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Topic: Games You Recently Beat?

Posts 1,641 to 1,657 of 1,657

Diddy64

@Woomy_NNYes I have only beaten the first two sections in another memory (in the current one, just the first section because I wanted to continue the main game).

In that previous memory, I tried to beat the third section but died on the the last floor. If I'm not mistaken, I died because I use two ancient arrows instead of one, on one Guardian in the previous floor. Basically, I hit the Guardian in the eye while he was dormant and he resisted the hit, forcing me to use another arrow. I didn't know that they could resist if they were "sleeping". I was worry that he would kill me, so I used another one without hesitation.

I think in these days, I will try to clear it completely on my current playthrough. Hopefully I don't do any mistakes this time 😅

Edited on by Diddy64

Undergoing games:
Yooka-Laylee and The Impossible Lair (playing it)
Zelda BotW (mostly focused on this game)
Zelda Twilight Princess (Wii) (on pause)
Zelda OoT 3D Master Quest (on pause)
Spyro The Dragon (Reignited Trilogy) (on pause)

Diddy64

NotTelevision wrote:

I didn’t like Master Mode very much in BOTW because it makes certain enemies later in the game almost impossible to kill without breaking every weapon in your inventory.

Tell me about it 😅 Not to mention that some non-combat shrines had Guardian Scouts IV. I had to retreat from some shrines because of that. I still haven't clear Master Mode. I don't know if I should, considering that I am not someone that likes hard challenges.

Undergoing games:
Yooka-Laylee and The Impossible Lair (playing it)
Zelda BotW (mostly focused on this game)
Zelda Twilight Princess (Wii) (on pause)
Zelda OoT 3D Master Quest (on pause)
Spyro The Dragon (Reignited Trilogy) (on pause)

NotTelevision

@Diddy64 Those Guardian Scouts are pretty tough. I always have some spare Thunderswords or lightning arrows available for those enemies, that way you can stunlock them till victory. Another option is just making a run to the next room and hope they don’t tail you, but that doesn’t always work.

NotTelevision

Diddy64

@NotTelevision I will try that when I play next time in Master Mode. By the way, in the game I have noted that the normal arrows stopped appearing once I purchase, and this happens with every shop. Is that because I have a lot of arrows? I always have 100 or more.

Undergoing games:
Yooka-Laylee and The Impossible Lair (playing it)
Zelda BotW (mostly focused on this game)
Zelda Twilight Princess (Wii) (on pause)
Zelda OoT 3D Master Quest (on pause)
Spyro The Dragon (Reignited Trilogy) (on pause)

NotTelevision

@Diddy64 That happens at every shop. There are limited quantities of arrows you can buy, but they replenish later.

I’ve never tried warping out of a villiage and warping back in immediately though. Maybe they replenish as soon as you load out of the area. Worth a shot at least.

NotTelevision

Diddy64

Progress on Trial of the Sword:

So during the late hours of the night, I cleared the Middle Trials. I put on two extra stamina meters and three extra hearts (Because I passed all the shrines). Another thing that I did, is increase my attack power before trying the Middle Trials (Seems a bit exaggerated, right? 😅).

Thankfully I cleared without too much much trouble. Though I did nearly died because while carrying a bomb barrel to throw it to a Decayed Guardian, I accidentally touch one of those a skull torches and the barrel exploded 😅 It was interesting that in this trial, they put the hardest things (imo) in the first two portions of Middle Trials, and then the last portion had challenge but not on the same level. Perhaps because I am used to fight those enemies a lot.

So anyway, soon I'm going to try the final trials of the Trial of the Sword. Hopefully I don't lose a ancient arrows like last time, which cost me dying on the last floor XD

Undergoing games:
Yooka-Laylee and The Impossible Lair (playing it)
Zelda BotW (mostly focused on this game)
Zelda Twilight Princess (Wii) (on pause)
Zelda OoT 3D Master Quest (on pause)
Spyro The Dragon (Reignited Trilogy) (on pause)

Diddy64

@NotTelevision Actually, in my case they never appear again, even after 3 Blood Moons 😨 I will try to rewarp to see if that helps.

