up from the pits gave me a problem until I was smart and used the Rush Jet.

The Balloon adapter brought back memories of Device 1 in Megaman 2 especially when they had that part in Cossack's Castle where you had to use them to get to the ladder like in Megaman 2.

I have to say I really enjoyed the game probably wouldnt have given it another shot if you didnt say too MegaStoneSmash91. Looks like I am going to have to put Megaman 4 higher on my top Megaman games list from now.

Now its on to Megaman 5

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MegaStoneSmash91

I'm glad you gave it another shot and enjoyed it Tasuki! It's one of my favorites on the NES and I love seeing some appreciation for it. I totally forgot about the rapid fire feature on the Anniversary Collection. It makes all the NES games easier if you use it. Did you get the Wire Adapter? Man, I love that thing. I thought you would mention it when you talked about the Balloon Adapter.

As for MM5, I don't think there's a single enemy in the game that requires the charge shot to defeat. However, they made the Mega Buster much better in 5, and it's a lot more fun to use. In fact, it's probably one of the best weapons in the game (that's right, you start the game with something that is better than most of the Robot Master weapons) and I always find myself using it more than special weapons. It's power hasn't changed, but since the blast is bigger it is more useful than it was in 4. I don't like how they changed Rush Coil in 5, though. It uses more energy and it seemed unnecessary to change how it operates.

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Switch Friend Code: SW-0896-8068-4007 | 3DS Friend Code: 2423-2791-1985 | Nintendo Network ID: MegaStoneSmash91

Tasuki

MegaStoneSmash91 wrote:

I'm glad you gave it another shot and enjoyed it Tasuki! It's one of my favorites on the NES and I love seeing some appreciation for it. I totally forgot about the rapid fire feature on the Anniversary Collection. It makes all the NES games easier if you use it. Did you get the Wire Adapter? Man, I love that thing. I thought you would mention it when you talked about the Balloon Adapter.

As for MM5, I don't think there's a single enemy in the game that requires the charge shot to defeat. However, they made the Mega Buster much better in 5, and it's a lot more fun to use. In fact, it's probably one of the best weapons in the game (that's right, you start the game with something that is better than most of the Robot Master weapons) and I always find myself using it more than special weapons. It's power hasn't changed, but since the blast is bigger it is more useful than it was in 4. I don't like how they changed Rush Coil in 5, though. It uses more energy and it seemed unnecessary to change how it operates.

Oh I actually forgot about the rapid fire button lol. What I meant by rapid fire was press the shoot button as fast as I can, of course thats a habit I carried over from playing them on the NES. Yeah I liked the wire too I uses it a few times in Dr. Wily's Castle mainly used them to avoid the disappearing blocks.

I think I remember the rush coil in Megaman 5. If I remember correctly it acts more like a pogo stick than a jumping board like it did in 3 and 4. I didnt really care for it either. The one I didnt like was in Megaman 6 how they made Rush more or less combined with Megaman for the different suits. Dont get me wrong the suits were neat but they should have included them seperate from Rush like the balloon and wire in Megaman 4 rather than a rush adapter.

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NotEnoughGolds

Centaur Man is a horrible name.
The robot masters always have a "whatever man" name. The "man" implies that they are meant to look/move like a human.
A centaur is already half-human.
So the name implies that it's a half-horse-half-human humanoid robot. What?

NotEnoughGolds

Tasuki

Ok what is with everyone and Centaurman lol. This is like the third time that its been brought up. We know his weapon in Megaman 6 is dumb we know that hes kinda dumb. As stated before hes a robot from Greece since all the robot master in Megaman 6 come from different parts of the world. I guess all they could think of at the time was a Centaur being Greek.

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NotEnoughGolds

That particular point hasn't been brought to MegaStoneSmash's attention as a reason why that robot master has a particularly stupid design.

NotEnoughGolds

MegaStoneSmash91

NotEnoughGolds wrote:

Centaur Man is a horrible name.
The robot masters always have a "whatever man" name. The "man" implies that they are meant to look/move like a human.
A centaur is already half-human.
So the name implies that it's a half-horse-half-human humanoid robot. What?

You're thinking too much about it. Centaur Man is fine, who cares if he's a half-horse-half-human humanoid robot? Take him for what he is and just play the game already.

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Switch Friend Code: SW-0896-8068-4007 | 3DS Friend Code: 2423-2791-1985 | Nintendo Network ID: MegaStoneSmash91

MegaStoneSmash91

NotEnoughGolds wrote:

That particular point hasn't been brought to MegaStoneSmash's attention as a reason why that robot master has a particularly stupid design.

Again, I don't care what he is. He's a boss in a game and I have no problem with him.

