All the talk about the new Star Fox got me thinking about this. It's like Star Fox 64, but the controls are completely different and it forces the player to constantly keep their eyes on different screens. How could this work out? Why not just stick with what works?
Different kinds of control schemes exist for games out there, but they're usually not a part of an existing IP and an existing play-style. Yeah, there's stuff like The World Ends With You, that are completely different from anything out there, but they're not shoehorning a control setup on an already existing style of play that works. It made me feel down on the upcoming Star Fox.
But then I thought about one game that Nintendo released that does successfully implement a weird control scheme on an existing IP and play-style. That game is Donkey Kong Jungle Beat. Nintendo somehow managed to make a game in the vein of previous DK Country games work with a set of Bongos. It shouldn't have worked at all, but it's honestly my favorite DK game by a mile. I love it to bits. It gives me hope that the new Star Fox may not suck.
Any other games that do this spring to mind?
Best thread ever
Feel free to add me on Miiverse or PSN.
Miiverse is Moomoo14, PSN is Moomoo1405390
3DS Friend Code: 4940-5561-6002 | Nintendo Network ID: Moomoo14
I always play Punch-Out!! with the Wii remote, nunchuck, and balance board. It does make ducking a little harder, but it does work quickly, and is overall a ton of fun.
any warioware game(maybe except game & wario and Wario Ware snaped, never played those)
Kirby Tilt 'n' Tumble
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF
Yoshi's Touch & Go - Built completely around touch screen controls and the microphone of the DS. It was a pretty good game and did what it set out to do really well. Nintendoland I'd say was another good example, but it really needed to be in order to showcase the Wii U's gamepad.
Metroid Prime Trilogy, Splatoon, Super Mario Galaxy, No More Heroes 1 and 2, Skyward Sword, Any WarioWare game, Twilight Princess, Kirby Canvas Curse and Rainbow Curse, Pokemon Rangers, Mario & Luigi: Dream Team, ect. Alot of people complain about gimmicks but most of them aren't even that bad.
Daddy do you want some Sausage?
Wii U ID: dotmae
3DS FC: 3007-8540-3431
I realized recently that a lot of games with "unresponsive motion controls" just need to be practiced. I thought at first that Okami's Glaive straight up didn't work, until I really got a chance to practice it. Now it's my preferred weapon.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
Forums
Topic: Games That Successfully Used Gimmicky Control Set-ups?
Posts 1 to 20 of 25
This topic has been archived, no further posts can be added.