Undergoing games:
Yooka-Laylee and The Impossible Lair (playing it)
Zelda BotW (mostly focused on this game)
Zelda Twilight Princess (Wii) (on pause)
Zelda OoT 3D Master Quest (on pause)
Spyro The Dragon (Reignited Trilogy) (on pause)

Diddy64

Nope, it didn't work. Perhaps the last update limited the respawn of normal arrows if one has more than 75 or more arrows. No big deal yet, since I always found them in treasure chests or from enemies.

Edit: Note to myself: Use an Electro Elixir before trying the Final Trials of Trial of the Sword so I don't die in the beginning like it happened a few minutes ago XD Preferably one of high level with 18 minutes.

Edited on by Diddy64

Undergoing games:
Yooka-Laylee and The Impossible Lair (playing it)
Zelda BotW (mostly focused on this game)
Zelda Twilight Princess (Wii) (on pause)
Zelda OoT 3D Master Quest (on pause)
Spyro The Dragon (Reignited Trilogy) (on pause)

Diddy64

Finally I completely beat the Trial of the Sword! Just today I find out that the Lynels can die from one ancient arrow. Since I enjoy fighting Lynels, it never cross my mind to use those arrows on them. Definitely I have to try everything in games that has as many options as these.

I think that in a few days (or tomorrow), I will try the Champions Ballad because I also never cleared in a previous memory. That time I Just power up the champions abilities, then got tired and wanted to play something after playing many hours.

Edited on by Diddy64

Undergoing games:
Yooka-Laylee and The Impossible Lair (playing it)
Zelda BotW (mostly focused on this game)
Zelda Twilight Princess (Wii) (on pause)
Zelda OoT 3D Master Quest (on pause)
Spyro The Dragon (Reignited Trilogy) (on pause)

NotTelevision

@Diddy64 it must work in some strange way on the game’s internal clock then. I know there are 5-8 places that sell arrows in the game plus Beedle has some at the stables. Good you found some.

Killing the Lynels with the ancient arrows are a must. I like fighting them a lot too, but it’s too risky engaging them in the sword trials. That last screen in ridiculous with the Lynel, Guardians, and moblins on horseback. I remember shooting the Lynel first with an ancient arrow, then using a lightning rod on the horseback riders.

Good work on completing the trials 🥳

NotTelevision

Diddy64

@NotTelevision thanks. I too killed first the Lynel with the ancient arrow in the last floor. Can't believe it didn't cross my mind to attack the bokoblings with rods when I had the Meteor Rod 😂 I instead used bombs to kill them, then climbed the tower to kill the stationary Guardian with another ancient arrow. I think I'll later start the Champions Ballad.

Undergoing games:
Yooka-Laylee and The Impossible Lair (playing it)
Zelda BotW (mostly focused on this game)
Zelda Twilight Princess (Wii) (on pause)
Zelda OoT 3D Master Quest (on pause)
Spyro The Dragon (Reignited Trilogy) (on pause)

Late

Continuing my 3DS streak while I play DQXI on Switch. Although neither of these games were actually made for 3DS.

Plants vs. Zombies
This is the DSiWare version of the game. I've been following NintendoCapriSun's No Sunflowers plathrough since he started it and that wanted me to go back and play it again. I don't know why it took me so long to start playing again though. His playthrough is pretty much over at this point and I just fired up the game earlier this week. I'd beaten the game back in the day but this time I went for all the achievements and minigames which equals to playing the campaign again and beating the 5 minigames I hadn't done before.

The DSiWare version suffers from slowdown which makes a slow game even slower. I didn't enjoy it as much as I did back in the day. Every stage starts the same and once it actually starts throwing more interesting stuff at you, you've already planted your defense and then it's mainly just watching as the zombies die while replacing some plants once in a while.

Osu! Tatakae! Ouendan
Beat Radiohammer and HarmoKnight earlier this year. I'm currently experiencing some kind of rhythm game addiction. I've had EBA and Osu 2 for a long time and I'd say Osu 2 is probably my favorite rhythm game of all time. I just never got the first one. I've heard the songs many times before since my sister has it though and I've probably played most of them too. As it is the case with the other entries in the series, this game is just pure fun.

I started playing on Monday and I've since beaten the game on normal and hard. I'm halfway through the hardest difficulty right now and I might do a run of the easiest difficulty after that as well. Haven't got any S ranks yet. I expected to get at least a couple on my first try since I have an S on every song in Osu 2 on hardest difficulty. I think I leave the S rank hunt for another time though. That way I still have something to do once I want to play the game again.

