@BLPs since its going to be crash bandicoot based are you going to add more kinds of obstacles then a normal crash game and will you be putting in crash 1 difficulty levels to unlock for fun. Also Monday works for me but won't catch a live stream since that's when runescape updates. Btw have you figured out all characters you plan to use as in player and villain and top henchmen.
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
@BLPs since its going to be crash bandicoot based are you going to add more kinds of obstacles then a normal crash game and will you be putting in crash 1 difficulty levels to unlock for fun. Also Monday works for me but won't catch a live stream since that's when runescape updates. Btw have you figured out all characters you plan to use as in player and villain and top henchmen.
Still early days yet
Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4
@BLPs since its going to be crash bandicoot based are you going to add more kinds of obstacles then a normal crash game and will you be putting in crash 1 difficulty levels to unlock for fun. Also Monday works for me but won't catch a live stream since that's when runescape updates. Btw have you figured out all characters you plan to use as in player and villain and top henchmen.
Still early days yet
Just curious but do u plan to keep the boulder idea use din crash bandicoot and are you able to do reflections.
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
@BLPs since its going to be crash bandicoot based are you going to add more kinds of obstacles then a normal crash game and will you be putting in crash 1 difficulty levels to unlock for fun. Also Monday works for me but won't catch a live stream since that's when runescape updates. Btw have you figured out all characters you plan to use as in player and villain and top henchmen.
Still early days yet
Just curious but do u plan to keep the boulder idea use din crash bandicoot and are you able to do reflections.
The Q&A is on Monday you know? XD
Boulder...maybe. Reflections...maybe.
Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4
i'm working on ideas now for a standalone game that has similar fighting system to zelda, but way different in strategy. There are no dungeons, its linear open world (don't know the term), and you can recruit team members. You start off having to save the princess from an evil person, trust me, i have more to it than that, with motives and all. But over the course of the game, the princess is shown not to be a damsel in distress waiting for her hero. Like in Super Mario 64, the princess begins to take care of business, and by the time the hero arrives, she basically has the castle shes at captured. You go to face the evil person, he escapes, leaving the game open to a sequel, but bam! its not over yet! thats as far as i have with what i want to focuse on. Ask questions if you want
Do you like videogames? If so, you must know
It's dangerous to go Alone.
@BLPs since its going to be crash bandicoot based are you going to add more kinds of obstacles then a normal crash game and will you be putting in crash 1 difficulty levels to unlock for fun. Also Monday works for me but won't catch a live stream since that's when runescape updates. Btw have you figured out all characters you plan to use as in player and villain and top henchmen.
Still early days yet
Just curious but do u plan to keep the boulder idea use din crash bandicoot and are you able to do reflections.
The Q&A is on Monday you know? XD
Boulder...maybe. Reflections...maybe.
It's hard for me to wait on things (ssb4 killed my patience lol) and i have nvr really done or seen a q&A before lol.
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
i'm working on ideas now for a standalone game that has similar fighting system to zelda, but way different in strategy. There are no dungeons, its linear open world (don't know the term), and you can recruit team members. You start off having to save the princess from an evil person, trust me, i have more to it than that, with motives and all. But over the course of the game, the princess is shown not to be a damsel in distress waiting for her hero. Like in Super Mario 64, the princess begins to take care of business, and by the time the hero arrives, she basically has the castle shes at captured. You go to face the evil person, he escapes, leaving the game open to a sequel, but bam! its not over yet! thats as far as i have with what i want to focuse on. Ask questions if you want
Would it be ok for me to help you with some idea's for it? (i have never played a zelda game in my life and don't plan to until the legend of zelda for wii u)
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
@edgedino i'd prefer not, but maybe advice. I'm working with other people already, but their only responses are ok and cool. That's because they expect me to do all the designing and writing and they'll do the coding...
Do you like videogames? If so, you must know
It's dangerous to go Alone.
@edgedino i'd prefer not, but maybe advice. I'm working with other people already, but their only responses are ok and cool. That's because they expect me to do all the designing and writing and they'll do the coding...
Well i do have a question on team members. 1) do you plan to make it where if a team member dies it permanent or even make that as a possible mode but where if they die 3 times they die permanently so that you are given ways to use more team mates and add a more competitive pro form? 2) will there be different species of teamates? 3) will there be the possibility of more then the basic 3 teamates to recruit like many or even special hidden ones?
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
Well i do have a question on team members. 1) do you plan to make it where if a team member dies it permanent or even make that as a possible mode but where if they die 3 times they die permanently so that you are given ways to use more team mates and add a more competitive pro form? 2) will there be different species of teamates? 3) will there be the possibility of more then the basic 3 teamates to recruit like many or even special hidden ones?
1. Still working on ideas. I'm thinking about the ability to switch between team members will allow the player to back up and rethink strategy. Let's say the main hero is almost dead, he'll stop fighting and another characters takes up the battle with whatever health they had. When a team member dies, you'll have to revive them at either a village or with a rare thing. 2) Yes, part of the game revolves around three different types of humans and the races of the land causing an effect on their own environments. 3. There's a max of 5 team members, two of which are required, the princess and the hero. There's ten different characters that can join your group but you can only choose three at a time, but the more characters on your team increases the enemys attack power and defense.
Do you like videogames? If so, you must know
It's dangerous to go Alone.
Well now i have to take back what i said about my first zelda game being the wii u one because its no longer coming out 2015 so i guess i stuck with hyrule warriors lol.
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
Last thing to note, you will need to quickly create an account to yell at me via chat box about how bad my playing or ideas are.
The things I will discuss are the premise of the game, and how I intend to separate it from Crash Bandicoot thematically, gameplay elements, and design. As well taking in any feedback from you guys as well of course, when you aren't laughing.
I look forward to seeing at least one person there, and I suppose we will have fun. ^_^
Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4
I (may) be there. Might not though, working on my game.
It's going to be Crash 2 I believe. It'll be going for quite a while, so don't worry, you can always have it as background noise (I do that, not going to lie. Makes 3D Modelling easier for me).
Plus, you can just post casually in the chat at the side. I'd like to think of this as a two way process.
The reason I'm choosing Crash Bandicoot 2....you'll see.
Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4
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