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Topic: Games You Recently Beat?

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MarioLover92

I beat Link's Awakening for the very first time on Switch not too long ago. This is an excellent remake! It's much easier to play thanks to the Switch having much more buttons. Everything was recreated faithfully, so I could tell there's been a lot of love and care put into it. Oh and I adore the Mario references! Now I have an even harder time coming back to the 3DS Virtual Console version, lol

My only true gripe was of course, the framerate issue. It doesn't make the game unplayable by any means, but it's definitely noticeable. I would've liked true analog control too, but it wasn't a huge issue for me (though the fact that you can't control Link with the D-pad is...questionable). I didn't spend too much time in the dungeon maker either, it just didn't hold my interest for long.

Overall, great Zelda game. It's one of the easier ones so I recommend Link's Awakening for a more chill Zelda experience.

@Ralizah Oh yeah, I beat Celeste too! Though it can get a tad frustrating at times, I enjoyed it as a whole. It's hard for sure, but I thought it was the fun and fair kind of hard. Loved the ending too, it was quite heartwarming

Nintendo Life's (self-proclaimed) #1 Mario fan! Wahoo!

My Super Mario Maker 2 ID: V1J-NRF-PWG
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Latest Level: Towering Treetop (XWR-Q76-MCG)

Ralizah

Disclaimer: I spoiler-tagged my discussion of the game's ending. I don't think it matters, because anyone with a lick of sense will see where this game is going after five minutes, but if you're especially sensitive to spoilers, there you go.

Actual Sunlight

WHAT IS IT?
A two-hour long RPGMaker game where you play as an overweight, middle-aged man struggling with depression.

PLATFORM
PS Vita

LEVEL OF COMPLETION
Everything. All the trophies. Actually had to replay half the game to snag the last one, but considering the game's length, it wasn't a massive sacrifice.

Untitled

PRO

  • There... aren't any real bugs that I encountered.
  • The game is almost entirely devoid of typos and grammatical mistakes.
  • In general, my issues with... almost everything aside, it's fairly well-written.
  • It's mercifully short.
  • The occasional CG that shows what the characters look like aren't too bad. Character portaits in text boxes aren't the worst thing in the world, either.

CON

  • Have you ever been trapped in a conversation with a deeply unpleasant and negative person, but feel like you're sort of obliged to listen and just want to get the conversation over with? That's what playing this game feels like. The bitter rantings of the main character feel like they were probably derived from a first-hand experience with depression, and I've had some similar thoughts myself at various points in my life (I think everyone has), but the authenticity, or lack thereof, of the main character's self-negativity doesn't make it any more entertaining or enlightening to read. You can very easily go on a random social media website and find someone crying about how fat, stupid, and ugly they are without having to pay $5 to experience it (unless you were lucky like me and got it via PS+ one month). There's no grace, art, humor, or insight gleaned from this game. It's just a day in the headspace of a deeply emotionally unwell human being. And, frankly, anyone can vomit out the nastiness supplied by one's inner critic into a short script and call it a day.
  • Please don't keep mentioning the main character's tendency to pleasure himself while swallowed by feelings of self-remorse, game. It's gross.
  • I was tempted to call this a visual novel, but it doesn't really deserve that distinction. It's a plain-jane, ugly RPGMaker game with reams of text that scroll by anytime you click on anything in the environment, except that text often has nothing to do with the thing you clicked on.
  • The irritating, fax machine-esque noises that issue every time text scrolls by in this game is truly appreciated. On the other hand, there's no voice acting, and basically no music, so there's no real reason to keep the sound up, either. But I didn't want to miss audio cues or something important, either. Joke's on me, I guess.
  • There's a bizarre message that scrolls by at one point when you examine a couple of people outside (as I said before, the text that appears often has no relation to the object you chose to examine) that basically tells the player that, unless they're 25 or older, their problems aren't real or significant. But once you hit your 30's, like the guy in this game and (presumably) the main developer, well, it's too late to turn things around. That's the implication, at least. Might as well jump off of the roof if you don't have a good thing going for you by then.
  • Oh, the roof. So, there's a grand total of, like, five different environments in this game. One of them is the roof of your apartment building. Its inclusion here is obvious: at some point, the player character is meant to throw themselves off of it. Sensing this early on, and quickly developing a headache from the irritating noises and cloying self-pity in all of the game's monologues (90% of the text in this game, as mentioned, is the main character talking bitterly about himself and his life), I was hoping this game might be the Breath of the Wild of suicide sims, and let me jump straight to the end once I felt like it, but that didn't turn out to be the case. You have to go through the motions and endure the requisite amount of mental self-abuse before it finally sends you up to the roof: and, of course, once it does, it won't let you reconsider or go back.
  • While the emotions sound authentic, I don't believe for a second that the developer has ever actually even talked to a real therapist. The main character mentions at some point that his therapist tells him to "come back when he has real problems," or something like that. No professional is going to do that; or, if they do, they need to have their license pulled. Depression is a real thing, and mental health professionals take suicidal ideation very seriously.
  • My biggest issue with all of this is probably that there's no real narrative here. No movement. No evolution. The main character begins as a deeply depressed man who apparently has no interests in life (he buys new video games, but doesn't appear to enjoy them), and ends as... a deeply depressed man who apparently has no interests in life, only, after a five year or so timeskip, he's finally ready to end it all. He has no character arc; no revelations; nothing to connect A to B aside from the necessity of the game needing to be sold as a finished product, I suppose.
  • There are other characters in this game, during the middle section when it briefly decides it wants to be a satire about corporate alienation or something, but they're introduced, get a few lines of dialogue, and... that's it, really. They're never developed enough for you to care what happens to them. The main character apparently develops a loveless relationship with one of them, but this is hardly even touched on. Nobody here gets an arc or evolves or is ever anything interesting, either.
  • The words from the title do crop up in the game at one point, but it's part of some off-hand phrase, and it's a bit weird that it became the title of the game. My guess? "Depression Quest" was already taken, and the developer(s) hunted through the script to find some combination of words they thought sounded good together, and settled on "Actual Sunlight."