Next up I'll probably play either Kirby or Ace Attorney, also thanks to let's plays. (Don't know why I'm watching so many let's plays all of a sudden. I tend to enjoy other kinds of videos more.)

I got Kirby Super Star Ultra from the same seller as Osu so I want to play that. At the same time, I want to finish Triple Deluxe too. I bought it a year ago, played 3/4 of the game and stopped. Chuggaaconroy is currently playing it and I've been following his series so I may want to finish it before he gets past the point where I was.

Same goes for Miles Edgeworth Investigations. Lucahjin is currently really close to where I left off back in the day so her let's play serves as a reminder of where I was and what I was doing. Makes it easier to get back to it. I also haven't finished Spirit of Justice. I've probably played 80% of the last case too...

I'm still in a rhythm game mood too so this might finally be the time to get Hatsune Miku Project Mirai DX. I've waited for a sale for years and it never happened. The new Miku game for Switch just came out in Japan. I already tried out the demo. I'm waiting for a western release though since they've already said it's coming. I hope it's soon.

EDIT: Forgot to mention one thing. After PvZ credits there's a message saying: "No personal relationships, game producers' sleep schedules, programmers' bug count records or artists' wills to live were harmed in the making of this product." I feel like this message is even more timely now than it was back then.

Edited on by Late

I programmed a simple tool that copies all Switch screenshots from an SD card and places them to folders according to the game:
Link

Switch Friend Code: SW-8287-7444-2602 | Nintendo Network ID: LateXD

RR529

I recently finished up LEGO Jurassic World (PS4). It's actually my first crack at a LEGO game.
Untitled
Welcome to Jurassic Park (& World).

Gameplay:

  • the core adventure spans across 20 self contained levels (5 per film), which mostly consist of light puzzle solving & platforming, with a bit of combat thrown in as well (boss fights mostly consist of quick time events & puzzle elements).
  • There are 3 main collectables you'll find strewn throughout levels. Lego Studs, which are numerous and grant you with True Survivor status if you collect a certain amount within the level (there is really no punishment for dying since you respawn on the spot and there's no lives system, however you do lose a few studs every time you die, so if you do so consistently, you may miss out on True Survivor). An often hidden Amber Brick that unlocks a dinosaur for Free Play. Plus 10 Minikits, which are hidden and unlock a skeleton version of that level's dinosaur for Free Play. You can earn up to three Golden Bricks depending on how thoroughly you complete a level (one for completion, one for obtaining True Survivor, and one for collecting all Minikits). However it's all but impossible to 100% a level your first time through, as some items are hidden behind obstacles you need extra characters for (upon completing a level you can Free Play it, which lets you play as any unlocked character).
  • Characters have differing abilities which will require you to switch between them to get through levels, and collect hidden items (for example Alan Grant can dig up items, cut rope/vines, & build bone blocks. Ellie Sattler can rummage through dung piles, jump high/interact with parkour elements, & water plants. Ian Malcom can enter dark places with a road flare & solve equations). You can play as dinosaurs too, and while you can use small class dinos (Raptors, Compys, the acid spitting guys, etc.) just like other characters, unfortunately mid class (Triceritops, etc.) & large class (T-Rex, Brontosaurus, etc.) dinos are limited to certain areas in the hubworlds (which I'll get to next).
    Untitled
    Your options for stomping around as this big guy are limited.
  • Outside of the main levels, there are 4 different hub worlds to explore (one based on each film, with Jurassic Park & Jurassic World unlocked at the start, though you have to play Jurassic Park's first level before anything else, with the Lost World & Jurassic Park III being unlocked in order after completing JP). At first you're guided through them pretty linearly (overcoming a few obstacles on your way from one level to the next), but once a film's story is complete it's hubworld completely opens up for Free Play, allowing you to solve extra puzzles, races, and the like to earn extra Gold Bricks (plus Red Bricks, which activate cheats you can use in the main levels, such as Stud multipliers). As mentioned before, use of the larger dinosaurs are limited to certain areas within the hubworlds.
  • All in all there's absolutely tons to do & unlock (you can even play as Mr. D.N.A., Steven Spielberg, and Jimmy Fallon of all people after you clear all story missions), and when it was all said & done my completion rating is just over 50%!

