Showing 41 to 60 of 136
41. Posted: Tue 22nd Mar 2011 00:35 GMT
Oh, and did anyone else think Darkside Chronicles was as bad I did? I swore I was about to throw my controller at the screen next time I heard Steve crack another idiotic joke. D:
I like Darkside Chronicles, but they did gloss over the sexual tension in the story between Steve and Claire. It's also not obvious in DC that Steve is younger than Claire. That's important because his mommy issues are a part of why he's always trying to show off. Steve Burnside is one of the few characters in the RE universe that Capcom bothered to give any back story to. He had a life before Resident Evil and that's something that makes him interesting.
lol Steve was defintily annoying in CV....But wasn't his acting and voice improved in Darkside Chronicles?
He doesn't sound Canadian anymore. I miss his accent.
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42. Posted: Tue 22nd Mar 2011 00:44 GMT
Machu wrote:I would add to this thread, but it appears to be a vehicle for Waveboy to spam us with his opinions, most of which I disagree with.Oh well, I'll wait for the next RE thread before commenting.So what if you disagree with my opinions? I never realised this Thread was either about agreeing or disagreeing with me. We all have out personal tastes, why would disagreeing with me derail you from the thread?...Oh wait, because apperantly it's also a vehicle for me to spam like a maniac. I'm not spamming, I just get excited when anything Resident Evil is braught up. It's one of my favorite franchises, and it's something I could never get tired of talking about, since the horror genre regarding film is my favorite genre to begin with, let alone anything zombie related.But eh, if you're going to be rude and cry about it then whatever.So ta ta'Don't forget to refill your baby bottle on the way out.
I would add to this thread, but it appears to be a vehicle for Waveboy to spam us with his opinions, most of which I disagree with.Oh well, I'll wait for the next RE thread before commenting.
I would add to this thread, but it appears to be a vehicle for Waveboy to spam us with his opinions, most of which I disagree with.
Oh well, I'll wait for the next RE thread before commenting.
So what if you disagree with my opinions? I never realised this Thread was either about agreeing or disagreeing with me. We all have out personal tastes, why would disagreeing with me derail you from the thread?...Oh wait, because apperantly it's also a vehicle for me to spam like a maniac. I'm not spamming, I just get excited when anything Resident Evil is braught up. It's one of my favorite franchises, and it's something I could never get tired of talking about, since the horror genre regarding film is my favorite genre to begin with, let alone anything zombie related.
But eh, if you're going to be rude and cry about it then whatever.
So ta ta'Don't forget to refill your baby bottle on the way out.
The irony of the bold text there is pretty obvious.
You shouldn't get worked up about such small things, Waveboy. .
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43. Posted: Tue 22nd Mar 2011 01:01 GMT
I wasn't worked up. sigh* I just layed it down in a mellow laid back fashion.Yep, that's definitly worth breaking a sweat over isn't it?lol
Edited on Tue 22nd March, 2011 @ 01:03 by WaveGhoul
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44. Posted: Tue 22nd Mar 2011 03:57 GMT
The Fox wrote:
Gamesake wrote:There was nothing brilliant about a Tyrant armed with a rocket launcher. Nemesis was just a quick cash in on Resident Evil 2. Nothing more. It even reused a load of the same rendered backgrounds from RE2.Yeah, I always felt the same way about part 3. It was still pretty good but It didn't really bring anything memorable to the table.
There was nothing brilliant about a Tyrant armed with a rocket launcher. Nemesis was just a quick cash in on Resident Evil 2. Nothing more. It even reused a load of the same rendered backgrounds from RE2.
Yeah, I always felt the same way about part 3. It was still pretty good but It didn't really bring anything memorable to the table.
Agreed. I actually just finished replaying RE2 again and have started up RE3 now, coincidentally enough.
For those that don't know, the game that became Code Veronica (which i'd rate high in the series) was originally developed to be the real third game (being a direct sequel to RE2), while Nemesis was originally intended to be a side story (as much of it takes place right before and after RE2) before they decided to make it RE3.
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45. Posted: Tue 22nd Mar 2011 23:25 GMT
Well that explains why in fact RE3 really does feel like a Side Story, where as CV is the one that actually felt like a full fledge new entry in the franchise. Besides RE3 took place before, in between and after the events of RE2, so technically i don't think it should of been called RE3.
RE3 should of been called Resident Evil: Nemesis while CV should of been called Resident Evil 3: Code Veronica. It just makes more sense. That's something that has always annoyed me.