Untitled

CONCLUSION
I feel a little bad ragging on this, as I suspect this game is deeply personal for the person or people who made it. This is pathetically low-effort, though. This is the sort of game you might make as the final in an "Introduction to Game Design" course. It is certainly not something the developer should have been selling for actual money. I've played numerous free games that felt like more engaging, complete experiences. This fails as a game; fails as narrative; it reads like a series of blog posts from a teenager who is unable to process their emotions

Untitled

VERDICT
2.5/10

Edited on by Ralizah

Ralizah

MrManBummer0

I did the super Mario maker 2

A

Switch Friend Code: SW-5861-4125-3617 | My Nintendo: NoMan00000

NotTelevision

@Ralizah Actually your description of the game has me a bit interested. Don’t know if I’ll play it, but I like the idea of a video game using this kind of protagonist even if I don’t identify. Sounds like they didn’t succeed in making it all come together though, which is a shame.

As much as I like the escapist wish fulfillment games I most often play, it’s interesting to see one that takes the opposite approach.

NotTelevision

NintendoByNature

Ghostbusters Remastered for switch. It was a real shock how much i liked it. I didn't think it would be all that good, as most games based off of movies are rather meh. But it had all the original cast, 3rd person shooter, Some light puzzles, ghouls and ghosts, an awesome library scene as well as a graveyard scene. The dialogue was really fun and ghostbusters'eque. Story was spot on ghostbusters. If you're a fan of the movies, you like 3rd person shooters, and want to get in the Halloween mood, it's the perfect game for you.

8/10

NintendoByNature

Magician

XBLAZE Code Embryo - a visual novel game. It's a side story to the BlazBlue series of games. It might be a cool thing to experience if you're a BlazBlue diehard fan. But for me it was a waste of time, roughly eight hours of my life I'll never get back. 3/10

Nightshade - another visual novel game, this time in the otome subgenre (basically a lady dating sim). Now...compared to XBLAZE Code Embryo, Nightshade was a breath of fresh air. An interesting plot line, good music, good voicework. The story isn't on the level of Steins;Gate: Elite, but I enjoyed my time. 6/10

I find myself warming up to the visual novel genre. Having a hands-free style of game while enjoying a cup of coffee in the early afternoon...it's nice. And now that the PS Vita is dead and buried we can expect publishers like PQube, Aksys Games, Idea Factory, D3 Publisher, and others to begin translating a whole bunch of these games for the western market. Even LRG is getting in on the act by distributing the western release for Clannad.

