General Discussion Forum

Topic: Does a Game Have to Have Fun Gameplay?

Showing 61 to 65 of 65

AuthorMessage
Avatar

ELI-ASH

61. Posted:

Well its a matter of opinion really . The harder a game is the more fun I have when I play a game but im well aware thats not everyones elses cup of tea.

Animal Crossing NewLeaf Rulz!!
Town of Paradise Mayor:Eli_Ash
My youtube channel
current lets play "Torneco's mystery dungeon"
PSN:ELI-ASH

3DS Friend Code: 0903-3818-6753

AuthorMessage
Avatar

OptometristLime

62. Posted:

A lack luster game...
and
"Cult classic" movies.

I would say both can compel us to enjoy them if they resonate emotionally, triggering the imagination.
Perhaps a boring game through an interesting setting, might be elevated to something more tolerable than real life. So that even though the gameplay or pacing is convoluted, our personal connection evokes a pleasant feeling just the same.

CanisWolfred wrote:

Obviously you guys have been watching too much Anime. Maybe Link will photosythesis, too?.

You are what you eat from your head to your feet.

AuthorMessage
Avatar

Tsuchinoko

63. Posted:

This is a strange topic, but I thought about it for a while and I came up with what I think is a good example.

http://en.wikipedia.org/wiki/Rule_of_rose

Rule of Rose. The cinematics beautiful, the music was amazing (done by a string quartet if I remember correctly), the story was really unconventional, controversial (dealing with mental illness and inplications of underage lesbianism), and the art style was unique.

The storyline basically deals with a group of young girls who form their own hierarchical society

Just watch the opening to see what I mean.
http://www.youtube.com/watch?v=FNE5t7IDweI

Now, just based on that, the game could be compared to small indie films that have flaws but make them an experience that some people might find engrossing, I know I did. The main problem, and one that is a common complaint with the game with both consumers and critic, is that the actual gameplay is atrocious. Battles are tedious, most of the time playing is spent on fetch quests, and it can be hard just to get through certain sections. I'm not saying the entire experience between cutscenes is a waste; level designs were really creative in my opinion, and (part of the story that I won't go into since there are some spoilers) the constantly changing environments make for some variety. Other than a few boss battles, the monster design is rather boring too.

So, and this could be one of the many reasons Rule of Rose has pretty much faded away, is this a dealbreaker? I personally think no. Did this game HAVE to have fun gameplay for it to be worth playing? For me, it wasn't, as many elements of the game made me want to push through a lot of the filler and crap to get to the parts that made me glad I went though it all.

Would Rule of Rose have made a better book or manga, or possibly an art film? Probably. I do think that game creators SHOULD have a goal to make a game fun AND artistic with a good story, but in the case of this game, it not being fun didn't keep me from enjoying it. I just wish that more time had been spent on certain aspects of the game to make it an even better experience.

So, actually, to answer the original question, I say yes, a game must be fun, even in the smaller, artsy games. But in much the same way that a film like Melancholia or Synecdoche New York (two films I personally love that do have their flaws), games like this can be enjoyed on their merits, even if they could be considered niche games, not matter what their flaws. The lack of fun is a definite flaw, and should be avoided, but games that miss their mark on that shouldn't all be ignored.

3DS FC - 1547-6126-3842Playing:極限脱出 9時間9人9の扉ファイアーエムブレム覚醒 (Fire Emblem Kakusei), Monster Hunter 4, 二ノ国漆黒の魔道士(Ni No Kuni), 妖怪ウォッチ(Yokai Watch)

AuthorMessage
Avatar

CM30

64. Posted:

OptometristLime wrote:

A lack luster game...
and
"Cult classic" movies.

I would say both can compel us to enjoy them if they resonate emotionally, triggering the imagination.
Perhaps a boring game through an interesting setting, might be elevated to something more tolerable than real life. So that even though the gameplay or pacing is convoluted, our personal connection evokes a pleasant feeling just the same.

To be honest, a boring/bad game with a potentially interesting setting could be saved via the interactivity alone. I mean yeah, the main gameplay might suck, but being able to wander aimlessly around a fascinating but unfinished landscape can be quite fun in itself. See all the people messing around with such horrors as Big Rigs or what not.

Nintendo 3DS Community aka my website
Also, if you're a Wario series fan, check out Wario Forums today! Your only place for Wario series discussion!
My 3DS Friend Code: 4983-5165-4189

AuthorMessage
Avatar

cheetahman91

65. Posted:

No. I thought that Snatcher was a great game and the majority of its gameplay consisted of picking an option on a menu.

Nintendolife Chatroom
Backloggery
GameSpot
Youtube
Jesus is the only way.
It's OK for someone to have an opinion. This ain't the Soviet Union you know.

Nintendo Network ID: cheetahman91