Forums

Topic: Games You Recently Beat?

Posts 961 to 980 of 1,143

Blitzenexx

I finished Super Mario 64 a couple of nights ago. It was definitely a fun game once I adapted to the controls (the camera was still a bit weird at times though); I still found it better than any control scheme for the DS remake. Most of the levels were neat and innovative, Peach's castle was fun to explore, and the power-ups were definitely fun and useful. Besides the controls, my only other complaint is that the floors/ground in this game must have been coated in butter, but maybe I just need to "get gud".

Video Corner: The Terrible Truth About Smash Bros.
Currently playing: Majora's Mask 3D, Fire Emblem: The Sacred Stones (Wii U VC)

Nintendo Network ID: Zelda_By_Night

Vinny

MGS2 HD Edition (PS Vita).

I'm not good at stealth games, but I love the boss fights and the story in this series. MGS2 has some of the best themes in the series, and it feels very relevant for the age we live in.

The Vita port runs very smoothly, though there are some areas where the FPS drops, mainly in the bridges connecting the nodes of the Big Shell.
You can change itens using the touchscreen, which is really handy. You can also zoom anywhere in the cutscenes by holding the screen in the area you want to zoom in which is a very amusing feature.
There are some extras like Snake Tales and VR Missions but I haven't tried those yet.

Also, "Can't say goodbye to yesterday" is an amazing song.

Edited on by Vinny

This blue eye perceives all things conjoined. The past, the future, and the present. Everything flows and all is connected. This eye is not merely seen reality. It is touching the truth. Open the eye of truth... There is nothing to fear.

PSN: mrgomes2004

Ralizah

@Tyranexx Oh god, Mario feels like he's slathered in vaseline. It's miserable.

I will acknowledge its historical significance, but I'll never enjoy it. The N64 version, at least. I'd like to try out the DS remake someday.

Ralizah

Vinny

I was never a big fan of 64 DS. I'd even say I prefer the blurriness of the original rather than the blockiness of DS

This blue eye perceives all things conjoined. The past, the future, and the present. Everything flows and all is connected. This eye is not merely seen reality. It is touching the truth. Open the eye of truth... There is nothing to fear.

PSN: mrgomes2004

Blitzenexx

@Ralizah: So it wasn't my imagination then. XD It's definitely one of the better games I've played, and likewise I do acknowledge its historical significance, but at the end of the day I don't think it has aged too well. To be fair, part of the problem is the odd controller that it was originally designed for.

Video Corner: The Terrible Truth About Smash Bros.
Currently playing: Majora's Mask 3D, Fire Emblem: The Sacred Stones (Wii U VC)

Nintendo Network ID: Zelda_By_Night

Ralizah

@Tyranexx It's definitely not just you. I've found Mario easy to control in every subsequent 3D game, but for some reason, I feel like I'm never in full control of his movements in 64. Oh, and I realize it's one of the earliest examples of a 3D camera, but it's still miserable to control today. SO unresponsive.

I imagine I'd have more love for the game had I played it when it first came out, but I was almost exclusively on the Playstation that gen. I was "ooo"ing and "aaa"ing at the breathtaking beauty of FFVII (which is funny today, because, if you go back and play it, the in-game character models were super-primitive and looked like horrifying lego people; only the FMV's and pre-rendered backgrounds still hold up in any way). Even seeing its limitations today, I can't help but feel a sense of warm familiarity when I play it, and I imagine that's how it feels for an entire generation of Nintendo gamers who grew up with Mario 64.

Ralizah

TheTetrisGuy

I just recently got to the end of Super Mario Odyssey More specifically, the Darker Side. After finishing that, I’m not sure if I want to complete this game. I still need over 300 Power Moons, plus the grind to 999 Moons. At the very least, I think I’m taking a break from Mario for a while. I’ve had a blast the last two weeks getting to this point, but I don’t want to get burnt out on such an amazing game.

Just a geek that likes video games, and spends to much time playing Smash Bros. and Fortnite.

“Listen, smile, agree, and then do whatever you were gonna do anyway.” – Iron Man

Fake-E-Lee

Nothing too crazy but I finished Kamiko last night!

Fake-E-Lee

ThomasOfTheTiels

RR529 wrote:

Just finished up Kirby & the Amazing Mirror for the first time!

