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Topic: Giving the Mario Characters more....character.

Showing 21 to 30 of 30

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Guitardude7

21. Posted:

@Garios Nothing big, just little touches. No real dialogue is even necessary. Like a voice clip that has more than 5 voices. Or a little cutscene where Mario and Luigi jump, Mario confidently makes it but Luigi misses and falls flat on his face. Or maybe it happens in the gameplay where Mario is reacting to what's going on around him. Instead of running around with a goofy smile in a ghost house, he could have his face frozen in fear. Or if a fireball comes too close to him, he flinches and gets scared for a second. Little things like that that go a long way to developing a slightly rounder personality.

@DragonEaterMe I say Wario because Wario started off as Marios villian in Super Mario Land 2. Wario could get greedy again and take Peaches castle for himself. It be a nice change of pace. As for a game that features them as side kicks, that wouldn't be too bad to see either. I'd lke that. Though only if it fit the gameplay. Like if there was a reason why Mario and Wario teamed up. Nintendi could make that work I think.

@Philip_J_Reed I see what you're saying and you have a point. Though wouldn't it be nice to see Mario react to an oncoming fireball by flinching in fear or cheering a little when he lands a hit on Bowser? That's basically the extent of what I'd want out of it. Mario does have a personality but it changes from game to game. I think the NSMB games are largely responsible for my opinion. We got four Mario games that-while not bad games- show the least amount of personality I've ever seen in Mario. They made the mascot feel stagnant and totally detached from what was going on. (NSMB Wii I think is the worst offender). So to see a bit more personality and outward reaction might bring something more to these games while keeping the formula, simple and the gameplay rich.

@DestinyMan I fully agree. Though I guess I shouldn't call Mario boring because in some games, he's not. I think the NSMB games largely overshadow the games where he actually has a personality and thus makes it seem like he's always like that.

Guitardude7

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Philip_J_Reed

22. Posted:

Guitardude7 wrote:

@Philip_J_Reed I see what you're saying and you have a point. Though wouldn't it be nice to see Mario react to an oncoming fireball by flinching in fear or cheering a little when he lands a hit on Bowser? That's basically the extent of what I'd want out of it. Mario does have a personality but it changes from game to game. I think the NSMB games are largely responsible for my opinion. We got four Mario games that-while not bad games- show the least amount of personality I've ever seen in Mario. They made the mascot feel stagnant and totally detached from what was going on. (NSMB Wii I think is the worst offender). So to see a bit more personality and outward reaction might bring something more to these games while keeping the formula, simple and the gameplay rich.

I think we're actually on the same page, believe it or not! It seems to be a matter of you wanting more of those little flourishes like Mario cheering...but that happens now. Maybe not when he lands a hit on Bowser, but then again a "charming" flourish like that would likely become very irritating when you're trying to focus on the boss fight.

I guess I see the Mario games as having exactly enough of these flourishes. Sometimes they look like little cartoons (like the intermissions in Donkey Kong '94 or Super Mario World), sometimes they look like physical comedy during gameplay (Mario's clumsiness in Mario 64, enemies running away from him terrified in the same game), and sometimes they're as simple as Mario pumping his fist after clearing a level, or being tossed out on his butt when he fails.

You may not feel that there's enough of that (or things like that), but I'd argue that much more would get in the way, particularly if it's interrupting gameplay, or causing a distraction. Ultimately, though, everyone has their own expectations for that sort of thing.

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Guitardude7

23. Posted:

@Philip_J_Reed That's true, those little flourishes do happen. Problem is though is that all of Marios outward reactions-at least in the most recent games- are almost always happy and cheerful. What he might need is more of a variety. Seeing various facial expressions and making his reactions more pronounced. Take Windwaker for example, a game that is beloved for its art style and cartoony animation. That version of Link was the most expressive Link we've ever had. His expressions showed a variety of many different emotions yet he still kept the identity of the faceless hero. Could Mario and co benefit from the same treatment? Could making them more animated make the games feel more like an interactive cartoon? I think so and I think Nintendo would be very smart to try this.

