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Topic: All-Encompassing E3 2017 Thread

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SLIGEACH_EIRE

Joeynator3000 wrote:

...Well Treehouse streams was a major waste of time.

Yep. Sat through most of it today in the hope of some surprises. Nintendo said on the first day that there were more and that they had more 3rd party announcements but nothing happened. It was just a case of deja vu. Today's Treehouse was like a repeat of yesterday and some of the day before. The Zelda DLC was especially disappointing, they showed the same stuff from DLC Pack 1. The show ended with a whimper.

Edit: I thought they might show some Kirby, but nada.

Edited on by SLIGEACH_EIRE

SLIGEACH_EIRE

Nintendo Network ID: SLIGEACH_EIRE

Joeynator3000

All we got was Metroid 3DS, a game we knew about already, and some sushi thing...

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

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CrazyOtto

Am I missing anything major in this recap of Nintendo's E3 2017? (excluding tournaments)

NINTENDO SPOTLIGHT

  • Xenoblade Chronicles 2 trailer, releases Holiday 2017.
  • Kirby for Nintendo Switch revealed, releases 2018.
  • A mainline Pokemon is announced to be in development for Switch.
  • Metroid Prime 4 is revealed to be in development for Switch.
  • Yoshi's Woolly World sequel for Switch revealed, releases 2018.
  • Fire Emblem Warriors trailer, releases Fall 2017.
  • Switch version of Skyrim (releases Fall 2017) adds Zelda themed items.
  • The Legend of Zelda: Breath of the Wild DLC, Pack 1 releases 6/30/2017 and pack 2 releases Holiday 2017.
  • Rocket League on Switch has cross-platform online, releases Holiday 2017.
  • Super Mario Odyssey trailer, releases 10/27/17.
  • Mario + Rabbids: Kingdom Battle (releases 8/29/2017) and Pokken Tournament DX (releases 9/22/2017) also appeared in the Spotlight but there was nothing new on either of the games that wasn't known before the Spotlight.

NINTENDO TREEHOUSE NOTABLES

  • Metroid: Samus Returns revealed for 3DS, releases 9/15/17.
  • Samus and Metroid are getting new amiibos, they will be bundled together in North America and they release on the same day as Metroid: Samus Returns (9/15/2017).
  • Mario & Luigi: Superstar Saga + Bowser's Minions revealed for 3DS, releases 10/6/17.
  • Sushi Striker: The Way of Sushido revealed for 3DS, releases 2018.
  • Miitopia demo releases on the 3DS eShop, save data can be transferred to full version which releases 7/28/2017.
  • Ever Oasis trailer, releases 6/23/2017
  • Max Brass as a playable character in Arms will be free DLC.

OTHER NEW TRAILERS

  • Fate/EXTELLA: The Umbral Star trailer, releases 7/25/17
  • Mario + Rabbids Kingdom Battle trailer (shown at Ubisoft E3 show), releases 8/29/2017
  • FIFA 18 trailer (shown at EA E3 show), releases 9/26/2017
  • Just Dance 2018 trailer (shown at Ubisoft E3 show), releases 10/24/2017
  • Sonic Forces trailer, releases Holiday 2017
  • Elder Scrolls V: Skyrim "Take a Walk" Nintendo Switch Trailer (shown at Bethesda E3 show), releases Holiday 2017
  • Starlink: Battle for Atlas reveal trailer (shown at Ubisoft E3 show), releases Fall 2018

EDIT: Thanks @MarcelRguez and @NEStalgia.

Edited on by CrazyOtto

CrazyOtto

3DS Friend Code: 4511-0465-7453 | Nintendo Network ID: MrSRArter

MarcelRguez

@CrazyOtto You're missing that other Ubisoft No-Man-Sky-with-toys game, FIFA and Rocket League, at least.

MarcelRguez

3DS Friend Code: 3308-4605-6296 | Nintendo Network ID: Marce2240 | Twitter:

CrazyOtto

MarcelRguez wrote:

Ubisoft No-Man-Sky-with-toys game

Thanks, that's called "Starlink: Battle for Atlas".