Edited on Thu 24th March, 2011 @ 00:18 by WaveGhoul
46. Posted: Thu 24th Mar 2011 00:26 GMT
So what did you guys think of the two *RE: Oubreak games? I haven't played either of those, since again I kind of missed out on the PS2 last generation as I was strictly Gamecube. Once I get my PS2 Slim which will probably be in a couple of months or less, i was thinking about getting getting the two off eBay...What can I say, I'm sold on the Zombie Elephant. lol
And I find it funny how Capcom tried to make Steve look like Leonardo Dicaprio, while in Outbreak we get a cop named Kevin who looks like Tom Cruise.lol He beats Leon in my books!
47. Posted: Thu 24th Mar 2011 01:37 GMT
The Outbreak games were terrible in that they couldn't even do the online multiplayer (the big draw of the games) correctly. With no real way to communicate with other players trying to organize anything was nearly impossible.
You can solo them, but its clear the games weren't meant for you to tackle them alone.
48. Posted: Thu 24th Mar 2011 01:50 GMT
Online for me isn't an option, solo it tis' with Kevin. And I shouldn't be suprised considering the reviews have ranged from mediocre to decent. But I guess I just find the locations and enemies interesting, aside from a few of the characters. Since it DOES take place in Racoon city and expands on what RE3 did...I love the idea of going into motels, subway stations and the zoo for ex. But why exactly does the game suck perse aside from not being a real solo experience.
Edited on Thu 24th March, 2011 @ 01:52 by WaveGhoul
49. Posted: Thu 24th Mar 2011 02:04 GMT
If you love (and I mean really love) the RE world you'll probably enjoy them a bit more. I was just a bit let down by the online component being ruined, so my opinion may be tainted. Despite the broken online, massive load times, wonky bot AI, underwhelming locales and unpolished feel, there are some positives (such as the multiple characters each playing a little differently).
Edited on Thu 24th March, 2011 @ 02:07 by The_Fox
50. Posted: Thu 24th Mar 2011 02:16 GMT
if any of you have a ps3 they are doing a resident evil revival collection containing both code veronica and resident evil 4
51. Posted: Thu 24th Mar 2011 02:25 GMT
Ya I've heard about this, they're also going HD, but that seems to be about it. I mean that's great for people who have yet to experience both titles, but I just can't see myself playing either title again...I've beaten RE4 twice on the GCN and once on the Wii and that's enough for me. But for many, the HD visuals may be enough to leach them in.
But yep, I'd seriously love it if they'd redo the graphics in Code Veronica....I think at the core it's a decent game, but it failed to suck me in and impress me because of those bland 3D backgrounds, or at least that was the main thing. Steve's hilarious voice acting didn't help either. I'll never forget that cut scene where Claire was in that room, while Alexia was pointing a gun at her....Then, all of the sudden the door flings open and Steve walks in with his arms flailing like an idiot and says in that hilarious tone of voice "What's going on?" lol
Edited on Thu 24th March, 2011 @ 02:30 by WaveGhoul
52. Posted: Thu 24th Mar 2011 02:27 GMT
Well you know what, I can get it for $10 including shipping off eBay, so I guess I'll give it a shot.
53. Posted: Thu 24th Mar 2011 02:29 GMT
Yep, and it's also coming for the 360 for those interested.
54. Posted: Thu 24th Mar 2011 02:33 GMT
BlackFira wrote:if any of you have a ps3 they are doing a resident evil revival collection containing both code veronica and resident evil 4Yep, and it's also coming for the 360 for those interested.
I dont know it will be hard to beat RE4 on the Wii due to the controls of the Wii version.
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55. Posted: Thu 24th Mar 2011 03:00 GMT
i had the cube version but sold it, got the wii version because it included the ps2 extras and more i think but i dont remeber, also i had code veronica cheap from the ps2 version but never got around to fully playing it lol
so when the revival comes they'll get my full attention for sure, i wonder if they are going to do move support for the re4 game on the ps3 version either way i'll likely stick to the controller one anyways
56. Posted: Thu 24th Mar 2011 03:54 GMT
BlackFira wrote:if any of you have a ps3 they are doing a resident evil revival collection containing both code veronica and resident evil 4Yep, and it's also coming for the 360 for those interested.I dont know it will be hard to beat RE4 on the Wii due to the controls of the Wii version.
Even though the Wii pointer controls are far superior for RE4, they make the game so much easier. Try playing it on Proffesional, 'that' will truly test your skills. Anyways, I had a much better time with the GCN version, but that's because it came out years before, it was amazing for it's time, fresh and more challengiing and Wii pointer controls never exsisted, so.
