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Topic: Does a Series Lose "Something" When it Goes Multiplat?

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RR529

Do you feel like a series looses something special once it looses it's exclusive status?

For me, I felt that way going from Soulcalibur III (a PS2 exclusive) to Soulcalibur IV (multiplat). IV just didn't feel like as much was put into it, IMO (it's gallery was much smaller & consisted of only official artwork, while III's had loads of concept art as well. III's story mode felt much more engaging, and they even had that adventure mode which IV completely lacked. While IV improved the custom fighter feature, III was the entry that first introduced it, and IV lacked any notable new feature of it's own). I'll admit I can't compare III to II though, which was both multiplat & considered a memorable entry.

Then there's the well known story of what happened to Sonic, after Sega went 3rd party (although he's been building up in recent years).

So, do you have any stories of a series that seemed to loose something special once it became multiplat? Why do you think it happens (maybe because they can't build it to a certain console's full potential)?

Edited on by RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

IIaprghwrughapiw

RR529 wrote:

Do you feel like a series looses something special once it looses it's exclusive status?

For me, I felt that way going from Soulcalibur III (a PS2 exclusive) to Soulcalibur IV (multiplat). IV just didn't feel like as much was put into it, IMO (it's gallery was much smaller & consisted of only official artwork, while III's had loads of concept art as well. III's story mode felt much more engaging, and they even had that adventure mode which IV completely lacked. While IV improved the custom fighter feature, III was the entry that first introduced it, and IV lacked any notable new feature of it's own). I'll admit I can't compare III to II though, which was both multiplat & considered a memorable entry.

Then there's the well known story of what happened to Sonic, after Sega went 3rd party (although he's been building up in recent years).

So, do you have any stories of a series that seemed to loose something special once it became multiplat? Why do you think it happens (maybe because they can't build it to a certain console's full potential)?

Ironically Soul Caliber II was a multiplat. And isn't Soul Caliber II the most popular one? Partially because of Link I suppose.

Edited on by IIaprghwrughapiw

IIaprghwrughapiw

NinChocolate

It's a yes and no thing. A time and resources thing. And sometimes an inspiration thing where unique platform features are involved.

NinChocolate

Midnight3DS

I'd say the Resident Evil series has been pretty rocky, and lost it's edge after being Playstation exclusives. Oddly enough, the then Gamecube exclusive, RE:4, was an excellent addition, but even there it went in a slightly different direction.

3DS Friend Code: 5129-0855-7142 ID = Midnight

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AlexSays

I don't think so. Of course there are probably examples of this happening, but I don't think its a cause/effect thing. 'Correlation does not imply causation' is a seemingly fitting phrase for this. There are examples like Demon's Souls and Dark Souls which seemed to transition quite well to being a multiplatform title.

I think the largest shift comes when PC games are made into console games, like with Crysis. The first game was made entirely with the PC in mind. The following games were also developed for the consoles at the same time, and it showed. They were still decent games, but there was a noticeable change in direction with the series. There was no longer the sense of freedom or a sandbox environment, everything was a linear track.

AlexSays

Tasuki

I dont quite understand your example of the Soul series. I thought Soul Caliber was alot better when it was multiplatform. Soul Caliber II was in fact the reason I got a Gamecube when I did. I had a PS2 at the time and my Brother in law had an Xbox but I wanted the GC version of Soul Caliber II and not just because of Link. I think the game ran better on the GC than the other two systems and the graphics seemed alot better too.

However Soul Caliber III I was disappointed in. For me it just wasnt as good as the second one. If felt rushed and than of course I couldn't have all my Soul Caliber games on the same system (unless I wanted to get the PS2 version of two). I was quite please when they decide to make the next one (IV) multiplatform cause for one reason if it had been a PS exclusive like III I would not have been able to play it.

So for me I prefer games multiplatform but I know that each company is going to have their exclusives in order to compete with each other.

RetiredPush Square Moderator and all around retro gamer.

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RR529

It's been interesting to hear everyone's opinions on this

Also (as I mentioned in my initial post) I never have played SCII, so I can't compare it to III, so I'll just take your word on it being better (I didn't dislike IV, BTW. I just didn't like it as much).

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Jaz007

As long as it wasn't exclusive a to a console I don't own.

Jaz007

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