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Topic: Games everyone seems to love but you don't get why

Posts 61 to 80 of 105

steamhare

I can't understand why people like skyrim. The characters are bad. The quests are bad. The combat is bad. The dungeons are repetitive. The leveling doesn't feel rewarding, balanced, or fun. But tons of people claim the game is great.

steamhare

iKhan

CanisWolfred wrote:

iKhan wrote:

  • Forza is a driving simulator. I can do that in real life. I like cars but if I'm playing a game, I want to race with them, not just casually drive them.
    • Angry Birds. It's just an inferior Crush the Castle. The theme is more boring, the level design is poorer, and it involves far less skill

First off: Where do you live where street racing is legal? No wait, what Forza are you playing where you "casually drive"? I mean, I hate Forza because it's too realistic to the point where it's damn near impenetrable, whereas Gran Turismo is light enough where I don't have as much to worry about in terms of tweaking the car, at least in arcade modes, and I can just focus on learning the tracks and going fast, but it is very much still a game about going fast.

Second of all...have you played "Crush the Castle"? It's terrible. I'm not huge on Angry Birds, but at least the took the concept and polished it up enough to be playable.

I didn't say street racing was legal. If I felt like I was racing in Forza, I wouldn't have a problem. But I don't, I feel like I'm driving at a pretty average pace. If I can compare the gameplay experience of Forza to anything, it would be the board game "Operation". It's about trying to be as precise and as possible while being quick. But whereas that concept is great for a game about surgery, it's boring for a game about racing.

I played Crush the Castle years before Angry Birds existed. While I've beaten Crush the Castle as well as it's sequel multiple times, I got bored with Angry Birds in about 10 minutes.

I'll give you that the original Crush the Castle suffered from some framerate drops at points, but aside from that the level design was spot on, and the trebuchet gameplay destroys the slingshot. It hasn't aged perfectly, so if you played it after Angry Birds, and you somehow enjoyed it, I can see why you may think it's barebones, but the sequel patches that up handily. And I'm aware CtC isn't the first game to use the idea, but IMO, aside from its sequel, it's the best.

Also, while we are on the subject of flash game knockoffs, Plague Inc. really shouldn't exist. It's pretty much the same thing as Pandemic 2, but whereas Pandemic 2 is free, Plague Inc. costs 15 dollars.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

briwipdx

war sims

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CanisWolfred

iKhan wrote:

I didn't say street racing was legal. If I felt like I was racing in Forza, I wouldn't have a problem. But I don't, I feel like I'm driving at a pretty average pace. If I can compare the gameplay experience of Forza to anything, it would be the board game "Operation". It's about trying to be as precise and as possible while being quick. But whereas that concept is great for a game about surgery, it's boring for a game about racing.

...That's what real racing is. What you are saying is you do not like the concept of an actual race...which is fine, but you need to understand that is indeed what racing is about. You don't just fire on all cylinders. There's a lot of thought that goes into it, trying to find the right moves to get to what you need to be, ways you can offset your opponent (hopefully without being unfair), etc. I mean, yes, a lot of car races don't have super-complex tracks...that would be dangerous, hence why street racing is largely illegal. That's why these sims exist - they allow you to do something realistic in a safe environment.

EOTW wrote:

Secret of Mana. I bought it on VC because it had so much praise, but it was awful to me. The combat was so clunky, the AI of your partners (admittedly from an SNES game) was so bad that they killed themselves constantly, and the story was boring.

I actually agree with a lot of this. But I've been explained the appeal before, and for the most part, people like it because of the sense of grand adventure the beginning has...or rather, the whole game was supposed to have. Really, my problem with Secret of Mana was that it was supposed to be a very different game from what we got, but a lot of content was cut (apparently 40% of the original game's content had to be cut due to space limitations, and a lot of the mechanics were cut, including multiple routes, and the stop-n-go combat was possibly due to the limitations of the hardware rather than a design choice made due to fun-factor. The story was also originally darker, and even in the end release, the translation was botched completely - that boring story was better in the Japanese verion because almost all the text had to be simplified to their barest ideas), so it ultimately feels like wasted potential. Seiken Densetsu 3 was a much better game, and certainly closer to what they were going for, but even it had a boatload of problems. It's really a shame - if the game had been delayed until the Playstation was in development, they could've moved it to that system, and we might've gotten the game it was fully inded to be, and then some...instead we got Legend of Mana...

