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Topic: Games you've abandoned and why?

Posts 1 to 20 of 32

Pattiecakes

Has there ever been a game that you've abandoned? Not simply forgotten about, but deliberately made the choice to stop playing? Doesn't necessarily have to be for the Switch, can be any game for any system so long as you made an honest attempt to play thorough it and beat it, only to decide to quit.

I'm pretty much done with The Mummy Demastered, personally. The whole Dark Souls-esque mechanic of having to kill your former self to reclaim your gear was neat at first, but in the later sections of the game it become super frustrating. How exactly does this game expect me to fight through an onslaught of enemies, some of whom can kill me in two hits with just my basic peashooter of a gun and no extra health when I couldn't do it with more powerful weapons and a greater health capacity?

Pattiecakes

Cynas

One recently for me is Digimon Story: Cyber Sleuth. I picked it up in the bargain bin not long ago because I remember enjoying Digimon World DS back when it came out, plus I have strong nostalgia for the anime. I ended up being a little disappointed in the game.

It was fun for a while to get to see all the old digimon I remembered but it ended up not holding my interest for too long. The story is pretty typical, the dungeons feel too similar for the most part, there isn't anything special about the art style, and a lot of minor complaints. The translation of the game was also very poor for a professional translation. There were a lot of typos or incorrect names and some of the dialogue options and replies made no sense at all.

I may end up going back to it some day but I've been on a JRPG stretch recently so I'm a bit burnt out. Compared to 12 years ago when i played Digimon World World DS I've had more experience with JRPGs so I think I hold them to higher standards. It ended up feeling like a bad Shin Megami Tensei game.

Cynas

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CanisWolfred

Wait, is this a ragequit thread? If so: Demon's Souls. **** this game. **** its enemy placement. **** its traps you can't see coming. **** its uneven difficulty and slow-as-molasses pacing. **** its obtuse nature that feels hollow and lazy instead of maintaining the immersion. **** its dark pallatte that forced me to turn the lighting up almost to max just to see what I'm doing. The only thing it did well were the bosses, and Dark Souls still did them better. And I ragequit that one, too, but at least it was still better than its direct predecessor.

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Kimyonaakuma

I've never deliberately abandoned a game, but there are many which have been pushed further down the list by others.

I find it's the hardest with RPGs, I usually get hooked at the start but the novelty eventually fades, a new game comes out and it gets pushed to the side. I find those the most difficult to get back into, especially if they have weird stories or complicated systems. But I will complete them one day!

Kimyonaakuma

NotAceAttorney

Final Fantasy XIII. After 20 hours of playing, I still felt like I was in a tutorial. After that, I wasn't bothered to play anymore.

NotAceAttorney

Joeynator3000

Only ones I can think of recently are Breath of the Wild and Arms. Other times I just end up forgetting about them...

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kkslider5552000

Weirdly there are several JRPGs I gave up on in recent years. Like SMT4, I'm not sure if it isn't my type of JRPG or what, maybe I'll give it another chance someday. And Pokemon Sun, is my fault because if I didn't want to care about grinding, I should've just put on exp share.

But then there's Bravely Default, where the characters were meh and story not that compelling in apparently the GOOD part of the game, and Xenoblade X, where underleveled monsters still kill me even with multiple Skells because they're big or...something. After 140 hours of a hit and miss experience. While BOTW had been sitting there for ages.

I'm a huge JRPG fan but I feel like I haven't had the best luck with them lately.

Edited on by kkslider5552000

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Ralizah

Recently...

  • Fast RMX: I've tried all the cups at launch, but I just find the game too frustrating to keep playing. I'm tired of flying off the road and having to memorize the tracks to have a chance at not failing them miserably.
  • Stardew Valley: Got 25 or so hours into this before I just... quit. Didn't particularly like the gifting system required to increase affinity with different villagers. Days were a bit too short for my tastes. The lack of any kind of central, driving plot saw me getting bored with the experience before too long. It's definitely not bad, but I would be lying if I said that I didn't end up feeling kind of disappointed.
  • Tori Tori 2+: You just wander around solving boring, open-world puzzles. I liked almost nothing about this, and I almost regret persisting with it as long as I did.

I might give the first two another chance somewhere down the road, but I can't imagine wanting to play Toki Tori 2 again. One of my least favorite games of all time.