Audio/Visuals:

  • It's not a stunning looking game, but it gets the job done & doesn't have any sort of performance issues as far as I could tell. I will say that the self contained levels have a bit more graphical detail than the open world areas, and mostly look good.
    Untitled
    Some good lighting effects as seen in one of the main levels. Comparing scenes like this (and the rain effects during the level where the T-Rex escapes it's enclosure) can be night and day compared to the open world areas, such as the previous screenshot.
  • the Jurassic films have great soundtracks, and their music is put to good use here.
  • When it comes to dialogue, it's clear that lines are simply ripped from the films and inserted here, but really what else could they do, and it works fine. However, Jimmy Fallon (who had a bit part in Jurassic World during a park infomercial) did seemingly record a lot of new dinosaur jokes, which can be heard by interacting with certain terminals in JW's final level, which was a nice touch.

Story:

  • It simply retells the story of the films in a humorous really kid friendly way (no one ever dies, as even Nedry, Gennaro, & Muldoon are discovered old & grey in Jurassic World, hiding out in the Jurassic Park ruins unaware of the new park (and lots of people) to the south, which is exactly what you'd expect going in.

Conclusion:

  • I ended up liking this quite a bit. It was a pretty standard experience all said & done, but there's nothing wrong with a relaxing platformer adventure from time to time, and there's not a whole lot of good Jurassic Park games (outside of a few park building sims, which really aren't my cup of tea), so I welcomed it. Probably going to be extra picky when it comes to selecting future LEGO games, so I don't get burned out on the concept.
    Untitled
    When dinosaurs ruled the toy bin.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Wargoose

Just finished River City Girls. Great little game, with lots of charm.

Wargoose

Tyranexx

Mario Kart 8 Deluxe

I obtained 3 stars on all cups in 100cc and have messed around with the other speeds and modes (minus multiplayer and online). As far as racing games go, which I normally don't go crazy over, this one was pretty decent. My experience with the series has been rather limited; I've only played the original Super Mario Kart, and that was via the N3DS VC a little over a year ago. I've also played a bit of Mario Kart Wii at a party before, but apparently Rainbow Road counts as a warmup for one who had never played the series before that point. Anyway, keep in mind that some of these impressions are from one who isn't the most familiar with the series.

Positives

  • This game is visually stunning. A lot, and I mean a LOT of work clearly went into the HD environments, characters, items, lighting, everything.
  • A major reason why games in the racing genre normally don't hold my attention for long is the repetition that they bring. With many of the tracks on offer here, I didn't really have that feeling. Some courses aren't even in a loop, in a sense. I very rarely became bored with a track, even the smaller ones.
  • Much of the game's music is catchy and fun to listen to. I may seek out a few of the tracks online just to give them a listen on occasion. My favorites were probably the theme for Bowser's Castle, the remixed Hyrule Field theme, and that techno track whose name currently escapes me.
  • The controls are easy to remember and have a brief adaptation period.
  • Many of the items are fun to use.
  • Overall, I enjoyed both the Grand Prix and Time Trial modes.
  • I like that a lot of the previous DLC for the Wii U version was already bundled in and also liked the new additions. I defaulted to using Rosalina after awhile with Link as a backup, but I like a lot of the franchise representation to be found here.

Neutral

  • I wasn't really that impressed with the Battle Mode (I didn't try the Vs. mode), but I also didn't mess around with it much. I feel that this would probably be more fun in multiplayer or online.
  • I wish the game, in its instructions/tutorial area, had let you know more about certain moves that you could pull, such as how to hold items behind your vehicle for protection. I could see the NPCs doing this on occasion and thought it was just a behavior for them until I ran across how to do this online.

Negatives/Nitpicks

  • CONTROVERSIAL OPINION ALERT: This game (and, I'm sure, most Mario Kart entries) tended to range between fun and infuriating for me. Sometimes it was purely infuriating. I understand that occasional item usage is a thing that can turn a match around quickly. But explain to me how it is fair to be in the lead on the last lap and A. have lightning used on you and THEN B. hit multiple times in a row with someone who's clearly an excellent green shell shot? There was definitely more than one case like this where item spam ensued. There was more than one time where I had to quit playing the game for the evening. If possible, they're even worse on faster modes.
  • Toad and Isabelle were the worst trolls. I have no problem pelting either of them with punishment. There, I said it.
  • As cool as the brief speed boost mechanic is in a race, I had to quit using this before long. Apparently it causes the NPCs to move faster.