Edited on by CanisWolfred

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unrandomsam

steamhare wrote:

I can't understand why people like skyrim. The characters are bad. The quests are bad. The combat is bad. The dungeons are repetitive. The leveling doesn't feel rewarding, balanced, or fun. But tons of people claim the game is great.

I agree with that.

Morrowind I never got into it because of its initial complexity.

Oblivion was pretty good just about right.

Skyrim was really dumbed down and had rubbish kb + mouse controls. (And Joypad controls are even worse).

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Ark

OneBagTravel wrote:

Majora's Mask. Why everyone loves this game out of nowhere is beyond me. It wasn't popular back when it was released and it was the black sheep of hte zelda franchise (overtaking Zelda 2)

Hmmm. Wasn't popular? It's a multi-million seller roughly in the middle of the sales chart when it comes to Zelda games and it sold as much as Skyward Sword despite releasing on a console with roughly a third of the Wii's user base. [To further validate that comparison, both Skyward Sword and Majora's Mask were released late in their systems' respective lives, required some additional purchase to be playable (expansion pak/Wii Motion Plus), and both consoles had seen prior main Zelda games that robbed MM/SS of the ingenuity inherent in being the first Zelda on the system.] Besides the base sales, it also got minor popularity boosts via the GameCube and Wii re-releases. Considering its gameplay differences resulted in a ton of discussion, I think it's safe to say a good deal of the community knows about it.

I also wouldn't call it as much of a black sheep as Zelda II, considering that game was played predominantly in a perspective no other Zelda has been played in before or since (GBC games don't count; they were mini-segments that played very differently) and that its combat/swordplay mechanics are unlike anything else in the series. Majora at least borrowed the bulk of its assets and core features from a previous game, even if it inserted them into a different context.
...unless you meant that people liked Majora's Mask less than Zelda II, in which case I am greatly perplexed.

Edited on by Ark

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iKhan

CanisWolfred wrote:

iKhan wrote:

I didn't say street racing was legal. If I felt like I was racing in Forza, I wouldn't have a problem. But I don't, I feel like I'm driving at a pretty average pace. If I can compare the gameplay experience of Forza to anything, it would be the board game "Operation". It's about trying to be as precise and as possible while being quick. But whereas that concept is great for a game about surgery, it's boring for a game about racing.

...That's what real racing is. What you are saying is you do not like the concept of an actual race...which is fine, but you need to understand that is indeed what racing is about. You don't just fire on all cylinders. There's a lot of thought that goes into it, trying to find the right moves to get to what you need to be, ways you can offset your opponent (hopefully without being unfair), etc. I mean, yes, a lot of car races don't have super-complex tracks...that would be dangerous, hence why street racing is largely illegal. That's why these sims exist - they allow you to do something realistic in a safe environment.

Real racing has a sense that you are going fast against other cars

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

CanisWolfred

iKhan wrote:

CanisWolfred wrote:

iKhan wrote:

I didn't say street racing was legal. If I felt like I was racing in Forza, I wouldn't have a problem. But I don't, I feel like I'm driving at a pretty average pace. If I can compare the gameplay experience of Forza to anything, it would be the board game "Operation". It's about trying to be as precise and as possible while being quick. But whereas that concept is great for a game about surgery, it's boring for a game about racing.

...That's what real racing is. What you are saying is you do not like the concept of an actual race...which is fine, but you need to understand that is indeed what racing is about. You don't just fire on all cylinders. There's a lot of thought that goes into it, trying to find the right moves to get to what you need to be, ways you can offset your opponent (hopefully without being unfair), etc. I mean, yes, a lot of car races don't have super-complex tracks...that would be dangerous, hence why street racing is largely illegal. That's why these sims exist - they allow you to do something realistic in a safe environment.

