Obviously, when a game is coming out in the future, we like to hear information from the developer and publisher to inform our decision. But at the same time, I feel like releasing too much information in certain games can ruin some of the excitement and surprise of learning new story elements, game mechanics, world locations, etc.
I think Xenoblade Chronicles X is an example of a game I think showed too much. My interest in the game had actually started to drop due to the deluge of information, to the point that I've actually started ignoring new info on the game for the sake of preserving my interests.
Though the leak definitely didn't help, I feel like Pokemon X/Y was also guilty of the same thing. The monthly Coro Coro leaks were fun, but when it came time to play the game, I didn't feel like I had as much to discover.
But that's just me. How much do you think is too much?
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Ironically, I also stopped jumping to watch XCX coverage because I still want the feeling on something new. Luckily, the story is still unpredictable in XCX and isn't spoiled.
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I think generally way too much information is released these days. You're supposed to get excited about upcoming games, but by the time they come out, you've seen so much of them you're probably more bored than excited. I try to avoid seeing too much (difficult in the internet age), a couple of trailers and screenshots will do. I don't want to have seen every single aspect of a game before I get to play it. It baffles me when I see publishers or game websites show videos like "footage of every world" or something. Why would anyone want to spoil it for themselves? It's like a movie studio releasing a trailer showing every single scene. They don't do that because that would be completely counter-productive.
I am happiest when I know nothing at all until a fixed release date is set. (And kept which usually happens when it is a specific date instead of a month / quarter / season).
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Regarding XCX, I always had something at 2-3pm (the time of the streams) and forget to watch it on demand so I pretty much know nothing
With games in general, I think Smash went way too far. I know it gave Nintendo lots of sales from the hype train but knowing everything about the games a whole month before launch dulled my interest (the leaks really didn't help). Mewtwo, Lucas and the fighter ballot initially increased my hype but that was very short lasting as playing with Mewtwo lasted 2 hours (and the fear of being banned if I go online).
I agree with @Tarrazu. For Smash, it really doesn't matter how much they show because I'll still have immense fun with the content. It's not like they're revealing story spoilers or something.
I think that's the only exception though. For any other game I like to know the general gist of what's in store but not TOO much else.
I remember back when I was a kid reading Nintendo Power and this would be all the information you would see before a new game released
Oh my God...Mother 1...we were so close! They literally had the English version completely finished!
Anyways...I think that you should reveal enough to get people to want your game, but don't spoil everything!
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Topic: How much information is too much (and too little) on unreleased games?
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