All in all, I liked my first proper foray into a modern Mario Kart. It is a very fun game that, in the right company, I'm sure will make for a laughable afternoon. However, it is also very, VERY infuriating at times. It's a fun game for all ages to be sure that's easy to recommend, but IMO it's best played casually and possibly with other humans.

Edited on by Tyranexx

Currently playing: Dragon Quest VIII (3DS), Ori and the Blind Forest (Switch), Mario Kart 8 Deluxe

Switch Friend Code: SW-3478-2466-4791 | Nintendo Network ID: Zelda_By_Night

Ralizah

Yooka-Laylee and the Impossible Lair

Platform: Nintendo Switch Lite

Completion Status: Between 25 - 30 hours. All forty levels completed, with all twit coins in each level collected. 42/48 beetallions collected (missed some of the other beetallions hidden in the overworld). Only collected about half of the tonics in the game.

~ ~ ~

Untitled

When I first saw the initial reveal trailer for this game in a Nintendo Direct, I'll admit, I was a bit underwhelmed. While it was eventually consumed by a lot of online negativity (what isn't, these days?), I admired how the original Yooka-Laylee attempted to resurrect the sort of 3D game design that prevailed in a by-gone era when the modern internet was still in its infancy and new releases still had a sense of mystique to them. By all accounts, the 2D side-scrolling action of Impossible Lair seemed like a step back, an admission of defeat on the part of the devs, and a retreat to the well-trodden hunting ground of many other indie developers.

I still want Playtonic to go back to 3D game design, don't get me wrong, but I'm happy to report that my initial skepticism was undeserved. The new Yooka-Laylee game is a delight. It still draws from the nostalgic pool of classic Rareware game design, but, this time, it's SNES-era Donkey Kong Country as opposed to N64-era Banjo-Kazooie. And it really doesn't even attempt to hide this. Impossible Lair unashamedly steals a LOT from the DKC trilogy. Whereas the original gave the sense that it wasn't really bettering the formula of Banjo-Kazooie, though, Impossible Lair feels like a much more contemporary title in all the right ways.

Untitled

For those not in the know, the Yooka-Laylee series features a pair of dual protagonists: Yooka, an earnest male Chameleon and Laylee, a sarcastic female bat. In this title, their arch-rival, the villainous Capital B (basically Gru from Despicable Me), uses a device called the Hive Mind to enslave Queen Phoebee's royal beetallion, which has brought chaos to the Royal Stingdom she rules over (did I mention they're bees? They're totally bees). Capital B has ensconced himself in an intimidating fortress called the Impossible Lair, and it's your job to infiltrate the place and defeat the Big Bad. But good luck pulling that off without the help of the captured beetallion.

At this point, the first sort of innovative feature of this game becomes apparent. While the player is expected to fail when they're thrown into the Impossible Lair and defeated at the very start of the game, showing them how difficult the venture is... they can totally go straight back in and beat it whenever they want. There's nothing to stop the player from slowly, painfully memorizing everything they would have to do to complete that endgame stage and beat the game while skipping 95% of this title's content. It remains open to challenge through the rest of the game, making it the business of the player to decide when they feel powerful enough to challenge it. For anyone who is even moderately well-acquainted with Nintendo's output, this should immediately bring to mind The Legend of Zelda: Breath of the Wild. In that game, as in this one, your one real goal is to infiltrate the lair of the Big Bad and defeat him in combat, and that possibility is open to the player as soon as they complete the prologue. The rest of the game is the process of exploring and powering up your character to the point where the player can feel confident in tackling the final challenge set before them. It was a very cool structure in Zelda, and it's cool here, as well.