Switch Physical Collection - 457 games (as of November 9th, 2019)
Currently playing: Dragon Quest XI (Switch) Criminal Girls (PS Vita)
Favorite Quote: "Any sufficiently advanced technology is indistinguishable from magic." -Arthur C. Clarke

Ralizah

@NotTelevision In fairness, most sites have awarded it pretty decent scores. 6 - 8 range. I stand by my criticisms, but most people who have reviewed it don't seem to share them.

Have you played Hellblade? I'm really curious to get to that. There aren't a ton of games out there that explore mental illness as a serious subject.

Ralizah

BruceCM

I'm halfway through Hellblade on my Switch, @Ralizah .... I do intend to return to that So far, I'd say it's great, especially for the mental health side.

SW-4357-9287-0699
Gamertag: BruceCM

NotTelevision

@Ralizah I will say that the presentation, motion capture, and audio are all excellent in Hellblade. I’d recommend playing it on the strongest machine you have, since the graphics are fantastically detailed and it is a relatively short experience. No reason to take it on the go.

My biggest criticism of the game are some of the boring environmental puzzles which drag down the pace of the experience. There also are some cutscenes where Senua freaks out that came off a bit overcooked/overacted.

Overall I’d say it’s worth to pick it up on a sale, mainly for one particularly tremendous boss battle and the great emotional payoff.

NotTelevision

Ralizah

@BruceCM Still blows my mind that the game is even available on the Switch. And, soon, so will The Witcher 3. On a dedicated handheld, even. Strange times.

@NotTelevision My plan is to pick it up on PS4 at some point when there's a particularly good sale. I'm not terribly interested in the gameplay, but the use of 3D audio in the game sounds awesome.

I'm sure it'd probably look nicer on my more powerful (though still quite old) PC, but ease of use trumps everything in short game like this, and I plan on plugging my headphones directly into the controller.

Ralizah

BruceCM

Headohones definitely recommended, @Ralizah .... I'm sure you'll let us know how you get on with it, whenever you get around to playing

SW-4357-9287-0699
Gamertag: BruceCM

DenDen

Marvel ultimate alliance 3: The black Order.

Yust finished it took me 35hours (also did extra stuff)

Im glad I bought this second handed so for 25€ thats what the game is worth for me I give it a 6,5 / 10

Now playing
Switch : Little Dragon Café, Gleaner Heights, my friend Pedro

Switch Friend Code: Sw-2926-4689-1966 | My Nintendo: DenDen

brendathecat

@Heavyarms55 hi there, I'm afraid I just can't get on with mario 64 either. Having played most of the others to completion and being a huge fan of the genre I put it down to the controls of mario himself and the early 3d camera.
I've been trying off and on to click with mario 64 since 2007 and I always get really frustrated around the 30-40 star mark.

brendathecat

brendathecat

I finished links awakening most recently and I compare it to putting on an old movie that makes you feel good but it doesn't challenge you anymore.
Having never done the colour dungeon before I was quite disappointed when I had done it in ten minutes and it lacked any challenge or complex puzzles bas d round the dungeon theme.
Feeling a little buyer's remorse for buying digital and being stuck with it, but I may us the game to introduce my niece to the series

brendathecat

Heavyarms55

@brendathecat Well I will agree that the controls haven't aged well. If you didn't get used to it back in the day, and are used to modern controls, I could see that being an issue.

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brendathecat

@Heavyarms55 yeah! Mario sunshine was the first 3d mario I really fell in love with and even going back to those controls takes some adjustment. Mario slips around a lot and is prone to clicking his heels and side jumping.

brendathecat

MsJubilee

Just recently beat River City Girls. It was alright(great soundtrack though), but there are some problems I had with the game. The dialogue and story are cringy, it tries too hard to be cute and quirky. Reminds of Horizon Zero Dawn's horrible writing, thinking about that game makes me want to vomit and that's not what you want developers. Another thing, some of the voice acting is mediocre, but the last two bosses are simply horrible! But in the end, they all have great designs(sadly the dialogue gives them nothing to work with), so good job there Wayforward.

The gameplay is fun, don't know why they made the same button be used for multiple things. When you get in a fight, you're gonna have a problem, cause one button is used for picking up items and for the screen transition. Which it's frustrating in a fight! Also, the block and items are terrible, they're so laggy that they're useless! To wrap this up. There's too many enemy spawns(some don't even give you exp or money) and the bosses are mediocre to just plain terrible. Especially the third boss, ugh so bloody tedious.

