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Topic: Is the industry moving towards or away from motion controls?

Posts 1 to 20 of 32

iKhan

I keep hearing people saying that Microsoft pulling Kinect from the XB1 is a sign the industry is moving away from motion control. But I couldn't disagree more. I think removing Kinect is purely a consequence of Microsoft not supporting the hardware they put in the package. If there were tons of great Kinect games, I'm sure Kinect would have taken off. But it didn't, and no one bought Kinect.

At the same time, both the XB1 controller, DS4, and Gamepad offer motion control, and all 3 systems either have bundles that support full motion peripherals. With the VR hype, I'd say if anything it's moving towards more motion control.

EDIT: I realize I made a very similarly titled topic on the Wii U board a few weeks ago, but I'm getting at something completely different here. This is a discussion of where the industry is already moving, not where it should move, and is in no way specific to Nintendo.

Edited on by iKhan

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LyIa

We've (the consumer market) already established that we don't want to exercise while playing, so I'd say "moving away." Buncha lazy butts.

Anyway, it's just not as precise, efficient, or easy as traditional in-hand controllers. If there was a way to make it as precise as ypur actual body movement, it'd work out for more casual play, I guess.

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CaviarMeths

@Cyb3Rnite Yeah, it's not really a laziness thing, much more about precision and efficiency. Could you imagine trying to play Super Smash Bros. with motion controls? 200 years later, it would be referred to as The Great Rage Quit of 2014.

Kinect's use of motion and voice controls for navigation and controlling apps though is quite useful.

Edited on by CaviarMeths

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MAB

This old dude demonstrating the XBone killed all hope of seeing any major support for the useless thing...

Untitled

I mean seriously, what in the hell is he doing

MAB

Dreamz

MAB wrote:

This old dude demonstrating the XBone killed all hope of seeing any major support for the useless thing...

Untitled

I mean seriously, what in the hell is he doing

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Chris720

Goodbye motion controls. The Wii remote worked really well for FPS games, but now I'm moving back into dual controls again... so that didn't last too long.

The problem with motion controls is it is too inefficient and annoying. To play any game with motion you have to have a fair amount of space, whereas I can happily sit in a corner with a little controller and play all day with no problem. It works well for games that require motion, but then developers start putting motion into games that would work better with a button.

It was good fun while it lasted, but I prefer to relax and play, not stand up and flail around like an idiot.

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iKhan

Chris720 wrote:

Goodbye motion controls. The Wii remote worked really well for FPS games, but now I'm moving back into dual controls again... so that didn't last too long.

The problem with motion controls is it is too inefficient and annoying. To play any game with motion you have to have a fair amount of space, whereas I can happily sit in a corner with a little controller and play all day with no problem. It works well for games that require motion, but then developers start putting motion into games that would work better with a button.

It was good fun while it lasted, but I prefer to relax and play, not stand up and flail around like an idiot.

Completely disagree. I play most Wii games sitting comfortably in a chair. In fact, I'd say it's one of the most controller ever designed, as I can rest both arms on different sides of the chair comfortably.

@CaviarMeths Yes, they are imprecise, but guess what? So were D-Pads. So just like with D-Pads gave us only 8-way movement max, games with motion control (good ones) were designed such that the lack of precision wasn't a problem. And guess what? Technology improved and we could require greater and greater precision. Smash Bros doesn't work with motion right now, true. But in the future it likely would. Remember the Shake Smash feature in Brawl? The biggest issue with it is that it would detect our small involuntary movements and produce false readings. The solution to that is to just collect more data and filter and process it such that those false readings aren't detected. People act as if Wii Motion + is the farthest motion control will ever get.

And people aren't really answering the topic. It's not where you want motion controls to go, but if you think the industry is embracing them or stepping away from them.

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CaviarMeths

@iKhan To answer your question, the market for people who want to play Smash with motion controls is directly proportional to the number of people who are interested in doing this for a couple hours at a time:

Untitled

Negligible. The industry isn't going to be in a hurry to throw money into R&D. WiiMotion+ is as good as it's going to get for many years.

