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Topic: Favorite game from a genre you dislike, least favorite from a genre you like.

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iKhan

You can do it for multiple genres if you want.

Dislike: 2D Platformers
Favorite: Kirby Superstar Ultra- I actually love KSSU, in part because it kind of spits in the face of many 2D platformer tropes, namely punishing gameplay mechanics that discourage exploration and experimentation. KSSU encourages the player to not only explore, but really play with all the different copy abilities. In addition to that, the arena's really bring out the action element.

Dislike: Rhythm
Favorite: Rock Band- While I'm really not into the Rhythm genre (I usually want to either play, sing, or listen to music, not tap to it), Rock Band is an exception. You absolutely feel part of the experience. Honorable mention to Guitar Hero

Like: RPG
Least favorite: Pokemon Black- Ugh, I can't say I hate this game (I don't play many games that I hate), but I don't like it. I could go on a long rant about why I don't like this game (maybe another day), but I'll just put it this way. I think B/W utterly crushes the great sense of adventure and player agency that the Pokemon single player has been built on.

Like: 3D Platformer
Dislike: Super Mario 3D World- this is a dead horse I've beaten too many times on NL. Just take my word for it when I say I don't like it.

Like: Sports
Dislike: NHL Hitz Pro- Before a sports game is made, it needs to decide what kind of sports game it will be. An exaggerated sports game with more over-the-top action or a game trying to be a simulator to let the player control his favorite players and teams. NHL Hitz Pro doesn't do that. It's too exaggerated for a simulator, and too realistic to be an exaggerated game

Edited on by iKhan

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

SkullMarie

Dislike: 3D Fight Games
Favorite: Mortal Kombat Armaggedon - i love 2D fighters but the 3D fighters i find it pretty slow and boring so i buy this one because it was on an really low price so pick it up and i find out that it was a really complete fighting game and its so fast and it has a lot to do so basically i just love this game. It's a one of the best hidden gems of the Wii.

Like: Sandbox
Least favorite: Grand Theft Auto IV - i like the game but its my least favorite of my collection, i found it just a GTA was good but nothing special ,the history wasn't that well written so the humor,the weapon and radio selection wasn't that good until the 2 expancions , it was a just good GTA for me

PD: Is there some forum of hidden gems/unrated games on the page?

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unrandomsam

Dislike : Collectathon Platformer. (Doesn't matter whether it is 2D or 3D) collecting pointless stuff that serves no purpose other than requiring playing it at snails pace and locking away content (Which you never know in advance whether is going to be any good or not). It also kills any chance I will play it more than once and what I will remember about the game is the messing around. Instead of that an easy / normal / hard system would be much preferred.

Best - Rayman 2 - Dreamcast (It is the only one I definitely think counts that I like - Mario 64 is not totally pointless with the things to do - Other times it is optional etc).

Like : 2D Run n Gun - Metal Slug / Bionic Commando : Rearmed / Contra : Hard Corps - sadly with the exception of Commando : Steel Disaster any of the unknown ones I have tried from indie devs I ended up not liking due to either being boring or broken (Or a combination of the two). One hit deaths and losing all powerups on death I think is a good mechanic same with limited (Or zero) continues. I do want to be able to do a level at a time though.

Worst - Deadly 30 (Indie flash game that is completely broken doesn't support controllers and is no fun at all).

Edited on by unrandomsam

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6ch6ris6

dislike: fighting games because i just dont have the reflexes and suck hard. i also find the gameplay to be super dull. just not my cup of tea i guess.
favourite: soul calibur 2 because... i dont really know i just love the brutality in the announcer's and character's voices. and i dont suck a smuch as in other fighting games.

i cant come up with a game of a genre i like but hated the game. i usually like the games i buy^^ or at least i never really hate them.