The question becomes: "How do I go about powering up my freakish Chameleon/Bat duo to the point where they can stand tall against this mighty challenge?" Well, as it turns out, members of the beetallion have gotten trapped in various tomes (levels reside within physical books. It's possible the world of Yooka-Laylee itself might be in a book or something; I'm not entirely sure of the metaphysics involved here) and hidey-holes throughout the game's world. Each time you liberate one of these buzzybodies, they'll dedicate themselves to your cause and, when you're tackling the Impossible Lair, take a point of damage for you before dying. One or two of these little dudes don't make a huge difference, but by the time you've collected 40+ of them, you've developed a very weird and morally troubling but effective force-field of sapient bugs which helps you to survive the challenges contained within the Impossible Lair.

Untitled

Unlike most 2D platformers, you're not just going from level to level here. There's an expansive 3D overworld, viewed from an almost isometric viewpoint, that's so filled with secrets, mechanics, puzzles, interactions, etc. that it's almost like a little game in its own right. In general, the default versions of levels are generally easy to access. There are 20 unique levels overall, but each level has an alternate form that you need to solve an environmental puzzle to access, making the game 40 levels strong in total (not counting the Lair). As a simple example, one tome is immersed in a pond and, appropriately, features a level with a focus on water and swimming. Find a way to freeze this pond, though, and you can access a version of the level where all of the water is frozen, leading to levels with such radically altered game design that they feel completely unique. As you progress through the game, the puzzles involved with accessing these alternate levels go from simple to surprisingly complex, and can sometimes involve manipulating things across entire regions of the map.

As with any decent Rare-inspired platformer, this one is also heavy with secrets and collectibles. In every level, you'll be able to collect up to five Twit Coins (think of the Donkey Kong letters in the DKC games, which they're somewhat comparable to), and, over the course of the game, you'll be able to use these to buy access to new parts of the overworld. You'll additionally be finding tonics everywhere, in addition to being able to buy them with the quills you collect for killing enemies (think coins in a Mario game). These potions do all sorts of things: apply a variety of visual filters to the game (my favorite gives the game a hideous green look ala games played on the OG Game Boy), make changes to the game design that increase or decrease the level of difficulty (such as adding more checkpoints, making enemies tougher, allowing you to retain collectibles when you die in a level, or even reversing the controls), and sometimes just do random, goofy stuff, like giving your characters gigantic, goofy looking heads. You have three slots by default for these tonics at a given time, with a fourth unlockable one. The developers balance the dramatic impact these items have been increasing or lessening your score multiplier for quills at the end of a level based on which ones you have equipped.

I also liked these talking signs who will give you sometimes cryptic hints on how to track down secrets in the overworld if you pay them. They usually manage to give out just enough information to put you on the right track without explicitly ruining the surprise associated with stumbling across a secret item.

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The ability to take at least 49 hits in the Impossible Lair (48 beetallion shield hits and, of course, the usual one hit you can take with Laylee attached) without dying might sound excessive, like it would rob that section of the game of most of its difficulty. I'll admit I had similar thoughts initially.

I was wrong.

While I can't say that its name is a precise description of its nature (the Impossible Lair is not ACTUALLY impossible to beat), it can... feel that way at times. The Impossible Lair is rarest of things: a grueling platforming gauntlet that never relies on trickery or cheap gimmicks to challenge the player. Part of the difficulty is down to length: the level in its entirety takes anywhere between 20 - 25 minutes to finish. And, with no checkpoints, if you die, you're sent back to the very beginning of the level and forced to do EVERYTHING over again.

The level also recycles pretty much ever sort of challenge you've encountered throughout the game, usually in its hardest possible form. I compared the level to BotW's Hyrule Castle earlier, but a far more apt comparison, I think, is the endgame level in modern 3D Mario platformers. Starting with Super Mario Galaxy 2, and continuing in some form at least up to Mario Galaxy, 3D iterations of the series have a tradition of capping off the game, once you've fully completed everything else, with a long challenge level, usually devoid of checkpoints and power-ups, where you have to survive a variety of brutal challenges and demonstrate mastery of the game's mechanics. The Impossible Lair is a lot longer than those levels, but it feels similar insofar as it truly feels impossible at first, but through hard work and perseverance, you learn to conquer it and overcome your own limitations as a gamer.

In-between long strings of platforming challenges, you'll periodically face off against Capital B in tricky, but mostly pretty managable boss encounters throughout. The final boss fight against him, while not incredibly hard on its own, is always nerve-wracking because a mistake or two can send you back and force you to go through another twenty-minute slog again to get back to that same point. Even when you finally beat him, you're not home free, as the Impossible Lair itself begins to crumble and there's a final, Super Metroid-esque escape sequence where it's very possible to die just feet from your goal.

