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Topic: Mega Man 4, 5, and 6: Mixed opinions?

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MegaStoneSmash91

I enjoyed Mega Man 8. The only parts I don't like are the jet boarding segments (why did they have to start the castle off with one?). I found the voice acting to be kinda funny, and I guess it's so bad that it's good (especially Dr. Fudd...er...I mean Dr. Light "Find Doctah WaWee"). Sword Man's voice, however, is very appropriate for his character, and Dr. Wily wasn't bad either. Also, can anyone tell me what makes a Robot Master design bad? I keep seeing complaints about the ones from 6, but no one has said why. What makes them terrible?

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StuffyStuff

MegaStoneSmash91 wrote:

Also, can anyone tell me what makes a Robot Master design bad? I keep seeing complaints about the ones from 6, but no one has said why. What makes them terrible?

A horse makes a bad robot. A plant makes a bad robot.

StuffyStuff

MegaStoneSmash91

StuffyStuff wrote:

I understand the mixed reviews to a degree. The charge sound for the Mega Buster is incredibly annoying but you're forced to have it charged at all times. I think 4 is the best in the series as far as overall gameplay goes. Mega Man 2 is my favorite but the controls can be sketcy. No matter what people say about 5 and 6, they demand a high dollar in cart form, especially 5.

I got my copy of 5 for 15 bucks off eBay, but that was lucky. Usually I see them for at least $30, sometimes even $40. However, Mega Man 7 is where the money is. A copy of 7 normally goes for $40-$60, and as a result I haven't been able to get one at a decent price.

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Switch Friend Code: SW-0896-8068-4007 | 3DS Friend Code: 2423-2791-1985 | Nintendo Network ID: MegaStoneSmash91

MegaStoneSmash91

StuffyStuff wrote:

MegaStoneSmash91 wrote:

Also, can anyone tell me what makes a Robot Master design bad? I keep seeing complaints about the ones from 6, but no one has said why. What makes them terrible?

A horse makes a bad robot. A plant makes a bad robot.

That doesn't help. Please explain.

Edited on by MegaStoneSmash91

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StuffyStuff

$15 bucks is killer! I could have got one for TWO BUCKS when I was younger but I bought other games instead. Flear markets usually have the best deals. You're right about 7. I don't know what to tell you about the boss design though. I think the consensus is that plants and animals don't typically make good bosses. What makes the bosses in 6 good to you? I happen to like Blizzard Man when noone else does.

Edited on by StuffyStuff

StuffyStuff

MegaStoneSmash91

StuffyStuff wrote:

$15 bucks is killer! I could have got one for TWO BUCKS when I was younger but I bought other games instead. Flear markets usually have the best deals. You're right about 7. I don't know what to tell you about the boss design though. I think the consensus is that plants and animals don't typically make good bosses. What makes the bosses in 6 good to you?

There have been some other animal based robots. Among them, people don't seem to have a problem with Snake Man, but have a huge problem with Toad Man. I can see the problem with Toad Man, but I still think he's all right. As for bad design, I'd like to bring up Mega Man 1. No one hates the designs in the first, but they are very simplistic. Cut Man is just a red and white humanoid body with oversized scissors on his head, but he went on to be a classic boss along with the others from 1. If everyone wants to complain about the design in the later games, why not about the first? (I'm not in any way saying the bosses from 1 are bad, but it makes me wonder why people choose to hate the robot masters from 4, 5, & 6 and not the ones from 1-3.) As for the RMs in 6, I just don't think anything is wrong with them. Why is Plant Man bad? I like his design, even though fighting him is kinda dull and predictable. All the RMs from 6 were created in a different part of the world, and I think they suit the game well. The tournament was about seeing who the strongest robot was and since a bunch of different countries participated, they put their own style into each robot. They fit the game well and are a nice bunch of Robot Masters. However odd a centaur or a plant is as a robot, I see no reason to bash them.

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Switch Friend Code: SW-0896-8068-4007 | 3DS Friend Code: 2423-2791-1985 | Nintendo Network ID: MegaStoneSmash91

Tasuki

MegaStoneSmash91 wrote:

WaveBoy wrote:

Chrono+Cross wrote:

MegaStoneSmash91 wrote:

Chrono+Cross wrote:

Other than being pretty much the same thing over and over again, the graphics become an eyesore, it gets plain and boring, the music gets worse, the bosses get more and more uninteresting, and there's little to no point of owning them with the lack anything truly new like... replay value? 9 and 10 were better because of the gap and the DLC, challenges, and the additional characters like Bass and Proto Man.