Edited on by Guitardude7

Guitardude7

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SpookyMeths

24. Posted:

Guitardude7 wrote:

@CaviarMeths Ok You're totally missing what I'm saying. I'm not saying he needs a back story, I'm saying they should give him little quirks that make him more 3 dimensional. Take for instance in Mario Power Tennis where he stomps on Luigis foot out of jealousy. That shows a flaw. How about when he says "Hello Door?" in the unused Mario Sunshine clip? That shows goofyness. Curiosity. He doesn't need back story, he needs life.

I actually get exactly what you're saying. I just disagree with it.

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Dinosaurs

25. Posted:

The Mario from the NES SMB series needs to be the same Mario in all future titles. The expressions that 3D Animation affords and the limited and peculiar voice that Charles Martinet gives him have so far been a bridled affair and I very much support that.

People leave playing Mario games, people come back to playing Mario. And unlike Sonic like mentioned above, there is a consistency that's so well protected and tended to that's it's both very obvious and could readily be remarked that Mario is just the same and --this is the money-making genius part-- at the same time nothing is noticeable or needs to be mentally remarked at all, because Mario has always been faithful to his cause and there is then absolutely no hesitation on the consumers part about coming to his games present or past if they ever enjoyed them at one time in life.

Edited on by Dinosaurs

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BABBLE

26. Posted:

Guitardude7 wrote:

@DragonEaterMe I say Wario because Wario started off as Marios villian in Super Mario Land 2. Wario could get greedy again and take Peaches castle for himself. It be a nice change of pace. As for a game that features them as side kicks, that wouldn't be too bad to see either. I'd lke that. Though only if it fit the gameplay. Like if there was a reason why Mario and Wario teamed up. Nintendi could make that work I think.

I see you want more story than character uhhh.. character. So I ask this: would you rather one game tell a very long story or many games telling short stories?

BABBLE

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Guitardude7

27. Posted:

@DragonEaterMe Well no not necessarily. I actually prefer gameplay over story. The only reason why I think Nintendo should come up with a reason why Mario and Wario are working together is because I dont want it to be shoehorned in. But as for your question, I prefer many games telling short stories. Games like Xenoblade Chronicles don't hold my attention because they're too damn long. The Zelda games however are more accessible because while they do have a complex plot, its concise and is able to tell a story without being drawn out due to the overall plot being conveyed by all of the games together. So short stories. They're a lot less confusing and more fun to play through.

Guitardude7

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Philip_J_Reed

28. Posted:

Guitardude7 wrote:

@Philip_J_Reed That's true, those little flourishes do happen. Problem is though is that all of Marios outward reactions-at least in the most recent games- are almost always happy and cheerful. What he might need is more of a variety. Seeing various facial expressions and making his reactions more pronounced. Take Windwaker for example, a game that is beloved for its art style and cartoony animation. That version of Link was the most expressive Link we've ever had. His expressions showed a variety of many different emotions yet he still kept the identity of the faceless hero. Could Mario and co benefit from the same treatment? Could making them more animated make the games feel more like an interactive cartoon? I think so and I think Nintendo would be very smart to try this.

Hey, that's not fair! You know that suggesting Mario in a Wind Waker style is going to make me agree with you! You cheated!

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BABBLE

29. Posted:

Guitardude7 wrote:

@DragonEaterMe Well no not necessarily. I actually prefer gameplay over story. The only reason why I think Nintendo should come up with a reason why Mario and Wario are working together is because I dont want it to be shoehorned in. But as for your question, I prefer many games telling short stories. Games like Xenoblade Chronicles don't hold my attention because they're too damn long. The Zelda games however are more accessible because while they do have a complex plot, its concise and is able to tell a story without being drawn out due to the overall plot being conveyed by all of the games together. So short stories. They're a lot less confusing and more fun to play through.

i see. i believe these changes in characters automaticaly happen, sometimes without some of us paying attention to it. Also, as I remember correctly, instruction manuals were the only place you could get a true discription of a character when games were first being made. The game itself described nothing of their background or why they were doing what they were doing. That being said, i see constant evolve with these games and i'm sure it's going to continue.

BABBLE

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19Robb92

30. Posted:

Seems pointless to me. I think these light cartoon personalities they have now fit them perfectly and are easy for anyone to relate to.

Looking forward to: ZeldaU & Hyrule Warriors

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