Edited on by CrazyOtto

CrazyOtto

3DS Friend Code: 4511-0465-7453 | Nintendo Network ID: MrSRArter

NEStalgia

@CrazyOtto Minor correction: Skyrim Switch release date is listed "Fall 2017" not "Holiday 2017"

NEStalgia

NEStalgia

@SLIGEACH_EIRE Yeah, not sure what happend to Treehouse Day 3. They had so much more they could have and should have shown, but for some reason, didn't. I'm ok with the DLC thing, the story part is probably not close to being done (we'd all be raging if it WERE done and not released and being charged for DLC, lets be honest.) But so many games we know about and have seen little of that could have been shown off. Even an indies segment would have broken it up. And why was Audrey the Terrible on for almost every segment? Not that she's not entertaining in her own unsettling way.

NEStalgia

NEStalgia

@kkslider5552000 AC's problem is it lost sight of what made the game what it was. Not surprisingly this happened around the time Jade Raymond left Ubi. They lost their direction.

Yeah Unity was the straw that broke the camel's wristblade, but I think those "really high selling" entries harmed the series more than not. Games generally sell based on the reputation of their predecessors. 1 was really the best "assassin" game around which the concept (and the wristblade system) was designed. medieval era, cqc-only, the idea of slinking up on people and offing them fit the world. The idea of the whole stage being built around the scripted assassination mission, more Hitman style, worked well. AC2 was the height of the series (I still prefer the first), the location, the characters, and the tech of the era fit the gameplay. I'd argue that it fit the CQC assassinations a bit less in the renaissance than the crusades, but it worked well with very limited use of ranged combat, and a scritped story that worked with the gameplay focus of climbing/semi-stealth/assassinations. But it lost a key element of "high profile/low profile" and did everything low profile.

III lost the script and everything that made the gameplay defined. But it sold big because II was so well regarded. People bought in based on prior knowledge. But III broke 2 key elements. Due to the setting, it was flat fields and 1 story buildings. That broke the ENTIRE core gameplay element of climbing (inherited from Prince of Persia), and second not only was Connor the most boring character this side of Aiden Pierce (distant ancestor? Maybe Aiden was captured by Abstergo and Connor is his ancestor?) but he has as much stealth as Master Mummy. Playing as an ASSASSIN was all but impossible, he was a Kratos style brawler. Add in tons of ranged combat and everything was not AC at all. AC4 pledged a return to roots. It sort of did. But it was almost like a spinoff. The pirate theme was a cool game, but was not AC type gameplay. Sid Maier's Pirate! Creed.

Unity...we will pretend did not happen. The sales charts certainly do.

Which brings us to Syndicate. They made a very good, very fun, very compelling game. They fixed a lot of what was wrong with the prior two. They lost a lot of good faith with customers after Unity. But ultimately it feels like a spinoff again. The gameplay, especially with, oh, I can't remember her name....but the sister....she brought the stealth aspect back. Assassinations were a little more assassiny. But once again the much more modern world breaks the fundamental gameplay of the series. Fire arms damage the core mechanics. Modern-ish landscapes break core mechanics. The gameplay was designed around an ancient world of feudal societies, forts and castles and towers and walled cities with all hand to hand combat.

Basically the game design and art/creative design had a schism about "what is AC." Jade was the anchor for holding the gameplay together. When she left, the creative/art team took over the power vacuum. "Their" AC was one of globe trotting through time and space to different time periods in different locations. A view into all of history. Without a concern about how that affected core gameplay. Even the games that were good, didn't work with the alleged base mechanics. Not believably.

That's why I'm hyped for AC:O though. We're taking it back to the ancient world where CQC and walled cities exist. That by its very nature should give plenty of opportunity for core gameplay. THough I fear the weapon changing was a last minute addition to follow the BotW trend.

NEStalgia

Grumblevolcano

@NEStalgia Origins is pretty much Assassin's Creed: Breath of the Wild

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

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