Real racing has a sense that you are going fast against other cars

I feel like this is where this discussion went last time, and I don't know what to tell you...if you're playing well, you'd feel like you're going fast. A real car doesn't go 0-100 in only a couple seconds like in F-Zero...barring drag racers...

Edited on by CanisWolfred

I am the Wolf...Red
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Wolfrun?

iKhan

CanisWolfred wrote:

iKhan wrote:

CanisWolfred wrote:

iKhan wrote:

I didn't say street racing was legal. If I felt like I was racing in Forza, I wouldn't have a problem. But I don't, I feel like I'm driving at a pretty average pace. If I can compare the gameplay experience of Forza to anything, it would be the board game "Operation". It's about trying to be as precise and as possible while being quick. But whereas that concept is great for a game about surgery, it's boring for a game about racing.

...That's what real racing is. What you are saying is you do not like the concept of an actual race...which is fine, but you need to understand that is indeed what racing is about. You don't just fire on all cylinders. There's a lot of thought that goes into it, trying to find the right moves to get to what you need to be, ways you can offset your opponent (hopefully without being unfair), etc. I mean, yes, a lot of car races don't have super-complex tracks...that would be dangerous, hence why street racing is largely illegal. That's why these sims exist - they allow you to do something realistic in a safe environment.

Real racing has a sense that you are going fast against other cars

I feel like this is where this discussion went last time, and I don't know what to tell you...if you're playing well, you'd feel like you're going fast. A real car doesn't go 0-100 in only a couple seconds like in F-Zero...barring drag racers...

It doesn't have to. I'm not comparing it to F-Zero and the like. I've played other racers like NFS or Rush (or even some at arcades), but in those games, I feel like I am racing, regardless of the track difficulty. Even in something as old as Pole Position, the game conveys a sense that you are have pretty high speed and acceleration (not F-Zero speed, but something reasonable)

Even at full speed in Forza, the game doesn't convey a sense of speed, everything feels much more sluggish.

Edited on by iKhan

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Sleepingmudkip

All sport video games & board games video games(like why would you play monopoly on a ps4 for example)

Playing: Wargroove on Switch and Fire Emblem on GBA

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kyuubikid213

Skyrim.

Maybe it's just me, but every time I play it, it's just a slog through the snow to get to another town, hear someone talk about dragons for a bit and how special I am (again), and another slog through the snow.

Again, maybe I'm just used to more linear adventures, but I can't sit down and properly enjoy Skyrim. I don't get how people have six files with different characters.

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iKhan

Sleepingmudkip wrote:

All sport video games & board games video games(like why would you play monopoly on a ps4 for example)

Sport video games (the major ones) aren't about playing the sport itself. They are about controlling an entire professional team and feeling like a pro yourself. When you go outside and play football, you aren't calling every play, throwing the ball, catching the ball, rushing, and guarding wide receivers. You are usually doing one thing. Also, you aren't pulling off those intense tackles, and you probably aren't playing in a large football field.

I can understand not liking them though. I'm personally not big on FIFA. It's too action oriented and slow for my tastes. I like either a little more strategy or a faster pace of play. But I do get why people like it.

Board games I can't say much on, but I will mention that I've thoroughly enjoyed Monopoly on MS-DOS. The nice thing is that it keeps track of everything for you. There is no fumbling with money, losing your space or anything like that.

Edited on by iKhan

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

CanisWolfred

iKhan wrote:

CanisWolfred wrote:

iKhan wrote:

CanisWolfred wrote:

iKhan wrote:

I didn't say street racing was legal. If I felt like I was racing in Forza, I wouldn't have a problem. But I don't, I feel like I'm driving at a pretty average pace. If I can compare the gameplay experience of Forza to anything, it would be the board game "Operation". It's about trying to be as precise and as possible while being quick. But whereas that concept is great for a game about surgery, it's boring for a game about racing.