Like I said before this game is alright, but it has a handful of problems and for the asking price of $30? This game is not worth it, wait for a sale and this game will be fine for a day or two(it ain't long, it's super short).

Edited on by MsJubilee

I've died,there is no more me.

If it's bitter at the start. Then it's sweeter in the end.

Reading Metro 2034 & The Saga of Tanya The Evil light novel, also reading the manga( both are stellar may i add).

Switch Friend Code: SW-5827-3728-4676 | 3DS Friend Code: 3738-0822-0742

Foxy-Goddess-Scotchy

Digimon Story: Cyber Sleuth - Hacker's Memory for PS4

I wrote this back on the PushSquare forums "Games you've recently beat" topic back in June . Since it's out in a few days or so for Switch (Along with the first) thought I'd repost my impressions to Nintylife for anyone interested!


A Little Background

So my knowledge and time with Digimon is fairly limited. I'd usually end up watching the anime (the first season at least) with my kids on the tv when it came out over here in the UK. But that was twenty years or so ago now 😅.

I also saw the film with them (that as it turns out was actually three shorts mashed and spliced together) plus my daughter had (still in the house in fact) the original Digimon World game for PS1 and I've played it once or twice over the years but wasn't too fond of the digital pet rearing aspect.

Otherwise I've not exactly kept up to tabs with the anime or the various games it's had over the years.

Digimon Story: Cyber Sleuth - Hacker's Memory (DS:CS-HM from this point on) is a side story that starts a touch before but otherwise alongside the events of the previous game Digimon Story: Cyber Sleuth

You play as Keisuke Amasawa (You can only change his first name), a plain faced (It's an actual design choice and brought up for laughs a number of times) teen, who's had his EDEN account stolen.

EDEN being an online virtual reality/Digital cyberspace that everyone uses and is vital to daily life.

Keisuke is accused of being a hacker because of losing his account and considered a delinquient, shunned at school and eventually leaves it to join a Hacker group called Hudie consisting of; Ryuji Mishima, Erika Mishima and Chitose Imai, to find out what happened to his account and get it back.

Naturally a bunch of other crazy stuff happens along the way...

Untitled
Just some of the colourful cast you'll meet


What I like

The Evolution Mechanics

There's 340 or so Digimon in DS:CS-HM.

Unlike Pokémon where Squirtle turns into Wartortle and that's it til it becomes Blastoise... In DS:CS-HM you can Digivolve and De-Digivolve your Digimon to your hearts content.

There's not just a set path either.

You can start off with a fire Digimon and decide you don't like it and go for a water digimon instead only for it to end up as a light digimon by the end of things.

You'll have to reach certain stat requirements though for the numerous evolutions with some being easier to obtain then others. Not to mention as you go along evolution chains there'll be higher stat requirements to attain.

There's usually one that's within your grasp at least without serious extra levelling or using the ABI (DS:CS-HM's unique version of EV's) system.


The Battle And Party System

There's four main types for Digimon: Vaccine, Data, Virus & Free that a digimon can be. There's also 9 attributes or sub types: Water, Fire, Plant, Lightning, Air, Earth, Light, Dark & Neutral.

With the evolution mechanics I already explained, a battle system that has 3 members at a time with a party total of 11 (More on that a little later) you can prepare yourself for a number of sitations

It's not too hard of a system once you get used to it and it's pretty fun. I played it on the Hard difficulty setting throughout the entire game and at times it got pretty challenging, especially in the middle chapters where you have to balance out your team more but can't fully power them up yet.

There's also a limit on your party.

You can't just rock up to ultra/mega and steamroll everything ... each Digimon has an amount of memory that they take up in your Digivice so you have to mix and match the varying stages of evolution.

It adds a strategic element to things as you balance out your party (You get two items sporadically throughout the game to increase your memory capacity).

You COULD just have three Digimon as highly leveled and evolved as possible... But you'll have much more coverage if you have a bigger party in the lower stages... just they'll be weaker.

Plus each Digimon has six moves. 1 (Or sometimes 2) specifically tied to that 'mon's evolution and unable to be moved whilst the remaining slots can be used as you see fit.

No type restrictions or anything with a total of twenty skills that can learnt in a movepool for each 'mon. You can freely switch stuff in and out of before you'll eventually have to delete some to make room for new moves when it's full.