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rayword45

Like: Rhythm Games
Game I Hate: Just Dance - Look, I can see the appeal, and I can enjoy it in the context of a party to have a laugh, but besides that, the game is awful. The music selection drains my ears of their fluids, the interface is one of the worst I've ever seen and as for the gameplay, I don't know what the detectors are but both the motion detection and the timing windows are so f**ked as to make me want to cry, as a person who puts up with both gigantic timing windows (Guitar Hero III for one) and unnecessarily tight ones, the timing windows in Just Dance make no effing sense.

Dislike: Sports games
Like: Wii Sports - Is this the most casual sports game of all time? Whatever it is, it was a load of fun when I first got my Wii in 2007, and it's still a good time killer on occasion.

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RR529

Least Favorite Genré: "Endless Runner" - Not to say they are bad games, it's just that I have to have an overall goal to work for, and without that, I tend to lose interest quickly.

Favorite Game in Above Genré: Downstair Sprinter (Android) - It's free in the true sense of the word (no IAP's), it has a nice difficulty curve, and a minimalist art style that means you have nothing to get in your way other than your own skill. I actually revisit this one from time to time.

Favorite Genré: "JRPG" - Preferrably in 3rd person, with a cast of interesting characters, and an interesting world to experience (As for action or turn-based, random encounters or not, it really doesn't matter to me, as long as it has the things I said above).

Least Favorite Game in Above Genré: Nostalgia - Too be fair, this isn't a bad game (I'm only considering games I've completed, and there are worse games that I'm not counting, simply for the fact I didn't complete them), it's just that the characters really felt throwaway. The world was actually interesting (being set in "our world", with locations like London & New York City), and the airship battles were unique, but for some reason the game just felt "eh" to me, with the characters being the biggest contributors to that feeling. From designs, to personality, to names (Pid?), they just never stuck out.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

kkslider5552000

Favorite Genre: Platformer
Least favorite platformer: I have played Sonic 06 before so let's say that one!
Least favorite genre: 3rd person cover shooter
Favorite 3rd person cover shooter: Mass Effect 2. And this is arguable since people consider it more of an RPG, and that's the part that makes the game amazing but it is one of the only 3rd person cover shooters I like even regardless of the other parts of the game.

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Nicolai

Dislike: Competitive Fighting Games - They're only worth playing if you plan on getting really really good at it. They tend to lack effective ways to ease the player into it without boring them.
Favorite: Super Smash Bros. - I've already spent enough time playing it at parties to get reasonably good at it
.
Dislike: Turn-based RPG's - customizing skill levels is boring, numbers tend to be arbitrary, and turn-based action is never as thrilling as the music suggests it should be. It also tends to involve tedious grinding for materials or XP. It can be addicting, but rarely do I stop and find that I'm actually enjoying it.
Favorite: Pokémon - Purely because of nostalgia.
Second Favorite: Child of Light - It made "turn-based" a little more exciting by giving the player the ability of influencing who's turn is next in real time. The art was beautiful, too. It could still be tedious, though.
.
Like: Platformers - Easy/cheap to make, but always exciting.
Least Favorite: Sonic (Don't hit me) - It's fun after you memorize the level and try to speed-run it, but is always frustrating playing new levels. There are plenty of other games that have great speed-running mechanics and levels, while also being fun to play at a steady pace.

Edited on by Nicolai

Got married.
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CanisWolfred

Nicolai wrote:

Dislike: Competitive Fighting Games - They're only worth playing if you plan on getting really really good at it.

Not true. I never try to "get good" at a fighting game. They're fun if you're willing to learn how to play and see what you can do. Just like any skill-based game, at least from my experience. It's fun to see yourself get better and improve.