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Switch Friend Code: SW-0896-8068-4007 | 3DS Friend Code: 2423-2791-1985 | Nintendo Network ID: MegaStoneSmash91

MegaStoneSmash91

Tasuki wrote:

MegaStoneSmash91 wrote:

I'm glad you gave it another shot and enjoyed it Tasuki! It's one of my favorites on the NES and I love seeing some appreciation for it. I totally forgot about the rapid fire feature on the Anniversary Collection. It makes all the NES games easier if you use it. Did you get the Wire Adapter? Man, I love that thing. I thought you would mention it when you talked about the Balloon Adapter.

As for MM5, I don't think there's a single enemy in the game that requires the charge shot to defeat. However, they made the Mega Buster much better in 5, and it's a lot more fun to use. In fact, it's probably one of the best weapons in the game (that's right, you start the game with something that is better than most of the Robot Master weapons) and I always find myself using it more than special weapons. It's power hasn't changed, but since the blast is bigger it is more useful than it was in 4. I don't like how they changed Rush Coil in 5, though. It uses more energy and it seemed unnecessary to change how it operates.

Oh I actually forgot about the rapid fire button lol. What I meant by rapid fire was press the shoot button as fast as I can, of course thats a habit I carried over from playing them on the NES. Yeah I liked the wire too I uses it a few times in Dr. Wily's Castle mainly used them to avoid the disappearing blocks.

I think I remember the rush coil in Megaman 5. If I remember correctly it acts more like a pogo stick than a jumping board like it did in 3 and 4. I didnt really care for it either. The one I didnt like was in Megaman 6 how they made Rush more or less combined with Megaman for the different suits. Dont get me wrong the suits were neat but they should have included them seperate from Rush like the balloon and wire in Megaman 4 rather than a rush adapter.

At first I thought you DID mean that you pressed the fire button a lot, then I remembered the turbo feature they included and figured that's what you meant. Oh well.

Comparing Rush Coil in 5 to a Pogo stick is a good idea. It does act kinda like that, except you have to jump off. I still don't know why they changed it, though. I think you're partially right about the Rush suits in 6, it would have been cool to have them separate from the other Rush forms. Power Mega man more so than Jet Mega Man. The Jet suit was like Rush Coil and Rush Jet combined into one handy package. You can go up high like with Rush Coil, and you can fly across stuff like with Rush Jet. If they did have Rush Coil and Jet separate from each other, people would still use the Jet suit because it doesn't consume energy. Unless it was like the MM4 adapters and you have to find them first. In that situation, it would be handy to have the other Rush forms if you didn't have the Jet suit.

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MegaStoneSmash91

@Tasuki I did some research in MM5 (meaning I played it without charging up the Buster) and there isn't a single enemy in the game that you NEED a charged shot to defeat. Although, there are a few where it is a really good idea to use it, mostly for it's size and power. Also, some of the stages seem to be unbalanced in damage the enemies take. For example, almost every enemy in Charge Man's stage takes only 1 or 2 normal shots to defeat, but most enemies in Gravity Man's stage take 3 or 4. Each stage contains different enemies, but why is Gravity Man's stage filled with stronger ones? Unlike Mega Man 4, there aren't too many special weapons that are a good substitute for the Mega Buster, mainly because the Mega Buster is already so good. The only one that provides any significant advantage is Gyro Attack, and that's only because you can move it up or down. Napalm Bombs are decent for their power, but you can only drop them right in front of you and aren't usefully for far away foes. Crystal Eye is not really all that useful in the first place and if you bounce it off a wall it's hard to make the split up pieces go where you want, but it does a little more damage than a normal Mega Buster shot. Since there are quite a few air born enemies, the Water Wave has limited use in most places, but it's good for clearing out ground dwellers. Other than those, there aren't any good weapons to just run around with. The Mega Buster is almost always a good choice.

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Tasuki

@MegaStoneSmash91: In almost every Megaman game I always use the megabuster/armcannon the only time I use the special weapons is against bosses. The only exception that I can think of is in Megaman 2 in Quickman's Stage with the laser rooms than I use the Flash stopper. Also in Megaman 2 I use the MetalBlades more often then the armcannon as it is called prior to MM4 but thats because they barely use any energy and the can go in any direction.

The only problem I have always had in MM5 was the elevator in Gyroman's stage I could never get by it. Hopefully I will be able to get past it tonight when I play it.

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Tasuki

WaveBoy wrote:

The mega buster was the downfall of the MM franchise if you ask me. I was never a fan of it, as it just seemed to over power the RM weapons you'd get. I usually never try to use it, but you just have to at times to take down certain enemies and so on.

Yeah I was never a fan of the Mega Buster either I usually find it easier to just rapidly press the shoot button and kill an enemy that way rather than charge the Mega Buster. The only two weapons that I usually charge when using them is the Atomic Fire on Woodman in MM2 and the Pharaoh Shot on Ringman and the Final Wily in MM4. The only time I usually use a charged Mega Buster attack is if I have to use it on an enemy like the Skeleton Joes in MM4.

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