Plus what i hated about tthe Wii version was the circular reticule....The infered aimer was more satisfying to use and there wasn't a big green circle wandering around the screen which stuck out like a sore thumb. Why capcom didn't include the option to have the infered aimer for the Wii pointer controls boggles my mind, as it's also visually nicer....And it's awesome getting that thin infered line and spot lined up on an enemies head and popping them one! I never got that sensation with the green reticule. The dead zone was clearly bigger on it compared to the tiny red dot with infered aimer, so you couldn't exactly get that pixel perfect shot based on where you wanted to shoot, or it was a smidge harder to pull off.
But the wii version also allows you to use the GCN or classic controller so you 'can' use the infered aimer.And the infered(if i say that one more time. Smack*) aimer is back in RE: Revelations....But I wonder if you can aim with the stylus.
Edited on Thu 24th March, 2011 @ 03:56 by WaveGhoul
57. Posted: Thu 24th Mar 2011 22:37 GMT
I couldn't really stand the atmosphere of RE4 for long. I never saw that damn traps and couldn't really shift well from carefully walking around to quickly locating and defeating the enemies. I've gotten to the point where you're surrounded in the house and have to shoot through the windows. While i especially liked the bosses until that point i couldn't make it any further at that time so i quit playing the game.
I like a lot of things about RE4 but I feel it could be better. For one, I hate ATE (Active Time Events). And second, the entire game shifted away from survival horror into a clumsy third-person shooter. I mean, you're now fighting guys with rocket launchers, crossbows, catapults, and Gatling guns but Leon can't move when he shoots (just like in old resident evil). Capcom should bring back the zombies or let me move around like in any third-person shooter. I'm not a big fan of the camera either--it's a little TOO over the shoulder. I found it hard to see anything past the back of Leon's head. Finally, I like buying new guns from the merchant but leveling them up is an RPG element I could have done without--just like the radio transmissions, it felt out of place in a Resident Evil game.
58. Posted: Fri 25th Mar 2011 00:12 GMT
Once you hit the Castle and Island especially that's when things begin to feel like a BIG departure from the typical RE norm. I loathed the island, especially the music in the beginning. It sounded like something out of a James Bond film. But at least those Regenerators spiced things up and actual felt more in tune to the RE universe.
But i disagree, I didn't find the controls clumsy at all. In fact that I think they're easily thee' greatest 3rd person controls ever created...Dead space in comparison feels clumsy, less untuitive, sloppy and loose, and 'too free'. Where as RE4's are tighter, more refined and they don't make you feel like an overpowered bad who can run and gun, strafe ect ect. If that were the case, it just wouldn't be RE. What makes RE are the controls, it's just in RE4 you get an over the shoulder camera, new aiming mechanic, melee attacks and the ability to jump out of windowns ect ect.
Anyways,RE's controls have always made you feel vulnerable and I personally think they're perfect and the way it should be.Capcom knows this and that's why they've still kept the tank controls and I'm glad they did.
As for the merchant, I was never a fan...He completely felt out of place and it actually took you out of the experience in ways. I think RE4 shines the most in the beginning with the village, but once you end up meeting Ashley i felt like it the experience was never quite as strong, and that Island....ugh! I couldn't stand that part of the game aside from taking down the generators. The castle had it's moments though.
Oh and what do you think of the first person aiming controls in Mercanaries and Revelations? By the looks of it....Maybe it is for the better, but at the same time I'm kind of scratching my head. They also added int he ability to make you walk left and right(i think) while shooting, yet you can't aim at the same apperantly.
Edited on Fri 25th March, 2011 @ 01:22 by theblackdragon
59. Posted: Sat 26th Mar 2011 04:38 GMT
You know, the music in RE: Darkside Chronicles in this clip is pretty darn great....This is easily the most impressive and effective synth track I've heard from an RE game. It's incredibly simple, yet it creates this tense and dreadful atmosphere, as if something seriously messed up is going on. It also sounds pretty simular to some of the synth used in recent french horror films like High Tension and Inside. The only Zombie films with synth scores that have really stuck with me have been Day of the Dead(especially) and Lucio Fulci's Zombi 2....
When synth is done right, it can create an incredible and effective atmosphere, with a long lasting impression.It starts at 1:50
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Edited on Sat 26th March, 2011 @ 04:48 by WaveGhoul
60. Posted: Sun 27th Mar 2011 04:30 BST
The video isn't available in my country...
Playing RE4: Portable on and off on my iPod. They tore the original game to shreds and removed alot of the best parts, but hey, at least I get to play a variation of RE4 on the go... D:
It's an alright game. Not bad, not great. I'd definitely recommend it over Degeneration or Darkside Chronicles, though. :3
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