And again, most Sonic games don't require you to memorize the levels any more than every other platformer ever. If anything, they're much more forgiving. You miss a jump? Unless you really suck, you're probably gonna land on a lower path that might take longer but has less jumps. Miss a jump on that path, though, you're more in danger, because it usually has more traps and enemies to avoid, but you'll have plenty of chances to get on higher paths after that. It's one of the rare platformers where missing a platform doesn't always equal immediate death. Couple that with plenty of hidden areas and rings to find, plus a full 10 minutes to complete any stage (which was a lot more time than other games would usually give you), and I just don't see how people can say "you have to go fast in order to enjoy the game!" I always take as much time as possible to complete new stages, and only speed through it once I've completed that stage a couple times. And I still usually enjoy every through.

Edited on by CanisWolfred

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CanisWolfred

Genres I Dislike:

Horror: Resident Evil 1-4 - I'm rather surprised how fun these games are despite the constant dread they give me. Except RE4. That one's just plain fun. Honorable Mention goes to Clock Tower, for scaring the pants off me without resorting to disgusting, overly-used Zombies.

Western RPG - Mass Effect 1-3 - Because they're one of the few games in the genre I've encoutered that actually know what good pacing is. That, and they play like action games, instead cheap MMOs and/or half-@$$ed attempts at combining turn-based and action combat while completely missing the point of both genres. Honorable mentions go to: Planescape: Torment, Dragon Age: Inquisition, Skyrim, and Fallout 3, for similar reasons (except the combat in terms of Planescape. It sucked there, but it still had wonderful pacing).

Genres I Enjoy:

JRPG: Valkyrie Profile - While Star Ocean: Till the End of Time is still my least favorite RPG of all time, VP is actually the game I consider to be my "anti-RPG". It's like they took every thing I didn't like in RPGs and superglued it into one game. Pretentious story, overly melodramatic story? Check. Lousy voice acting? Double check. Mashy, yet still somehow unwieldy combat? Check. Tons of missable content. Check. A time limit? Check. A poorly explained, yet totally necessary game mechanic(s)? Check (and it's the time limit). Lots of required grinding, but not really much that makes you want to grind? Check (How am I supposed to grind when I'm on a time limit?!). Lots of "choices" with very few right answers? Check. A completely broken side mechanic that doesn't belong in the game? Check (If you're gonna shoehorn in a platformer into my RPG, do it right or go home!). Story's told out of order with lots of drip-fed information in order to make the writer feel like he's being clever when he's really just making things more confusing than it needs to be? Check, check, and check (but you'll have to figure out which check goes where on your own). At least the music was okay...

Fighting games: Mortal Kombat - Bet you thought I'd say Smash Bros. did ya? Hehe...that's not a fighting game. Anyways, Mortal Kombat is and I just can never get into its mechanics. Some of the later ones are clearly better games in terms of flow (the early ones are clunky as hell), but still it just doesn't...click, the way virtually every other fighting game usually does. I guess western fighters just aren't my style...well, except Skullgirls. Now that's how you get it right.

Edited on by CanisWolfred

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LaserdiscGal

Dislike: Racing Games
Exception: Mario Kart 8

Like: RPGs
Exeption: (don't hate me) Earthbound

LaserdiscGal

3DS Friend Code: 0688-5519-2711 | My Nintendo: pokefraker | Nintendo Network ID: pokefraker

Nicolai

@CanisWolfred

It's just my experience, I guess. The nature of competitive games in general is to pit you one-on-one against another, and fighting games are usually made for human beings to be playing each other. Therefore, most people who try to play get really good at it and don't want to lose, and those who aren't good at it avoid playing it because they don't want to lose. Also, with competitive games, you want to get good enough so that the controls are being recalled instantly, which takes a lot of practice. Nobody likes hitting the wrong button and losing because of it.

As for sonic, any sonic game I've played (one on one of the original Sega systems, one on PS2, and Sonic Lost Worlds), the game itself is geared toward you going fast. Sonic keeps accelerating the longer he doesn't bump into anything, and constantly running into things takes you through an awkward acceleration process. Each time I play it, I keep wishing that I was already good enough to keep avoiding things and go.