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Controls-wise, this game feels a lot like DK, except, in this one, you always start out with the helpful companion character by default. With Laylee equipped, Yooka will be able to pull off long, powerful rolls and mid-air jumps that allow him to scale long chasms. Taking a hit and loosing Yooka will obviously lead to gimped performance until you find a mid-level item that summons the bat back to your side. In an interesting twist, when you initially lose Laylee after taking damage, you actually have the opportunity to recover her, as she'll flap around the screen like a maniac for several seconds before disappearing. Of course, taking a hit while grabbing for her will lead to death, so it makes for an interesting risk/reward dynamic.

~ * ~

I played this game on the Nintendo Switch (specifically the Lite, so I can't comment on differences between docked/handheld performance; this game never saw a single moment of TV time), so, as with most third party games on the platform, there are sacrifices made on the altar of that sweet, sweet portability. They're nothing too massive, but they're worth considering. First off, the game runs around... 540p, I believe, in portable mode. This sounds bad, and it is drastically sub-native, but the game's art-style is so stylized and cartoonish that it's honestly not too noticeable in the midst of gameplay (screenshots, obviously, could look better). Performance-wise, the framerate holds up well when you're playing the game without any filters, but some of the more elaborate visual filters tank the framerate in levels. It's a bit disappointing, as it disincentivized me from playing around with the different tonics.

Also worth mentioning is that I stumbled across a few bugs in my time with the game, including one where I memorably went sailing out of the level and into a void of black nothingness. It reminded me of the sort of bugs I've occasionally encountered in Bethesda's open world RPGs.

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In conclusion, I was pretty impressed with the game overall. The Switch port could probably have been better optimized, but the game design itself is really solid, and it was a blast to play portably. It's not on the same level as an actual DKC game, such as the Wii U's impressive Donkey Kong Country: Tropical Freeze, but it's a superior indie experience in that style. I'm looking forward to seeing what else Playtonic does with this franchise.

Playing depressing games alone in my cold, dark room <3

Heavyarms55

Atelier Ryza: Ever Darkness & the Secret Hideout. While I admit to getting distracted by other games right before finishing this game about a month ago, I returned to it over the last couple days to finish it. I have to say I absolutely loved the game! I had a blast playing through it and have to say it excels in three main areas.

Crafting: Perhaps the main point of this series, the crafting system is fluid and addictive. It's very easy to say "I'm just gonna make a new weapon" and then 3 hours have passed as you've crafted every possible upgrade you can with your current materials. It's an easy to learn but tricky to master system with a lot of details to pay attention to, but getting the hang of it is immensely rewarding as you can craft far better equipment than you could ever buy.

Combat: The battle system is very solid JRPG fare. It just flows well and mechanics are introduced at a reasonable pace to make things more interesting as the story progresses. The mix of traditional skills and using items makes for a nice twist on the usual sort of combat in the genre where using items is generally highly inefficient.

Characters and story: The cast of this game is my favorite part. I REALLY like these characters and by the end of the story felt like I had gone on the adventure right alongside them. Ryza is the star of the show and easily my favorite video game heroine to date. Though to be fair there are very very few games that star a female protagonist... The story isn't super original. What it is though, is really really well done. It gives everything I could ask for from an fantasy JRPG adventure, ancient civilizations, monsters, magic, mysteries and well, adventure. It doesn't try to be something more and it excels for embracing the genre instead of trying to reinvent the wheel.

The only real drawback I can say would be the visuals. While I think many of the designs are very creative and locations interesting, there's something of a lack of polish to the game visually. One consistent thing that bugged me was that Ryza's hair doesn't behave... like hair. Her bangs seem to defy gravity in a way that just doesn't make sense in a game made so recently. And there's some rendering issues too, that I think are errors with the lighting engine.

That said, I'm not a graphics guys, so the visual drawbacks are little more than a minor distraction from what was an outstanding mid-sized JRPG adventure! It might be a while before, but this is a game I could see myself happily revisiting someday!

Nintendo Switch FC: 4867-2891-2493
Discord: Heavyarms55#1475
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PSN: Heavyarms55zx
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