Positives:

  • It's pretty much "Metroid-Kirby", which is actually pretty awesome once you get used to it. They really adapted that style of gameplay to Kirby quite well. Now, you don't acquire upgrades to solve puzzles & defeat enemies like in Metroid, rather whenever you come across an obstacle, you think about whether there were any enemies in nearby rooms that could give you an ability suited to it. This works in it's favor quite well too, as it allows it to be more open than more recent Metroid games. Like any good "Metroidvania", there's still plenty of things to look out for though (instead of being key to progression, the items you find here are mostly optional stuff, like spraycans that you can use to change Kirby's color, Sound Test music sheets, and optional health upgrades).
  • This is like one of the most non-linear games I've played in a long time, if ever (remember, this is a freakin' Kirby game!). While the 9 "Areas" are numbered, and the difficulty is higher in the higher numbered areas, you're free to explore & complete them in any order you wish.
  • It's actually a tad more difficult than the average Kirby game, which is nice. It isn't at Mega Man or DKC levels of difficulty of course, but the bump in challenge is noticeable compared to other entries.
  • There's a nice mix of new & returning bosses (the boss of Area 5 is my personal favorite).
  • While the connected world may not meld together as organically as Super Metroid's does, the world on offer here is still colorful as you'd expect, and all the tropes are present (grasslands, haunted mansion, caves, mountain/fire, castle, water, ice/snow, ruins, and sky/space).

Negatives:

  • Unfortunately, maps are seen as an optional item here (a big no-no as far as "Metroidvanias" go, IMO), and all the area maps are hidden away as optional items to find & collect, some hidden behind some devious puzzles. To compound this further, while rooms you explore are highlighted even before finding the official map, it's very barebones & not much help. While not a deal breaker, this did noticeably damper the experience for me.
  • It's a bit on the backtracky side. This should come to no surprise given the genre, but I feel it's a little more prevalent here than in other examples of the genre, and the map issues make it slightly more irritating as well.

Same here, along with Squeak Squad and Mass Attack. I agree with all your points here, but I'm surprised you didn't add the fact that the AI Kirbies are dumber than half a brick combined. I just cheated in all the maps.

You like compost?
I'll compost YOUR FACE!

NintendoPete

finished Wonderyboy - A dragon's trap. Great game - started and finished it yesterday. It took me 4.56 h to beat. Now I want to find the last 4 gem stones to buy the last sword. I like to switch between hand-drawn animation and 8-Bit style. Does anybody know if Monsterboy will have this feature?

I can only recommend this game. I bought it during the last sale and used some gold coins because otherwise they would have expired. So I spent only 8.40 €. But it is worth its 20€ price point, if you ask me. The older games are faster to beat and still, we paid full price when they came out

NintendoPete

Cynas

Got the true ending in Radiant Historia: Perfect Chronology a couple days ago.

Overall it was a great game. Having voice acting in a game is a huge bonus for me and this game was almost entirely voice acted. The combat was simple but fun, although the battles took a bit longer than I'd like for turn based RPGs especially since once an enemy dies people will continue to attack it instead of moving to the next enemy. Sometimes when I'm grinding levels on weak enemies I like to just spam the A button.

The story was extremely well written. The dialogue all felt natural. The time travel mechanic kept things pretty interesting but you really have to play this game all at once instead of short bursts. I took about a 3 week break from it at one point and when I got back into the game I completely forgot what happened in what timeline.

I did have a couple minor issues with the time travel mechanics. I wish you could travel to any node and not just certain ones, that way when you want to get to a certain point in the story to complete a sidequest you don't have to fight bosses all over again. This only happened a couple times since with most quests you could travel directly to the correct node, but backtracking got a bit annoying when trying to do the sidequests. Also, trying to figure out where a node will take you was slightly annoying at first. There's no fast travel mechanic so sometimes you have to guess which node to go to if you're trying to get to a certain location.

Took me about 21 hours to get the normal ending and 42 hours for the true ending and beat all the games quests/DLC quests.
I'd highly recommend it to anyone wanting to play a traditional JRPG.

My next goal is to beat The Alliance Alive. Enjoying it so far, although compared to Radiant Historia the dialogue can feel a bit amateurish and the lack of any voice acting is a bit of a let down.

Cynas

Switch Friend Code: SW-5466-6715-6498

Blitzenexx

@Ralizah: I definitely agree on the camera. I enjoyed Lakitu as the camera, but dang is he hard to maneuver. I became somewhat used to it eventually, but there were still times when I just couldn't quite get him to sit at the angle I wanted. As for the rest of the controls, I didn't have as many problems; they became somewhat intuitive with my pro controller. It has made me realize that maybe I give the DS iteration too much grief over its own controls, but that still doesn't excuse the other issues I have with it.

I completely missed out on that console generation, so I'm playing catch-up on games like Super Mario 64. Nostalgia definitely isn't at play in my book. It's funny that you mention the character models of that time period; a recent video that I watched (the one in my sig actually) makes fun of that and some other RPG tropes.