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CanisWolfred

Nicolai wrote:

@CanisWolfred

It's just my experience, I guess. The nature of competitive games in general is to pit you one-on-one against another, and fighting games are usually made for human beings to be playing each other. Therefore, most people who try to play get really good at it and don't want to lose, and those who aren't good at it avoid playing it because they don't want to lose. Also, with competitive games, you want to get good enough so that the controls are being recalled instantly, which takes a lot of practice. Nobody likes hitting the wrong button and losing because of it.

...So what you're saying is...you're a sore loser. :/ And recalling the controls instantly takes some practice for sure, but that's...where a lot of the fun is? At least for me. Seriously, maybe it's because I took...actual good advice to heart and stopped caring about whether I win or lose, but I find it incredibly fun to see how well I'm actually playing the game. If you're in-it-to-win-it in any competitive game, you're gonna get beaten down hard. But if you actually want to enjoy it, that's where you got accept that you might very well lose, but it's fine so long as you tried your best and learn how you can do better next time. If you don't practice, fine. I never "practice", I play. And every time I play, I get a little better each time, and I learn a little more each time - about the game and about myself.

...this is starting to sound like a weird sports movie monologue. Anyways, I'm just saying, it can be fun the same way platformers can be fun. In fact, I find it amazing that you can enjoy a platformer, but don't want to put the same kind of reflexes and memoration skills to a game like a fighting game. It's similar skills, just used differently. You might say, "well I'm good at platformers!" But that's because you've probably played them more. Pro-tip: Most fighting games use similar button combinations, so once you've learned one, learning every other fighting game is a snap. Seriously, I've yet to master any fighting game, yet it's gotten to the point where I can pick up a brand new game and once I've found the right character and glanced at the movelist, I can play it with ease, the same way certain people do with platformers.

Yet for me, I'm not good at platformers. I don't play them much and they're very difficult for me. But when I find one I like, I keep at it, and bit by bit I get better. Sure, similar skills are involved, and I used to be better at platformers when I got into them at the same time as I started playing fighting games. My only excuse is that I don't always feel like putting in the effort.

Also, how far have yo gotten in any of those Sonic Games? For one thing...Lost Worlds has a Run button. There is no acceleration phase. The Genesis Sonics all become very platformer-focused by world 3, often to the point where you don't even have an opportunity to go fast unless you're really good. The speed is a reward for playing well, but much like candy, you don't need it and too much of it is never a good thing, anyways. The PS2 one probably means you...played one of the bad ones that was poorly designed in general.

Edited on by CanisWolfred

I am the Wolf...Red
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CanisWolfred

I was gonna say Stealth games, but then I remembered there are actually a good number of Stealth games I enjoy. I just the idea of stealth, but I guess it's really not that bad.

I am the Wolf...Red
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Nicolai

@CanisWolfred

No... I'm not a sore loser. I lose in platformers all the time. I haven't even beaten Mega Man or Super Mario Bros., yet, but I keep coming back for more. That's not the point. In any competitive fighting game I've played, it matters more. You're playing against human beings, the stakes are higher, and they're constantly learning how to take advantage of you. When someone does take advantage of you, you feel like you no longer have control of your character, which is never fun in a video game. A side note, how come I haven't seen a tutorial in a fighting game, even in SSB? You'd fhink they'd have a crash course showing you how and when to block and grab, one that actually lets you try it out after each demonstration.

Play is still practice, except that you're having fun doing so.

As for sonic, maybe I'll have to go back and play them again, because it has been a while. I played Sonic Lost World when it came out, the PS2 game around the same time, and the original when I was a kid.

Got married.
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CaviarMeths

Dislike: FPS
Best: Halo 2. Or rather, the trilogy under Bungie I suppose. I'll get around to Reach and ODST eventually too. No interest in 343 Halo. I don't know what it is, because FPS usually bore me to tears, but Halo managed to be just the right balance of mechanics, storytelling, and characters. Local multiplayer on OG Xbox was a blast.
Honorable Mention: Deus Ex: Human Revolution, because it's a cool cyberpunk game with good mechanics and great character progression.

