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Topic: Dreamcast and PS2.....not a VS thrend but id love to know which is actually more powerful.

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Sean007s

Now im not trying to start a flame war but if there is a fanboy comment or any hassle going on ill delete this thrend right off the bat.

Can someone tell me the specs of these consoles.
Lets just see which is more...y'know powerful.
I know the GC and Xbox1 is more powerful than PS2 so forget those.

I aways wondered what the dreamcast's power could do.
If your able to post Pics in your replies do so....post a Dreamcast pic of a game and under-neath that pic post a PS2 pic of game and compare the graphics

just for fun y'know

Edited on by Sean007s

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Sean007s

Strofan7 wrote:

Is the gamecube really more powerful than the PS2? That blows my mind!

However these threads are always going to turn into fan-boy arguing because each console has something a little better than the other which will make someone say it is more powerful...hopefully people that know more than I do will post some interesting info here!

Believe it or not the GC was actually more powerful. I looked the specs up and yeah...they were.
I love to know the technical specs behind the PS2 and Dreamcast in comparison.

Also im interested in Xbox1 and Wii in graphical terms aswell but thats another story lol

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LzWinky

I don't know the specs of the Dreamcast (nor understand specs in general), but I did hear that it was more powerful than the PS2.

Here's a quote from the Dreamcast's Wikipedia page:

The system's processor is a 200 MHz SH-4 with an on-die 128-bit vector graphics engine, 360 MIPS and 1.4 GFLOPS (single precision), using the vector graphics engine. The graphics hardware is a PowerVR2 CLX2 chipset, capable of 7.0 million polygons/second peak performance and trilinear filtering. Graphics hardware effects include gouraud shading, z-buffering, anti-aliasing, per-pixel translucency sorting and bump mapping. The system supports approximately 16.78 million colors (24-bit) color output and displays interlaced or progressive scan video at 640x480 video resolution.

For sound, the system features a Yamaha AICA Sound Processor with a 22.5 MHz 32-Bit ARM7 RISC CPU operating at 45 MHz,[22], 64 channel PCM/ADPCM sampler (4:1 compression), XG MIDI support and 128 step DSP.

The Dreamcast has 16 MB 64 Bit 100 MHz of main RAM, 8 MB 4x16-bit 100 MHz video RAM and 2 MB 16-bit 66 MHz sound RAM. [23] The hardware supports VQ Texture Compression at either asymptotically 2bpp or even 1bpp [24]

The system reads media using a 12x maximum speed (Constant Angular Velocity) Yamaha GD-ROM Drive. The Dreamcast can also read data from a Visual Memory Unit ("VMU") removable storage device and 4x memory cards that hold four times as much data. Input devices such as game controllers are connected to four USB-like "Maple Bus" ports.

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Bibberishly

Xbox>Gamecube>PS2>Dreamcast

Bibberishly

Sean007s

Yes,I do hear people saying Dreamcast is more powerful which is interesting.
Can anyone name out good looking games on dreamcast?

Most dreamcast games i see have ugly backgrounds on the games.
One good example is SA1 and SA2......they look good graphically but the backgrounds look i dunno....just so fake.

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Bibberishly

Dreamcast is MOST DEFINATELY not as powerful as the ps2

Bibberishly

Sean007s

Yes but i'd like to have some Specs.
lol
thats what i want some specs on the hardware

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Bibberishly

GameCube: 6 to 12 million polygons per second (conservative, but realistic estimate) PlayStation 2: 75 million polygons per second (realistically first-gen games are more like 3-5 million) Xbox: 150 million polygons per second (does not consider real gameplay environments) Dreamcast: Roughly 3 million polygons per second Nintendo 64: Around 150,000 polygons per second PlayStation: Around 360,000 polygons per second (lacks comparable effects) Main Clock Speed GameCube: 485MHz PlayStation 2: 300MHz Xbox: 733MHz Dreamcast: 200MHz Nintendo 64: 93.75MHz PlayStation: 33.86MHz Memory GameCube: 24MB of 1T-SRAM (main), 16MB of 81MHz DRAM (main), and 3MB of embedded 1T-SRAM in the graphics chip PlayStation 2: 32MB Direct Rambus RAM (main), 4MB of embedded DRAM on the graphics chip Xbox: 64MB of RAM (unified memory architecture) Dreamcast: 16MB (plus 8MB Video RAM, 2MB Sound RAM) Nintendo 64: 4MB (+parity) Rambus D-RAM (expandable to 8MB) PlayStation: 2MB (plus 1MB Video RAM, 512kb Sound RAM) Memory Bus Bandwidth GameCube: 2.6 GB/s (Gigabytes per second) PlayStation 2: 3.2 GB/s (Gigabytes per second) Xbox: 6.4GB/s (Gigabytes per second) Dreamcast: 800 MB/s (Megabytes per second) Nintendo 64: 500 MB/s (Megabytes per second) or about 0.5 GB/s PlayStation: 132 MB/s (Megabytes per second) Software Format GameCube: Proprietary GameCube (Optical) Disc, 1.5 GB capacity PlayStation 2: Proprietary DVD, 4.7 GB capacity Xbox: Proprietary DVD, 4.7 GB capacity Dreamcast: Propriety CD, 1 GB capacity Nintendo 64: Cartridge, 64MB capacity (so far) PlayStation: CD, 650 MB capacity

Bibberishly

StarBoy91

Considering the Dreamcast came prior to the PlayStation 2, I'd say the latter is more powerful. More power, more technology; makes sense.