So combined with the evolution mechanics you can have a WHOLE lot of strategic choice with your 'mons.

Untitled
Just a random battle in Hacker's Memory


The Farm System

So like Pokémon there's a daycare like system called the Digifarm that's run by the character Merei.

You start with one island that can hold ten 'mons and can gain up to five islands throughout the game to hold a total of fifty 'mons (There's also a seperate digibank syatem that works like Pokémon's pc boxes that'll let you hold 50 or so to start with and 200 in total)

However unlike the daycare not only can your Digimon lvl up (at a ridiculously slower rate then in Pokémon mind) but you can make them develop items at random for money, train your Digimon' stats (The leader 'mon of the farm affecting which stat is being trained and ABI determining how much it can be trained) or you can have them search for cases (or items if you've got all the cases available at the moment)

It's not much but it's a little more involved then the daycare.


The Story... When It's In Focus

Thinking on this... It reminds me a bit of Dragon's Dogma in this regard. I quite like the story that's told throughout the game but it's not always the main focus.

I appreciated the more personal stakes that are involved in it, particularly in the last few chapters rather then what seems to be a more sterotypical JRPG

BIG OL SPOILERS FOR DIGIMON STORY: CYBER SLEUTH - With a cliche of saving the world that the original game seems to have (Though maybe there's something more personal and hard hitting to that. I'd have to play the original to find out as DS:CS-HM is a side story and I don't know what entirely happens in the first game)

Still I found it enjoyable and to my surprise... I did actually get a little misty eyed at the end of it!

Plus I quite like the characters even if there's a few clichés here and few tropes there with a touch of 1 dimensionality to some characters. Hudie being quite a tight knit group for the most part!

Throughout it there's some neat ideas. Things you've no doubt seen before in other media with a slight twist. There are a few dark moments in this and I hear a whole lot more in the original.


What I don't like

The Padding

There's.... A fair amount of padding in this game.

Even in the last few chapters where the story ramps up... There is for example a "main" mission that the protagonist HAS to do involving escorting someone around restaurants in a comical fashion that ends with a digimon battle for the right to do a critical review of the food (Even if I did like the absurdity of this... It's still quite jarring)

If these were sidequests (which they really are they just didn't want you to miss them for some reason) rather then designated as main missions that you can't avoid I wouldn't have a problem with them at all and probably played them all anyway cus there's some pretty neat items you get from them.

It makes more sense in the beginning of the game when you're still getting used to it, and the protagonist is getting used to being in Hudie and helping various people but it defintely can get annoying to do something completely unrelated to the four or so main arcs/plot points of the game.


The ABI Stat Grind

So it's a mechanic similar-ish in design to EV's from the mainline Pokémon games. Except you have to gain ABI first in order to distribute it across your stats.

This is is done mainly by Digivolving and De-Digivolving your Digimon (Though you can rarely get an item or two that increases ABI by a bit) ... with the higher leveled up they are and higher up on the evolution chain the more ABI you gain once you 'volve them up or down (De-Digivolving giving you about twice as much ABI)

At the highest lvl of 99 and highest point of the digivolution chain of Ultra (The chain being Training 1, Training 2, Rookie, Champion, Ultimate, Mega, Ultra (Not all 'mons have ultra forms)) you get maybe 35 or so ABI once you 'volve them down to Mega from Ultra.

With a cap of 200 Abi and a stat boost total of 150 (... I'm not sure why either tbh) it'll take you a while to get there... especially if you don't stack up the exp boost item! (That I actually happened upon by chance early on using the farm!)

Still it's not fully needed... some evo's need you to meet an ABI requirement but that's usually pretty low at around 20/40 that should be easily obtainable just by playing.

Untitled
There's plenty of stats to manage


No English Voice Acting

This one is pretty small potatoes in the grand scheme of things... but some english voice work would've been pretty nice as it'd add a bit more weight/emotional heft to things in my opinion.

Japanese voice work unfortunately tends to get on my nerves... But the voices are pretty decent in this compared to some of the high pitched squeals or over the top voices I've heard.

In this I'm not terribly fond of JimmyKen's VA but if there was an english cast I probably would've really liked this glam rock/KISS like hacker.