Forgive me in advance 'cause Mega Man is serious stuff! Being about the same is what the series does! Why change it if it's good? The visuals got better with each new game, and the graphics in 6 are very detailed. While 4 has excellent music, 5 and 6 aren't as good, but I still like them. I found nothing wrong with the Robot Masters, even though some of the attack patterns and names are a little weak. I've never grown tired of playing them, and don't find them boring.

To me they get old and to others as well. It's virtually the same formula over and over again just with new bosses, stages, and music. 4's music was terrible when compared to 3's or 2's. Yet you can clearly see with comparison that the robot masters did get very uncreative.

Dust Man? Ring Man? Toad Man? Bright man? What did CAPCOM do? Go in one of their kid's bedrooms and see how bright and dusty it was, saw their kid's pet toad, and see their kid's girlfriend's jewelry on the dresser then think "that these are some great ideas"? Pathetic.

Those Robot Masters were genious compared to the abominations that were in MM6.
Yamato Man? Plant Man? Centaur Man? Tomahawk Man?......
Hell, Blizzard man is a bloody snow ball on Skii's, while Flame Man looks like he's sporting a Bee hive turbin. And Wind Man looks flat out HORRIBLE...It's as if Dr.Wily gathered a bunch of dated robot scraps and glued them all together. Wind Man is the worst like Robot Master in the history of the MM Nes series. Anyways, I'm actually one of the few who actualy kind of likes plant man, maybe from a design perspectivie. His stage was probably the best as well. Knight man was a good one as well. Anyways, here's Blizzard, Flame and Wind Man, eek

Untitled Untitled Untitled

All the Masters in 6 were supposedly created in a different country to participate in the Tournament held in the plot of the game. Wind Man is from China (hence all the Panda enemies in his stage), Flame Man was made in the Middle East (hence his look, with the turban and pointy shoes), and Blizzard Man was made in Canada (hence why he fancies skiing). It's a creative concept IMO. BTW the Robot Masters were a creation of fan submissions to Capcom, so don't blame them for the designs.

Actually only WIndman and Knightman were fan submissions. The others I believe were Capcom created. Nintendo Power had a contest about a year or so before MM6 came out and asked people to submit ideas for robot masters in the next Megaman game. I must have entered at least 20 ideas lol. Anyway they got the idea from Japan where the Robot masters from Megaman 5 were submitted by Japanese fans.

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StuffyStuff

@MegaStoneSmash91 - You bring up good points. I think Ice Man is the second worst robot next to Top Man, yet nobody says a word about him. Here's a link to a pretty funny take on all the robot masters http://www.sydlexia.com/megaman.htm I suppose a lot of the critique on Centaur Man is that his attack and level have nothing to do with who he is. I don't see where centaurs froze time or had anything to do with water in Greek mythology. As for Plant Man, I think your taste is unique. I don't really have a problem with him, but most do. I think all the games are good in their own right, but people always compare every game to 2 and 3 when they should critique the game for what it is.

StuffyStuff

TKOWL

Mega Man 2's Stage Select is just a flood of Red and Blue. Wood Man is the only exception.
I personally think 4 had the best Robot Masters. And it had the best music.

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Hokori

You know Iv not heard much of 7 and 8 how are those?

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CanisWolfred

Otaku wrote:

You know Iv not heard much of 7 and 8 how are those?

Mega Man 7 was pretty good. It was more creative in using the weapons than the other games. They all had duel uses, and allowed for special paths in levels. The final boss was the hardest in the series, though. Mega Man 8 was more by the numbers, with overly long levels, and you only get to choose 4 at a time. It was too easy, too. It felt like MM5 all over again, except even worse. It's really the only Main series MM game I don't like.

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Hokori

@MickeyMac thanx, PunnyGuy just got MM8 today I hope he likes it and I kind of want 7 on VC

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MegaStoneSmash91

I also want 7 on VC. I have it on the Anniversary Collection, but in that version some of the music is screwed up and the Mode 7 animation in the ending was completely removed. Getting an original cart is not easy, and they are pretty pricey.

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MegaStoneSmash91

StuffyStuff wrote:

@MegaStoneSmash91 - You bring up good points. I think Ice Man is the second worst robot next to Top Man, yet nobody says a word about him. Here's a link to a pretty funny take on all the robot masters http://www.sydlexia.com/megaman.htm I suppose a lot of the critique on Centaur Man is that his attack and level have nothing to do with who he is. I don't see where centaurs froze time or had anything to do with water in Greek mythology. As for Plant Man, I think your taste is unique. I don't really have a problem with him, but most do. I think all the games are good in their own right, but people always compare every game to 2 and 3 when they should critique the game for what it is.