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Kaze_Memaryu

I think that motion controls will lose a bit of momentum due to having been used a lot for casual gaming, and much of the audience moving to other platforms, like mobiles. The Wii hype died down some time ago (with WiiU understandably focusing on the GamePad), Playstation Move support is barely existant anymore, Kinect is unreliable and exhausting. The only thing halfway close to motion controls is Oculus Rift, and that lost many fans after selling out to Facebook.
But to be honest, it's doubtful that it will actually disappear anytime soon. Dance/Fitness games are still comparably popular, and the general option of motion controls is still existant if applicable (like in Mario Kart 8).

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Nintendo_Ninja

Definitely away. The Playstation Move was a failure and it's no longer relevant, and the Xbox One doesn't even need Kinect anymore. Not even Nintendo is utilizing it much. It's dying.

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Nintendo_Ninja

The most popular controllers are the gamepad, Dualshock, Xbox one, and Pro controller. With the dying state of the casual market, motion controls are dying as well.

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DiscoDriver43

Motion Controls were in the end just a fad. and it showing because the industry is moving away with it and or downplaying them somewhat.

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TeeJay

Moving away, definitely. Motion controls are just not precise or confortable and I think software and hardware companies realize that now.

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dumedum

Not sure. Nintendo did motion control right and it was a ton of fun with the Wii.
But they also did the GamePad right and it's a lot of fun with the touchscreen too.
I couldn't care less about the other two consoles... obviously they prefer the dual stick control, and their attempt at motion control copycatting was borderline pathetic (Move) or too ambitious and pointless (Kinect).

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iKhan

CaviarMeths wrote:

@iKhan To answer your question, the market for people who want to play Smash with motion controls is directly proportional to the number of people who are interested in doing this for a couple hours at a time:

Untitled

Negligible. The industry isn't going to be in a hurry to throw money into R&D. WiiMotion+ is as good as it's going to get for many years.

The best motion control games don't use it for every single function. I believe outside of actual simulated reality a la the Star Trek Holodeck, some things will have to be controlled by buttons. That is simply because there are some things the average Joe can't/doesn't want to do that they want to do inside a game. An example is running and jumping.

Smash with motion would more likely be an extension of Shake Smash. So you would move the Wii remote in a direction to execute an attack.

From what I've heard, the DS4 already has surpassed Wii Motion + in its precision and accuracy.

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iKhan

Nintendo_Ninja wrote:

The most popular controllers are the gamepad, Dualshock, Xbox one, and Pro controller. With the dying state of the casual market, motion controls are dying as well.

The Gamepad, Dualshock, and XB1 controller all have integrated motion control...

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AceDefective

Yes and no. Motion Control was a popular fad last gen due to how new and exciting the idea sounded. If the Kinect and Wii's current reception are any indication, the hype died. There's less interest in the idea now, so less games will use it.

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aperson123

I am that one random comment that doesnt answer the question at all

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Sleepingmudkip

Both....

Nintendo moving away

but VR is a thing.....so idek(does VR even count)

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kyuubikid213

I'd say it's staying right about where it was last generation. When done right, motion controls can really add to a game (Skyward Sword, Dance Central, and Wii Sports Resort), however, when done wrong, they're pointless gimmicks tossed in for no reason (Steel Battalion and all of the Wii/Kinect shovelware).

With the "push" towards VR, I'd imagine it's leaning more towards MORE motion controls. On the other hand, Microsoft (the only one this round of consoles with motion controls 100% built in to be utilized) dropped the Kinect from the One; which would point toward the direction of LESS motion control. Turning back to the other hand, Nintendo and Sony still have slight motion control capabilities on their system that are optional and, in every case I've seen, only add to the experience.

Yeah. To reiterate what I've already said, I think motion controls are just going to sit there this generation. Maybe next gen, we'll truly see. I don't think anyone wants to completely write them off (except Microsoft) in case they can make a game that starts selling consoles in Wii-like droves.

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