Like: JRPG
Worst: Compile Heart's entire library. A blight on JRPGs. At least they're niche and usually fly under the radar in the west though. They're not doing any industry-wide damage to the image of JRPGs in the west like a certain major franchise is.

Edited on by CaviarMeths

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CanisWolfred

Nicolai wrote:

@CanisWolfred

No... I'm not a sore loser. I lose in platformers all the time. I haven't even beaten Mega Man or Super Mario Bros., yet, but I keep coming back for more. That's not the point. In any competitive fighting game I've played, it matters more. You're playing against human beings, the stakes are higher, and they're constantly learning how to take advantage of you. When someone does take advantage of you, you feel like you no longer have control of your character, which is never fun in a video game. A side note, how come I haven't seen a tutorial in a fighting game, even in SSB? You'd fhink they'd have a crash course showing you how and when to block and grab, one that actually lets you try it out after each demonstration.

The stakes aren't higher. I get what you're saying about the humans involved, but...you don't have to play actual people. Just play singleplayer. I haven't played against anyone except my bro in years, and even that's rare. And even then, what's the difference? It's still a game. If they can do it, you can do it. Just learn from it if you lose.

Also...every fighting game since 2011 has had a tutorial, and most fighting games since 2005 have had "challenge modes" that are actually advanced, glorified tutorials. Smash is the exception, not the rule...

Edited on by CanisWolfred

I am the Wolf...Red
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Nicolai

CanisWolfred wrote:

Nicolai wrote:

@CanisWolfred

No... I'm not a sore loser. I lose in platformers all the time. I haven't even beaten Mega Man or Super Mario Bros., yet, but I keep coming back for more. That's not the point. In any competitive fighting game I've played, it matters more. You're playing against human beings, the stakes are higher, and they're constantly learning how to take advantage of you. When someone does take advantage of you, you feel like you no longer have control of your character, which is never fun in a video game. A side note, how come I haven't seen a tutorial in a fighting game, even in SSB? You'd fhink they'd have a crash course showing you how and when to block and grab, one that actually lets you try it out after each demonstration.

The stakes aren't higher. I get what you're saying about the humans involved, but...you don't have to play actual people. Just play singleplayer. I haven't played against anyone except my bro in years, and even that's rare. And even then, what's the difference? It's still a game. If they can do it, you can do it. Just learn from it if you lose.

Also...every fighting game since 2011 has had a tutorial, and most fighting games since 2005 have had "challenge modes" that are actually advanced, glorified tutorials. Smash is the exception, not the rule...

Maybe I should be more specific, then. When I think of competitive fighting games, the one-on-one is centric. SSB, for example, I've never played nor seen played single player. My brother and I have played Mortal Kombat, but if there was a single player mode, neither of us have touched it. I've seen Injustice played, but never saw any single-player mode being played. I'm sure people play single-player modes on these games, but from my perspective, the single-player would only consist of AI somewhat mimicking what a human being would do anyway, so we only bothered with multiplayer. So, perhaps I have the wrong perspective of fighting games, and that I'm missing out on another half of this genre. If that's the case, then it's not fair for me to judge the game as a whole. From the multiplayer side, however, it usually isn't as much fun from the novice's perspective.

Most of my casual player friends will suggest anything other than SSB. I assume it's because, on the multiplayer side, fighting games aren't really kind to novices, and you have to be expected to invest.

It's not just the failing that turns people away. It's that feeling of helplessness when you're getting the crap kicked out of you.

Got married.
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RancidVomit86

Dislike: JRPG
I always think they are slow paced and kinda boring. I find myself having a lot more fun in WRPG.
Like: Legend of Legaia
Was first JRPG I could bring myself to complete. I still enjoyed it last time I played it a couple years ago.