...That's what real racing is. What you are saying is you do not like the concept of an actual race...which is fine, but you need to understand that is indeed what racing is about. You don't just fire on all cylinders. There's a lot of thought that goes into it, trying to find the right moves to get to what you need to be, ways you can offset your opponent (hopefully without being unfair), etc. I mean, yes, a lot of car races don't have super-complex tracks...that would be dangerous, hence why street racing is largely illegal. That's why these sims exist - they allow you to do something realistic in a safe environment.

Real racing has a sense that you are going fast against other cars

I feel like this is where this discussion went last time, and I don't know what to tell you...if you're playing well, you'd feel like you're going fast. A real car doesn't go 0-100 in only a couple seconds like in F-Zero...barring drag racers...

It doesn't have to. I'm not comparing it to F-Zero and the like. I've played other racers like NFS or Rush (or even some at arcades), but in those games, I feel like I am racing, regardless of the track difficulty. Even in something as old as Pole Position, the game conveys a sense that you are have pretty high speed and acceleration (not F-Zero speed, but something reasonable)

Even at full speed in Forza, the game doesn't convey a sense of speed, everything feels much more sluggish.

Because it's a racing Sim. You're still comparing it to arcade games...Again, I'm not sure what to tell you. I've never had this problem playing GT or Forza except when I'm just sarting a new and have no idea what I'm doing. And seriously, learning the tracks, tweaking the cars...that's the point. The racing is where you see the fruit of your efforts. The speed is the reward, the trophy. If you're not getting a sense of speed, try harder.

Edited on by CanisWolfred

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Freeon-Leon

escapeVektor... I played it a while but just couldn't get into it. It's been of the few times that I don't agree with a NLife review

Edited on by Freeon-Leon

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PanicPuppet

Super Metroid, but I'm also a huge fan of the series; kinda weird huh?

I know it was revolutionary for its time, and is considered one of the best games ever made; but I lost interest within 15 minutes of playing. Part of it has to do with the fact that it was the only main Metroid game I'd yet to play at the time. So I had already gotten accustomed to the Prime Trilogy and the GBA games' map beacons, which is what I prefer for Metroid.

Super Metroid felt clunky and TOO cryptic in comparison

PanicPuppet

shingi_70

LightSuitGuy wrote:

Super Metroid, but I'm also a huge fan of the series; kinda weird huh?

I know it was revolutionary for its time, and is considered one of the best games ever made; but I lost interest within 15 minutes of playing. Part of it has to do with the fact that it was the only main Metroid game I'd yet to play at the time. So I had already gotten accustomed to the Prime Trilogy and the GBA games' map beacons, which is what I prefer for Metroid.

Super Metroid felt clunky and TOO cryptic in comparison

Never play Metroid II.

WAT!

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Dave24

Rayman Origins/Legends
Borderlands 2 (alone it blows, just like the first one - in multiplayer it gets fun, but that's probably only because you play with someone)
Crysis (for the life of me, I still can't understand all the praise other than for the graphics - the game itself was mediocre shooter at best)
HoM&M IV (still not getting it)
Trine
guacamelee
Fez
Castlevania: Symphony of the Night and other metroidvania games in the series
The Witcher 2 (buggy as hell, poorly optimized, atrociously bad plot with barely any consequences other than "take the other chapter of the campaign, no real choices or downright completely missing the point of the franchise they base game upon, not even doing half of the things developers promised etc. Well, maybe The Witcher 3 will fix everything)

Edited on by Dave24

Dave24

PanicPuppet

shingi_70 wrote:

Never play Metroid II.

I already tried, actually.

Following my amazing experience with Prime 1 way back in '04 (the second Metroid I'd played following Fusion), I remember going to Game Crazy (anyone remember that?) and seeing Metroid II in their GB section... Worst. $12 purchase. Ever.

PanicPuppet

Tasuki

FPS and it doesn't matter if its Halo or CoD or any other FPS I just don't get them. I don't get the appeal of them or why they are so popular but hey to each their own.

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