To each their own

LzWinky

After reading some specs, the PS2 does seem to be more powerful than the Dreamcast.

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Sean007s

Bibberishly wrote:

GameCube: 6 to 12 million polygons per second (conservative, but realistic estimate) PlayStation 2: 75 million polygons per second (realistically first-gen games are more like 3-5 million) Xbox: 150 million polygons per second (does not consider real gameplay environments) Dreamcast: Roughly 3 million polygons per second Nintendo 64: Around 150,000 polygons per second PlayStation: Around 360,000 polygons per second (lacks comparable effects) Main Clock Speed GameCube: 485MHz PlayStation 2: 300MHz Xbox: 733MHz Dreamcast: 200MHz Nintendo 64: 93.75MHz PlayStation: 33.86MHz Memory GameCube: 24MB of 1T-SRAM (main), 16MB of 81MHz DRAM (main), and 3MB of embedded 1T-SRAM in the graphics chip PlayStation 2: 32MB Direct Rambus RAM (main), 4MB of embedded DRAM on the graphics chip Xbox: 64MB of RAM (unified memory architecture) Dreamcast: 16MB (plus 8MB Video RAM, 2MB Sound RAM) Nintendo 64: 4MB (+parity) Rambus D-RAM (expandable to 8MB) PlayStation: 2MB (plus 1MB Video RAM, 512kb Sound RAM) Memory Bus Bandwidth GameCube: 2.6 GB/s (Gigabytes per second) PlayStation 2: 3.2 GB/s (Gigabytes per second) Xbox: 6.4GB/s (Gigabytes per second) Dreamcast: 800 MB/s (Megabytes per second) Nintendo 64: 500 MB/s (Megabytes per second) or about 0.5 GB/s PlayStation: 132 MB/s (Megabytes per second) Software Format GameCube: Proprietary GameCube (Optical) Disc, 1.5 GB capacity PlayStation 2: Proprietary DVD, 4.7 GB capacity Xbox: Proprietary DVD, 4.7 GB capacity Dreamcast: Propriety CD, 1 GB capacity Nintendo 64: Cartridge, 64MB capacity (so far) PlayStation: CD, 650 MB capacity

Ahh yes thank you for even throwing in the Other console specs aswell
Cheers man
ALso yes i agree...but thats why im so interested. i hear Dreamcast is more powerful even tho ps2 had time to have better graphics y'see

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Bibberishly

Of course PS2 is more powerful, almost all companies don't even release their games on DC because it pales in comparison to the PS2

Edited on by theblackdragon

Bibberishly

Sean007s

Bibberishly wrote:

Of course PS2 is more powerful, almost all companies don't even release their games on DC because it pales in comparison to the PS2

Well fair enough. i have used google but im not exactly a tech expert so i wanted to know from someone on this site what is more powerful.
Anyway cheers for the info and people,feel free to post some screen-shots of good looking dreamcast games

Edited on by theblackdragon

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LzWinky

@Bibberishly: This is a thread about game systems on a forum about gaming (well mostly Nintendo but not always). How is it dumb?

Edited on by LzWinky

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MetalMario

PS2 has games still being made for it, too.

MetalMario

Nintendo Network ID: MetalMario64

Sean007s

I love the dreamcast. i never had one but they look very cool.
Its mysterious in that kind of way.
Actually i hear they still make Dreamcast games in some countries.

Edited on by theblackdragon

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LzWinky

MetalMario wrote:

PS2 has games still being made for it, too.

That's actually kinda sad seeing as how that generation is over and the newer system did not completely take it's place.

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MetalMario

lz2009 wrote:

MetalMario wrote:

PS2 has games still being made for it, too.

That's actually kinda sad seeing as how that generation is over and the newer system did not completely take it's place.

Yeah, it is. It's getting games that are also being made on Wii, so it's taking some of the sales from Wii away.

MetalMario

Nintendo Network ID: MetalMario64

Sean007s

lz2009 wrote:

MetalMario wrote:

PS2 has games still being made for it, too.

That's actually kinda sad seeing as how that generation is over and the newer system did not completely take it's place.

They mostly tend to be movie licenced games or some crappy education game for kids.
Basically shoval-ware.

They need to get a PS3.....i did and i love it.
OMG.....funny .....Sega leaked a letter saying Dreamcast and PS2 games coming to PSN.....>OH MY GOD!!!! lol

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