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Topic: Is the industry moving towards or away from motion controls?

Posts 21 to 32 of 32

sr388survivor

I don't think there will be much in the way of motion controls because most publishers are too scared to take any risks this gen. Motion control requires a lot of effort to do it right and it's still no guarantee the game will do well. So sadly, like most things, it comes down to a business decision based on what's popular and what sells.

sr388survivor

mamp

IDK they don't seem to be a big deal anymore compared to last gen when the Wii made them popular. I think it was just a fad.

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iKhan

mamp wrote:

IDK they don't seem to be a big deal anymore compared to last gen when the Wii made them popular. I think it was just a fad.

I think they are getting less coverage this gen not because they aren't popular, but because none of the big 3 have shown that they realize why the Wii and motion controls succeeded.

It wasn't some magic bullet that just got everyone excited for the system. But that's what Sony and Microsoft are trying to do. What made the Wii a success is that it was built around the concept of intuitive control to a broad audience, and more immersive control to a hardcore audience, and the games on the system fit that bill from day one. And I don't think it was a fad. If Nintendo came out tomorrow and announced a new system for 2016 or 2017 that had "Wii Motion 3" that was marketed as a high powered evolution of the Wii, I'd guarantee it'd sell really well.

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unrandomsam

iKhan wrote:

mamp wrote:

IDK they don't seem to be a big deal anymore compared to last gen when the Wii made them popular. I think it was just a fad.

I think they are getting less coverage this gen not because they aren't popular, but because none of the big 3 have shown that they realize why the Wii and motion controls succeeded.

It wasn't some magic bullet that just got everyone excited for the system. But that's what Sony and Microsoft are trying to do. What made the Wii a success is that it was built around the concept of intuitive control to a broad audience, and more immersive control to a hardcore audience, and the games on the system fit that bill from day one. And I don't think it was a fad. If Nintendo came out tomorrow and announced a new system for 2016 or 2017 that had "Wii Motion 3" that was marketed as a high powered evolution of the Wii, I'd guarantee it'd sell really well.

It wouldn't that ship has sailed. Those peoiple buy ipad's and didn't buy hardly any games anyway for the Wii itself.

Oculus Rift is the way forward. At least they are trying to raise the bar.

Edited on by unrandomsam

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CanisWolfred

iKhan wrote:

What made the Wii a success is that it was built around the concept of intuitive control to a broad audience, and more immersive control to a hardcore audience, and the games on the system fit that bill from day one.

I hope you're only referring to Wii Sports, because the Wii launch line up consisted of largely broken games. Twilight Princess was literally the only only other good game they had for a while (and the next good one, Super Paper Mario, barely used motion controls), and even then it only used Motion controls to replace buttons and was arguably a step down from the GCN version.

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micronean

already 8+ years after the wiimote, if motion controls were really a priority, it would have been perfected and ubiquitous.

Motion controls tried and failed--again. It's got one foot on the trash heap, joining the power glove, power pad, all the series of light guns, DDR dance pads, and Guitar hero guitars. Oh, and that Tony Hawk skateboard.

micronean

iKhan

CanisWolfred wrote:

iKhan wrote:

What made the Wii a success is that it was built around the concept of intuitive control to a broad audience, and more immersive control to a hardcore audience, and the games on the system fit that bill from day one.

I hope you're only referring to Wii Sports, because the Wii launch line up consisted of largely broken games. Twilight Princess was literally the only only other good game they had for a while (and the next good one, Super Paper Mario, barely used motion controls), and even then it only used Motion controls to replace buttons and was arguably a step down from the GCN version.

The most notable titles on the system all used motion controls decently. Thinking back to 2006 and 2007, I believe I had Wii Sports, Twilight Princess, Wii Play, NFS: Carbon, and Spider-man 3. And all of them had functioning controls.

Replacing buttons is part of the immersive experience.

But you do make a fair point. There weren't that many notable games at the Wii's launch. I'd say the key defining factor was that the games the system was recognized by did have those qualities I mentioned. People didn't think of Madden 07 or CoD 3 when they thought of the Wii. They thought of Wii Sports, WarioWare, Raving Rabbids, Twilight Princess, and to a lesser extent Excite Truck.

@micronean,
Last time I checked, they were just updated a couple of years ago (Wii Motion+, Kinect 2.0, the DS4 has improved motion capabilities, the iPhone had improved motion sensors recently too) ... Imagine if everyone had your attitude about the NES. There were tons of genres on PC that didn't work well with that controller. I guess everyone would have given up since console FPS's hadn't become ubiquitous, so the entire control scheme was clearly garbage.

The Power Glove and the like didn't manage to stay relevant for such a sustained period of time, and maintain presence in every system in the successive gen. Guitar Hero guitars and DDR dance pads are a completely different ballgame of software exclusive hardware, so they aren't really comparable.

Edited on by iKhan

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SCRAPPER392

I don't think it was a fad. Motion controls can still play a large role; they just haven't, this gen. Even something as subtle as NSMB.U's use, Pikmin 3, Wii Party U, or even CoD having it as an option is probably good enough for the people who actually care.

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AlexSays

Hah. Try playing devil's advocate. Once you see how hard forming the counter-argument is, you'll see how clear the answer is.

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Adam

Control sticks require motion to control. We will never be free of the plague of motion controls until we can control games directly with our minds. It's the logical next step forward. I want to be able to play with zero physical exertion.

Edited on by Adam

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iKhan

Adam wrote:

Control sticks require motion to control. We will never be free of the plague of motion controls until we can control games directly with our minds. It's the logical next step forward. I want to be able to play with zero physical exertion.

You sir win this topic

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kkslider5552000

tbh while I'm slightly indifferent to motion controls, as long as games can be controlled with pointer controls on a console and as long as sports games exists, motion controls should stick around.

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