You can turn the voices off via the settings if you so choose (by turning the voices to 0%) but I did end up keeping them and the digimon voices on (Those in particular are rather limited and maybe just a phrase or two during battle and toggled by a seperate setting)

There's a surprising amount of the game that isn't voiced though. This is more of a budget issue from what I can gather, as it is a decently sized rpg with a lot of dialogue.


Some Design Choices

This also is more of personal preference but most of the digital area/dungeons are a bit basic with pixels or some kind computer based motif to designate them as such and end up fairly generic looking.

There are a few areas that do REALLY stand out but Kowloon and Under Kowloon (The two main dungeons you'll see a lot of) look pretty much the same.

Again it's a smaller budgeted game and sized too (It's only 5GB big on PS4) so I can understand and it's not a major problem just personal preference.

This happens to the Digimon themselves too unfortunately as there's a handful of reskins.

In something like final fantasy (or any rpg) it's not a problem really if there's a goblin that you'll happen to fight a blue variant of it later on in the game... But in something like Pokemon or Digimon I feel it's particularly lazy to have a different coloured variant.

Again there's only a handful (I've seen 300+ digimon in my game and there's maybe 5 that look the same just different colours) I just feel it's worth calling out though!

Also because they're Digital Monsters as well and supposed to be computer programs there's a lot of metal/cyborg-y designs that creep into the evolution chains near the end.

Untitled
From a little red dinosaur to ending up as a cyber dragon, the canon evo lines are a bit weird at times


Additional points

  • Being able to save anywhere and anytime is especially nice (No thanks to it being available and made in particular for the PS VITA)
  • The music is pretty decent. Probably nothing i'd consider a must listen but it's enjoyable enough with stuff all around the spectrum!
  • Missions usually only take around 20 minutes... So it's a good game to play in short bursts (Again probably because of it being made for VITA primarily)
  • There's no recap feature. Merei will give a cryptic comment of what you're supposed to do sometimes but that's it. So good luck if you've left it for a while and forgotten what you're supposed to be doing!
  • There's an intital lvl cap for each new Digimon that you obtain but you'll get past it pretty quickly (Each time you Digivolve up or down the Digimon becomes lvl 1 again and the cap increases til it's eventually 99)
  • One boss is EXTREMELY cheap with a panic/confusion mechanic that you'll probably die against the first time.
  • Domination battles are endless (providing you keep searching in the farm for them) and Territory battles usually add a neat little challenge to things with a constant status effect in play.

Overall

It's not for everyone and it has it's faults, but I ended up really enjoying this game!

Considering I paid £11 for it brand new and played it for 107 hours or so (with a bonus dungeon waiting for me, an offline collisseum to go through, some trophies to potentially go back and obtain and a new game plus waiting for me too...) I REALLY got my money's worth.

Paying £40 or $60 for both games (Or whatever the price is) on Switch in a twin pack can easily give you hundreds of hours of content.

Not every game needs to set the world on fire.

8/10 for me

A 7/10 is probably the more professional rating I'd give it.

Especially if you actually play them in order and get around to this after the first Cyber Sleuth unlike me as it is a "more of the same" sequel for the most part I'd imagine

Feel free to "@" me if you've got any questions!

Edited on by Foxy-Goddess-Scotchy

Ya don't need to save the world to find meaning in life. Sometimes all ya need is something simple, like someone to take care of - Aigis Persona 3

PSN:GoddessFoxy-E

》My No Commentary PS4 Youtube Channel《

Tyranexx

@Foxy-Goddess-Scotchy Thanks for this! I haven't read your full write-up yet but intend to when I have more time later. I've loved the Digimon franchise for years but haven't played a game related to the series since Digimon World: Dusk on the DS.

Video Corner: How SM3DW Actually Started (language)
Currently playing: Metroid: Samus Returns, Golden Sun: Dark Dawn

Nintendo Network ID: Zelda_By_Night

Foxy-Goddess-Scotchy

You're very welcome @Tyranexx

I was gonna re-write it entirely into the style of the last review I did in the pushsquare "games you recently beat" which was much more professional but... I don't have the time and forgot this was out this week for you guys 😅

So apologies if it's a little rough round the edges!

Edited on by Foxy-Goddess-Scotchy

Ya don't need to save the world to find meaning in life. Sometimes all ya need is something simple, like someone to take care of - Aigis Persona 3

PSN:GoddessFoxy-E

》My No Commentary PS4 Youtube Channel《

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