As Sonic Mania gets an official release from SEGA after the remasters of Sonic 1, 2, and CD all done by Christian Whitehead (which started off from a fan engine running Sonic CD on an iPhone)and Am2r (A fan remake of Metroid 2) timing perfectly to Metroid's 30th anniversary which may/may not get taken down by Nintendo since it's unofficial. (Never mind it's dead.)Oh yeah and there was Street Fighter v megaman blessed by Capcom (which a fan shown off to Capcom's VP).
As Fan projects getting an OK from the officals like Street fighter v megaman and Sonic Mania with Am2r being the exception as this time of writing.
On most cases I would love that they get recognized as official instead of being taken down, like in the case of AM2R which is quite a faithful remake of Metroid 2 and yet it adds to the experience. I can understand why some games can't be considered official, like a fan made game that affects the story of future plots in a way the actual creators of the games don't want to, but in the case of faithful remakes I think they should give them that recognition. I'd love to play this game on my 3DS and the guy deserves to make a profit, which could happen if Nintendo decides to hire him or put other people to adapt it to the 3DS and the Wii U.
This seems like such an insult to the fans and community of Nintendo lovers who want to express their passion.
People take this more personally than they should. It's not like Nintendo are the only company to send a C&D for a fan game. Anyone remember Chrono Trigger: Crimson Echoes? Square Enix shut that down pretty quick.
I'm surprised it hasn't been mentioned but a big difference between Nintendo and SEGA is that Nintendo still makes consoles while SEGA is just a 3rd party for various consoles.
Fan remakes benefit SEGA meanwhile fan remakes harm Nintendo.
@Tops Forums and main site have different rules (don't ask me why!); ROMs and emulators also fall under ''unacceptable content'' in the forums, even though they are often discussed on the front page.
@shaneoh Well, I meant current gen hardware, I should've specified that though. But yes, discussions about retro and old gen console emulators are allowed; current gen isn't.
I read an interesting alternate theory about AM2R being DMCA'd. Basically, because U.S. copyright laws suck, they had to take the game down, but they waited for it to be released for a few days to take it down, so it would get distributed. They could have easily done what Square Enix did wth Crimson Echoes and DMCA it weeks before it was finished, but they didn't. They didn't do ANYTHING to the project during the 8 years of development; they let them finish the game and release it.
@Fiyaball Problem is that during the 8 years of development, the project didn't infringe any copyrights, as soon as it became publicly available, it did. People often put the blame on the copyright holder, but honestly, who didn't see this coming? Didn't the guys behind this game not know that a lot of fan-made games get taken down? The least you could do is asking the copyright holder whether it is OK or not to to distribute a game containing their IP. Then they would've gotten a ''no'' eight years ago.
I mean it sucks, but it really affects no one now. Nintendo "officially" took it down, but guess what? It's out there now. If you want a copy, you can easily find one. It will never be off the internet, so no one loses in this scenario. The game is still going to be enjoyed by everyone that wants to play it and Nintendo still gets to "protect" their IP, legally speaking.
-__-'
How was this a meaningless comment? All I did was make a face.
I was very tempted to answer your question, but I see you already answered it yourself in the very next sentence.
Anyways, I'm still miffed about that Streets of Rage thing being taken down. If they thought it would be a problem, they shouldn't have let it get that far. Too much work went into it for them to just stamp it out like that mere days after release.
@Octane - The problem is, they did contact Sega quite a while before releasing it. Admittedly, I don't know if they bothered to reply, so maybe they should've tried again and make extra sure they had the go-ahead, but it's not like they didn't think about the legal matters of what they were doing.
@CanisWolfred I don't know about the Streets of Rage remake, never heard of it before, but the same rules apply.
The biggest issue is that companies are almost obliged to take them down; even if the people aren't making any money off of it. The games mean that Nintendo games can be played for free and on non-Nintendo platforms. Not something you'd want as a console and game developer. It's a grey area; If they didn't take this down and essentially greenlit the project, that would open the doors for many more projects like this. One isn't hurting Nintendo in the long run, but if other people think they can do the same, then where's the line?
I think Nintendo needs to create some kind of program to officially endorse fan content. It would work something like this:
A fan comes to Nintendo with a pitch and a tech demo. Nintendo can then approve or reject the pitch, giving feedback to the idea and the license if it's approved. The fan developer then works on the game and provides updates to Nintendo. Once it's finished, Nintendo puts it on the eShop and gives them a certain cut of the profits (let's say 10%, IDK what would be reasonable here).
Something like this would be a win-win for Nintendo and the fans. Nintendo gets to retain control over their IPs and support some of their less profitable IPs with a cheap investment, while the fans get to have more of a say in the direction that the IPs go and make the kinds of games they want.
@Bolt_Strike Devs can already do such pitches. See Ittle Dew. Doesn't mean anything comes out of them.
Well that's Nintendo's problem then, there's nothing else the fans can do at that point. If they want to be that adamant about making games their way, that's the point where fans are going to start leaving Nintendo.
@Bolt_Strike Devs can already do such pitches. See Ittle Dew. Doesn't mean anything comes out of them.
Well that's Nintendo's problem then, there's nothing else the fans can do at that point. If they want to be that adamant about making games their way, that's the point where fans are going to start leaving Nintendo.
Or that's the point where other people make games that are similar to Nintendo's games, but not to the point where they're infringing on copyrights, and therefore could be released for public consumption. Problem solved, and provided the dev is committed and talented enough that word of the game goes around, everyone wins.
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Topic: Fan projects which become official by the officials. And as fan projects become officially taken down by the officials.
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