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Topic: Do we need more combo-based platformers?

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TheMisterManGuy

One of the things that made Donkey Kong Jungle Beat an underrated work of genius was the concept of combo-based platforming. Where, it wasn't just about running and jumping, but doing it with style. I have to ask, was hasn't this mechanic been expanded upon yet? I really like to see this concept return in platformers. It can help parkour mechanics in games evolve past "press A and watch the game do all the flashy acrobatics for you!"

TheMisterManGuy

Chaoz

Not that you bring it up, I really wouldn't mind seeing a game trying to do what Donkey Kong Jungle Beat did. It could be really expended upon. I like that idea!

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CanisWolfred

As much as I love Jungle Beat, I don't think I'd want a lot of games like it because it could get repetitive after a while, since there'd really only be 'one right way to play'. Granted, I suppose a lot of platformers are all about finding a certain groove, but still, there's a reason most prefer Donkey Kong Country over Jungle Beat - Country's a much more flexible game.

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TheMisterManGuy

CanisWolfred wrote:

As much as I love Jungle Beat, I don't think I'd want a lot of games like it because it could get repetitive after a while, since there'd really only be 'one right way to play'. Granted, I suppose a lot of platformers are all about finding a certain groove, but still, there's a reason most prefer Donkey Kong Country over Jungle Beat - Country's a much more flexible game.

Jungle Beat had a great, concept. But I'd like to see it's mechanics get fleshed out in another platformer. With more crazy jumps, more intracate parkour, more attacks, basically take the combo concept, and just run with it.

TheMisterManGuy

CanisWolfred

TheMisterManGuy wrote:

CanisWolfred wrote:

As much as I love Jungle Beat, I don't think I'd want a lot of games like it because it could get repetitive after a while, since there'd really only be 'one right way to play'. Granted, I suppose a lot of platformers are all about finding a certain groove, but still, there's a reason most prefer Donkey Kong Country over Jungle Beat - Country's a much more flexible game.

Jungle Beat had a great, concept. But I'd like to see it's mechanics get fleshed out in another platformer. With more crazy jumps, more intracate parkour, more attacks, basically take the combo concept, and just run with it.

So what you want is Guacamelee.

Edited on by CanisWolfred

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun?

TheMisterManGuy

CanisWolfred wrote:

TheMisterManGuy wrote:

CanisWolfred wrote:

As much as I love Jungle Beat, I don't think I'd want a lot of games like it because it could get repetitive after a while, since there'd really only be 'one right way to play'. Granted, I suppose a lot of platformers are all about finding a certain groove, but still, there's a reason most prefer Donkey Kong Country over Jungle Beat - Country's a much more flexible game.

Jungle Beat had a great, concept. But I'd like to see it's mechanics get fleshed out in another platformer. With more crazy jumps, more intracate parkour, more attacks, basically take the combo concept, and just run with it.

So what you want is Guacamelee.

Not exactly. Something like Strider, or NES Ninja Gaiden. But with stylish, acrobatic parkour, and a combo system implementing both platforming and combat mechanics.

TheMisterManGuy

TheMisterManGuy

CanisWolfred wrote:

...why? How would that even work?

Basically, it would require the player to learn the level design and mechanics to keep the combo going. Each parkour move or attack would add to the combo represented by a numerical multiplier, the combo ends after 3-4 seconds. Unlike in Jungle Beat, it wouldn't be so much about keeping yourself airborne, but trying to reset the combo timer with each parkour move or attack. That's just how I think it could work.

TheMisterManGuy

LyIa

Sounds like I really need to try Jungle Beat, I love these kinds of things.

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