I agree with your view on Centaur Man. They made it a little more believable in The Power Fighters where Centaur Man's attack was an arrow. He felt more Greek in that game. Also another hated boss is Dust Man. But why? It's not like he really attacks with dust, he sends a big chunk of debris at you (I think he and Junk Man would get along pretty well). His name is also fine. Vacuums suck up dust, but did we really want him to be called Vacuum Man? I like the name they chose, it's more catchy. And it seems like the only games nobody hates are 2 and 3, so thanks for bringing that up. It's not like 2 and 3 are the only good games, after all.

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Tasuki

Mickeymac wrote:

Otaku wrote:

You know Iv not heard much of 7 and 8 how are those?

Mega Man 7 was pretty good. It was more creative in using the weapons than the other games. They all had duel uses, and allowed for special paths in levels. The final boss was the hardest in the series, though. Mega Man 8 was more by the numbers, with overly long levels, and you only get to choose 4 at a time. It was too easy, too. It felt like MM5 all over again, except even worse. It's really the only Main series MM game I don't like.

I didnt like 8 either 7 was ok but I still liked 1-6 better. My problem was I didnt like how they gave you 4 robot bosses at a time. Plus I didnt like the voices in 8 either. The game itself felt low quality compared to the other ones.

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MegaStoneSmash91

WaveBoy wrote:

MegaStoneSmash91 wrote:

I also want 7 on VC. I have it on the Anniversary Collection, but in that version some of the music is screwed up and the Mode 7 animation in the ending was completely removed. Getting an original cart is not easy, and they are pretty pricey.

ew. I had the Anniversary collection and got rid of it. The music and SFX are totaly screwed up. The SFX in the MM Nes games sound flat and echoey, while the music feels like it's coming from the background, it's really weird. Mega Man 7 on the Anniversary collection has soft graphics as well for some reason....I played a bit of Cloud man's stage and turned it off, because I did NOT wan't this to be my first experience with MM7. Besides using the GCN controller to play MM games is horrible. I have an SNES retro port, but my SNES controllers d-pad is a tad squishy Anyway, I'm waiting for MM7 to hit the VC. And most likely will happen by the end of the Wii's Life Cycle the way things are slowly going with the VC...

I agree with you on the Anniversary Collection issues. I have the Gamecube version, which doesn't have the Complete Works remixes of the songs on it . And whose bright idea was it to switch the a & b buttons around? (Well, I kinda got used to it, but even so...) The NES games are badly emulated, and some of the sound effects (esecially on 1) are either too quiet or too loud. MM7 is decently emulated, but the thing that annoys me most about it is that the boss intro tune sounds awful on that version. I mainly keep the Anniversary Collection for 7, 8, and the 2 arcade games. The only problems I have with 8 is, for some reason, the second set of Robot Masters has their voices sped up when you fight them, and Sword Man doesn't sound good as a chipmunk!

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MegaStoneSmash91

WaveBoy wrote:

Everyone's forgetting Mega Man & Bass. How was that one? Also, I have no interest in playing as Bass, it's Mega all the way

Mega Man & Bass is an excellent game, and it's worth getting just to see all the data found on the CDs. It's probably one of the more difficult games in the classic series, but it gets a little easier as you play. As for the 2 characters, Mega Man has an easier time fighting bosses, while Bass is better at going through levels. I have a little more fun playing as Bass, who can double jump and shoot in 7 directions. It's still great playing as the blue bomber, but it is a tad more difficult.

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MegaStoneSmash91

Yeah, shooting while jumping felt awkward, but I did like the ability to switch weapons with the L & R buttons. It was especially useful for switching between Mega Man's Rush forms in 6, because all you have to do is tilt the c-stick. The colors on the original carts are much better than the VC versions, but not as bright as the Anniversary Collection versions.

As I said, playing stages with Bass is easy, but his boss fights (the first couple Robot Masters you beat in particular) are more difficult because he rapid fires and can't charge up. The bosses have invincibility time after you hit them, so sitting there and blasting them as Bass isn't gonna do much. Until you get a special weapon or two, it can take pretty long to defeat a boss. Eventually you get some better items in the shop that can change the capabilities of the Bass Buster, and boy are they useful.

Wily stage 2 on MM10 destroys me every time I play it.

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Faildude

Chrono Cross wrote:

Other than being pretty much the same thing over and over again, the graphics become an eyesore, it gets plain and boring, the music gets worse, the bosses get more and more uninteresting, and there's little to no point of owning them with the lack anything truly new like... replay value? 9 and 10 were better because of the gap and the DLC, challenges, and the additional characters like Bass and Proto Man.

DLC? Are you kidding me?
DLC is one of the worst things that has ever happened to gaming.
You just know you are being ripped off when you have to pay for something that is already in the game data, which is the case with MM9 and MM10.

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