Like: Horror
I really enjoy the tense atmosphere and the story.
Dislike: Dead Space
I just couldn't get into it. Not sure why. There was something about it that didn't click with me.

Edited on by RancidVomit86

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CanisWolfred

Nicolai wrote:

CanisWolfred wrote:

Nicolai wrote:

@CanisWolfred

No... I'm not a sore loser. I lose in platformers all the time. I haven't even beaten Mega Man or Super Mario Bros., yet, but I keep coming back for more. That's not the point. In any competitive fighting game I've played, it matters more. You're playing against human beings, the stakes are higher, and they're constantly learning how to take advantage of you. When someone does take advantage of you, you feel like you no longer have control of your character, which is never fun in a video game. A side note, how come I haven't seen a tutorial in a fighting game, even in SSB? You'd fhink they'd have a crash course showing you how and when to block and grab, one that actually lets you try it out after each demonstration.

The stakes aren't higher. I get what you're saying about the humans involved, but...you don't have to play actual people. Just play singleplayer. I haven't played against anyone except my bro in years, and even that's rare. And even then, what's the difference? It's still a game. If they can do it, you can do it. Just learn from it if you lose.

Also...every fighting game since 2011 has had a tutorial, and most fighting games since 2005 have had "challenge modes" that are actually advanced, glorified tutorials. Smash is the exception, not the rule...

Maybe I should be more specific, then. When I think of competitive fighting games, the one-on-one is centric. SSB, for example, I've never played nor seen played single player. My brother and I have played Mortal Kombat, but if there was a single player mode, neither of us have touched it. I've seen Injustice played, but never saw any single-player mode being played. I'm sure people play single-player modes on these games, but from my perspective, the single-player would only consist of AI somewhat mimicking what a human being would do anyway, so we only bothered with multiplayer. So, perhaps I have the wrong perspective of fighting games, and that I'm missing out on another half of this genre. If that's the case, then it's not fair for me to judge the game as a whole. From the multiplayer side, however, it usually isn't as much fun from the novice's perspective.

Most of my casual player friends will suggest anything other than SSB. I assume it's because, on the multiplayer side, fighting games aren't really kind to novices, and you have to be expected to invest.

It's not just the failing that turns people away. It's that feeling of helplessness when you're getting the crap kicked out of you.

Oh, I won't deny that fighting games are very multiplayer-focused, but they do often have a lot of singleplayer modes designed to give you things to do when you're playing alone and/or help you learn the game. Again, most fighting games these days have tutorials. For example, Skullgirls, instead of just covering the basics, even has an advanced tutorial for more complicated moves and combos. I don't remember if the demo has the tutorial, but if you have a PS3, you might want to give it a quick look just to see what it looks like...though be warned that Skullgirls is near the upper echalons of competitive 2D Fighting play. The arcade mode will pull no punches.

Most Arc System Works games also include an extensive story mode with branching paths and a complex, interweving narrative. You might want to check out Persona 4 Arena Ultimax, since that includes an extensive tutorial and a ton of story content. It's also a fairly easy-to-learn game in general.

Every fighting game includes an arcade mode, where you go up against increasingly harder enemies until you finally reach a boss. The boss is rarely worth fighting, however. Only exceptions to that are Super Street Fighter 2 Turbo and Mark of the Wolves, where the bosses are just regular characters with really good AI instead cheap broken monsters...but all in all, I find arcade mode the most fun, since it's an accurate measure of your skill with a given character. If I'm able to get to the boss with a given character on arcade difficulty, I consider that character to be "learned". I usually give up after a couple tries against the bosses, though, and I feel no shame about that...

Almost every fighting game has a training mode. Sometimes they're barebones, other times they're actually quite extensive

Survival mode/miscillaneous modes/Character progression modes - Street Fighter Alpha 3 MAX, Darkstalkers Chronicles

I promise I'll finish this post later, but I have to go now...

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