Video Corner: The Terrible Truth About Smash Bros.
Currently playing: Majora's Mask 3D, Fire Emblem: The Sacred Stones (Wii U VC)

Nintendo Network ID: Zelda_By_Night

Dogorilla

Just finished Splasher. Judging by the number of people on the online leaderboards it doesn't seem like many people bought it, which is a massive shame because it's an extremely fun game. It's a 2D platformer where you can shoot sticky red ink and bouncy yellow ink, and use them in tandem with each other to get through the levels. It's really satisfying to control and the movement is very fluid (which is appropriate given the subject matter). It's a little bit short but it's one of the best platformers I've played in recent years.

Currently Playing: Pokémon Let's Go Eevee (Switch), Ace Attorney: Dual Destinies DLC (3DS), Earthbound (SNES Classic), New Super Mario Bros U (Wii U)

Ralizah

Completed Rhythm Thief and the Emperor's Treasure on 3DS. Very 'blah' game, aside from the great animated cutscenes. SEGA was trying to make a rhythm game equivalent of Professor Layton and clearly failed. Very little development for the characters, the main plot is disappointing, the ending clears up almost nothing, and, for some reason, I had a much harder time getting into the rhythm of the various mini-games on display (although I did like the violin ones).

Ralizah

gcunit

@Dogorilla Splasher is on my wishlist, but I'm waiting for a sale. Pleased to hear you rate it.

Nothing is true. Everything is permitted.

My Nintendo: gcunit | Nintendo Network ID: gcunit

Blitzenexx

I finished Chrono Trigger on the DS recently. It's definitely one of the best RPGs I've played. I liked the story, loved the characters, really enjoyed the combat mechanics, and the art style has held up well over time.

Video Corner: The Terrible Truth About Smash Bros.
Currently playing: Majora's Mask 3D, Fire Emblem: The Sacred Stones (Wii U VC)

Nintendo Network ID: Zelda_By_Night

Anti-Matter

Phew. Just now i finished LEGO City Undercover Switch version.
Well, two times i finished that game (Wii U first, Switch just now). Time for wandering around to collect remaining Red Bricks, Disguise costumes and Golden bricks... with Six pack body.

My Top 5 games :
1. Dance Dance Revolution series (10 / 10)
2. The Sims series (9 / 10)
3. Portal Knights Switch (9 / 10)
4. Animal Crossing New Leaf 3DS (9 / 10)
5. ARMS (8 / 10)

Switch Friend Code: SW-8364-7166-5608

Pahvi

Rogue Aces. Both normal campaign and frontline campaign. Managing the former meant I lost a fair bit of interest in the game, so the veteran campaign isn't going to be beaten. Still, I have no regrets that I bought the game — far less than most Ninty's first-party releases of 2017.

"The review score of 6 becomes a 9 when looked at another angle. And vice versa." -me?

Vinny

Super Mario 64 DS: I was kinda stuck on this one's last boss for years! I wasn't very good at making Bowser hit the exposives, I guess... And I didn't notice there was a 1-up behind a pillar that you can get everytime you respawn on that checkpoint. Yeah.

On the game itself, it's a remake of the N64 original with 3 more playable characters.

Wario, which is pretty much the worst of all them. Slow, has a low jump but is able to break certain blocks
Yoshi, which can spit enemies and flutter jump.
Luigi, which jumps higher and has a spinning backflip. Said backflip can reach really high heights and clear many areas easily, making it somewhat overpowered.

My 13 year old DS fanboy self would fight me if he heard that, but 3D DS games didn't age well at all. There are some upgrades in comparison to the original such as the character models (Bowser actually looks like Bowser this time!), but the graphics look really blocky, jaggy and murky. I'd say the original looks better on the eyes even with the extra blurriness, but not everyone would agree.

I always found the controls super slippery, but on the DS you can only move on 8 directions (even on a 3DS with the slider pad), which worsens it. Don't know if you guys remember, but Nintendo once made a thumb strap to be used on the touchscreen as an analog (wat).

But yeah, 64 DS has new stars and playable characters but to me it feels like a kind of a "sidegrade". If you haven't played SM64 yet, I would recommend the original version over this one.

Also, It's a really nice feeling to finally beat a game you were stuck on for years! I beat Crash: Wrath of Cortex, after not playing it since 2016 at the start of this year.

Edited on by Vinny

This blue eye perceives all things conjoined. The past, the future, and the present. Everything flows and all is connected. This eye is not merely seen reality. It is touching the truth. Open the eye of truth... There is nothing to fear.

PSN: mrgomes2004

redd214

Tropical Freeze, still going to go back and get as many puzzle pieces as I can. Great game, super fun and challenging!

redd214

Top

Please login or sign up to reply to this topic