I didn't care much for The Mummy Demastered myself, but it was more down to me just finding the game uninspired. I only died once or twice, so the whole Dark Souls-esque mechanic about finding your body just wasn't much of a factor in my playthrough.

Edited on by Ralizah

Ralizah

Seananigans

Disgaea 5 - I just couldn't enjoy the game with all of the weird rules it throws at you. A Counter to a counter that countered another counter is just ridiculous.

Skyrim - The jankyness of this game killed it for me. Combat is just SO awkward and stiff. No thank you.

Blaster Master Zero - Felt like a cheaply difficult NES game for the sake of being a cheaply difficult NES game. Enemy placement is just unfair.

Fast RMX - Why rubberbanding AI hasn't been completely abolished in modern racing games is beyond me. It defeats the purpose of honing your skills in a racing game.

Edited on by Seananigans

Seananigans

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KirbyTheVampire

Dark Souls 3 and Bloodborne: The latter felt more fair, but I just can't bring myself to enjoy this whole masochistic idea of dying over and over so that you can figure out how to finally get past any given enemy on your millionth try. The extreme difficulty plus the horribly depressing and grim settings and the horrendously irritating and elitist fanbase that just spew out "Git gud" constantly and harp on about how the Souls games are so much better than other games because other games don't offer any challenge really left a bad taste in my mouth.

Final Fantasy 15: Tried it, then finally realized that I just really don't enjoy most JRPG's. I just don't see the appeal of this genre at all, with a few exceptions.

PUBG and Fortnite: Fun for a while, but I feel like they lack substance. I don't really get the craze behind the Battle Royale genre. It's just kinda average to me.

Super Mario Galaxy 2: I really struggle to enjoy simple, linear Mario games these days, and Galaxy 2 is no exception. Getting from point A to point B is just not that fun or engaging to me. Games like Sunshine and 64 are so much more enjoyable and varied IMO.

DayZ Standalone: A buggy mess that will probably never come out of Early Access. A complete waste of time and money.

Ark Survival Evolved: Fun game, but I just got tired of having all my stuff get wiped out by other tribes or having PvE servers get wiped. Plus, I struggle to find motivation in PvE. At least in PvP the goal is always to get stronger so that you can avoid being wiped off the map by other tribes. In PvE you're just....existing?

Rust: Basically a not fun version of Ark without the cool dinosaurs. Wish I'd never bought it.

Fallout 4: Bland dialogue and quests, and a fairly bland world. I'm interested in trying a game like New Vegas though, because I saw a lot of potential in that setting.

Don't Starve: Frustrating and boring. Can't bring myself to struggle through this depressing game anymore.

Minecraft: It's a good game, but I just got bored, and the fanbase consisting of cringy 12 year old roleplayers doesn't help.

Edited on by KirbyTheVampire

KirbyTheVampire

JoakimZ

Mighty No. 9. I had such incredibly high hopes for this game from the start, and I even backed the kickstarter with over $100. However, the more they showed from the game, the worse it started to look. The game got delayed for over a year and when it finally released, it got pretty poor reviews. At this point, I still had hope that I might like it, because of my love for Mega Man and the genre.
Then I played it. I think I played about three stages, that was all I could take before i knew that I would never want to play this game ever again. It was way worse than I could have ever imagine, and my biggest disappointment in video games by far.
Now it sits there, on the ”ready to install” list on my Xbox One, serving as a constant reminder to never back a game on kickstarter ever again, no matter how promising it might look from the start.

Another game I abandoned is Catherine. Probably one of the most overrated games ever imo. The game requires you to be fast and precise, but the controls are SO POOR, especially for a puzzle game of this kind. Such a frustrating experience. I think I got less than halfway into the game before I ragequitted and decided that this game isn’t worth my time.

Edited on by JoakimZ

JoakimZ

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gcunit

Ralizah wrote:

Recently...

  • Fast RMX: I've tried all the cups at launch, but I just find the game too frustrating to keep playing. I'm tired of flying off the road and having to memorize the tracks to have a chance at not failing them miserably.

I forget which version is which, but I bought the Wii U version day 1 and was instantly disappointed. But I eventually gave it another crack and got good enough to win the first league and advance to the next tier. I found it frustrating but enjoyable, the speed thrill providing enough of a hook for me. But the next tier seemed ridiculous - faster speed and harder hazards, so I've put it back on the shelf for now.

Ralizah wrote:

  • Stardew Valley: Got 25 or so hours into this before I just... quit. Didn't particularly like the gifting system required to increase affinity with different villagers. Days were a bit too short for my tastes. The lack of any kind of central, driving plot saw me getting bored with the experience before too long. It's definitely not bad, but I would be lying if I said that I didn't end up feeling kind of disappointed.

Totally with you on the short days thing. Without intentionally abandoning the game it's just sat at about 5-10 hours played since the week it came out, and it's because the day length really put a dampner on it all. A game that's supposedly about jacking in the monotony of urban life, and it imposes a monotonous restriction of having to go back to bed every 5 minutes. Ridiculous.

Edited on by gcunit

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OfNullAndVoid

Resident Evil I tried to get into the game at the time but just couldn't. I rented 2 and 3 afterwards to see if I'd like the sequels better, but unfortunately couldn't get into those either. I remember not being to fond of the controls.

Skyrim Even though I completed it, I'm mentioning this one because I actually forced myself to complete it. At first I had fun with it, but somewhere along the line I got bored with it, and I still had plenty of quests left to go. I ended up finishing the story and haven't touched the game since. I had a lot more fun with Oblivion and Daggerfall. Never played Morrowind, though I might get that some day.

Minecraft I had some fun with it, but boredom crept in just like with Skyrim. I played the demo for Dragon Quest Builders and actually enjoyed that a lot more than Minecraft. Right now I'm waiting to see what DQB 2 will bring.

These are just the ones that stick out in my mind, I'd have to think some more on other games I've abandoned.

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PikPi

I think I've started and stopped Nier Automata a couple of times now. I'm just not good at the Platinum combo-centric gameplay.

PikPi

spizzamarozzi

Xenoblade Chronicles X - played 70 hours or so, didn't accomplish anything and abandoned it. Now, my save file got lost in a system reset and the idea of playing it again scares me. Maybe I'll give it another go when I retire, but for now I want to enjoy what's left of my youth.

Virtue Last Reward - played 17 hours then got a game breaking bug. Not going to re-read 17 hours of dialogue, sorry.

Hatoful Boyfriend - got it one drunk night in January, played for about 15 minutes before I realised it was about pigeons having romantic randez vous in highschool and then I felt ashemed, deleted it, deleted my Google Play account and started another one anew so I don't have to see this game again. Luckly it was just 99 cent.

Edited on by spizzamarozzi

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Dogorilla

Recently, Hydroventure (aka Fluidity) on WiiWare. It's a good game but I kept getting stuck and I was kind of overwhelmed by the non-linearity of the world for some reason.

Also another game which I bought just before WiiWare ended - Art Style: light trax. I like it a lot, it's just really really hard and I got frustrated.

I also recently started playing The Crew on PC, which I got for free from a Uplay promotion a while ago, but I probably won't finish it. It's kind of confusing and the missions are not particularly fun. The open world is pretty cool though, I'll probably spend some time just driving around it.

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AcidGhost

Just this morning I gave up on Little Nightmares on the switch, I was really enjoying it but the load times are so long. On some sections it was like playing for 30 seconds, getting court then watching a black loading for 50 seconds. Very frustrating!

AcidGhost

Buizel

Gonna go along with Stardew Valley, but I don't think it was more than a couple of hours before I quit. Little motivation to do anything, short days (above), fatigue, and character schedules are some of the things that made the game feel more like a chore than anything to me.

Buizel

PikPi

OfNullAndVoid wrote:

Minecraft I had some fun with it, but boredom crept in just like with Skyrim. I played the demo for Dragon Quest Builders and actually enjoyed that a lot more than Minecraft. Right now I'm waiting to see what DQB 2 will bring.

Honestly, to "beat" minecraft requires so much tedious mining for such obscure items that lead to very obscure locations, I'm surprised anyone is able to do it without creative mode.

For me minecraft is a game I randomly have an urge to play for a little before I get bored and drop it for another two years

PikPi

Deku-Scrub

Fast RMX: I remember looking foward to this game as something different for me in the racing genre outside of Mario Kart, and the first couple races I did were mad fun. The visuals were great and the courses were fantastic. Then suddenly about 3/4 of the way into the first prix (I forget what they call them if not this), I found myself stuck, and unable to beat any races with the garbage rubber band AI. I despise them, and the fact that races are almost impossible to win for an average player on the lowest difficulty because of the CPUs is absolutely ridiculous.

Deku-Scrub

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