Showing 61 to 79 of 79
61. Posted: Tue 26th Jul 2011 17:56 BST
The only reason I bought this game was because I wanted a 3D game to play, and I'm not disappointed with the quality of the game even though I find I have to play it with the 3D on low.
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62. Posted: Sun 31st Jul 2011 19:43 BST
When I play Xevious in 3D, I experience it as a screensaver for my Nintendo 3DS. Spending 10 minutes looking at it with amazement and never accomplish anything.
When I play Xevious in 2D, I experience it as by far the most intense gaming experience on my 3DS. I take down more stages in 2D than in 3D.
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63. Posted: Sun 31st Jul 2011 20:12 BST
The title screen alone has the best popout I've ever seen on 3DS!It looks like you can put your finger right through it.
Haven't tried out Nintendogs+cats yet, have you? I got the urge to lay my finger on the screen for that kind of effect too.
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64. Posted: Mon 1st Aug 2011 01:24 BST
Agh 212,990, and I still can't beat 1-9, even though I can't count the number of times I've had the mothership retreating and 1-10 approaching as I died on my last life, so close to warping to 1-10. So far in 1-1 to 1-9 I have found 17 towers and 4 flags — not sure if there are any more in those stages.
Edit: found a 5th flag.
Double edit: finally made it to 1-10 only to promptly die, lol.
Triple edit: 1-14 and 382,280 points! Maybe this game isn't totally impossible.
Quadruple edit: found a 6th flag. Just realized some flags say "L" and increase your score and some say "S" and are for lives. Lol, am I the only one still playing this game?
Edited on Wed 3rd August, 2011 @ 06:20 by iphys
65. Posted: Thu 25th Aug 2011 05:09 BST
I finally made it through all the areas: 2-9 and 674,510 points after playing this game for 36 hours total. I found 7 flags, and I feel like there should be 1 more somewhere, but who knows. I think if I keep playing I'll be able to max out the score counter some day.
I love the way they made these old games so challenging that you actually want to play them over and over and master them: it makes you feel like you've actually accomplished something, unlike the empty experience of being able to play through so many games in one playthrough nowadays.
66. Posted: Sat 27th Aug 2011 23:54 BST
I don't know how you guys do it. I can't even get past the first stage. The bullets are nearly invisible and even if I do see them, I can't seem to get out of the way in time. I haven't gone back to play that game since I got it.
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67. Posted: Sat 27th Aug 2011 23:59 BST
I finally bought an eShop card and this game. I LOVE it. The 3D is beyond amazing and it's really challenging. I don't know how far I've made it, but I think it's 1-4 or 1-6. I'm to busy looking at the top screen to check lol.
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68. Posted: Sun 28th Aug 2011 00:03 BST
Every time I get hit I get sent all the way back to the beginning. Isn't there a way to survive a hit? I'm tired of replaying the same stage over and over.
69. Posted: Sun 28th Aug 2011 00:20 BST
Awesome game, second 5/5 3DS eShop rating for me (after OoT 3D), best 3D effects i've seen on the system so far.
To avoid innuendo and/or jokes about Firetruck noises, Nintendo should change WiiU's name to Perfect Nintendo Entertainment System, or PNES for short.
70. Posted: Sun 28th Aug 2011 00:27 BST
Phew. Made it to 1-4. Of course I was instantly crushed at the boss, but I'm glad I made it past the first level.
71. Posted: Sun 28th Aug 2011 01:09 BST
Yeah, it is hard to see the bullets sometimes, I guess because this game was designed for a bigger screen originally. Half the time I die, I die without realizing what hit me, which is especially funny because I have cataplexy. Yesterday something hit me and I was so surprised I collapsed for about 5 seconds, and by the time I could pick up my 3DS and lift my head up to start playing again, I just narrowly avoided losing a second life because of it, lol.
72. Posted: Mon 19th Sep 2011 03:21 BST
After realizing that I'm probably not gonna get past Lv. 1-9that's when I started focusing on finding the hidden items and I'm grateful that I can still receiving a high score even though I'm getting multiple game over screen on the same exact place.
Edit: I finally mastered Lv. 1-9 but I still got a long way to get to 9,999,999 points
Edited on Wed 21st September, 2011 @ 04:57 by LucinaSmash
73. Posted: Sat 24th Sep 2011 06:09 BST
phewReally this game is though!!Any tips from experienced veterans ?Until now i only make it until stage 1-6 i think ...Sad that there arent any cutscenes would be wonderful to watch em in 3D
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74. Posted: Sat 24th Sep 2011 12:42 BST
Tips?*Turn off th 3D. Yes, it looks pretty, but makes it harder to focus.*Bomb what you can. Ground targets are usually worth the most points, and you get extra lives from points. Likewise, try to find Sol Towers and remember their location, they give 2000 points for uncovering and another 2000 for destroying.*Learn where the flags are. They give extra lives. Note that their location is not fixed, they will be randomly located within a specific horizontal strip of land.
75. Posted: Sun 29th Jan 2012 11:33 GMT
I'm extremely late in the game once again as usual. Anyways, I'm loving Xevious so far.The 3D effect is pretty jaw dropping and as everybody has been saying the challenge is rock hard(just the way i like it), something that Twin Bee is kind of lacking...Unless you're not maxed out on power ups later on in the game of course. Anyways, Xevious makes me feel like I'm playing some suped up high tech Atari game and really just takes me back even though I've never played it before.
The 3D effect makes it all the more wonderful and visually eye popping to play and that much more fun, while once again enchancing the experience. Too bad they never had this at my Local Chuck E Cheese back in the day as far as the earlier 80's Arcades go. Donkey Kong, Pac man and the like were the typical norm.
But yup! I've made it up to 1-8, and probably put an hour into it. And Iphy You've logged in 36 hours? Holy Captain Crunch! That's some killer dedication. But I can't blame you, Xevious seems to be extremely addicting.
As for me, I'm not sure weather I like Xevious more than Twin Bee.....Then again I'm not sure if i even like Twin Bee more than Xevious. I'd probably have them tied for different reasons. Twin be has more variety, it's more colorful and creative(The hands and flying forks ring a bell) and doesn't boast a 5 second loopdy loop song that feels like it's turning your Brains into turtle mush, but Xevious is more intense and challenging and is actually much more addictive. The powerups in Twinbee can make you feel overpowered and careless, not to mention those bells can can be a bit of a distraction.
Edited on Sun 29th January, 2012 @ 11:41 by WaveGhoul
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76. Posted: Mon 30th Jan 2012 11:12 GMT
I picked this up from Club Nintendo. While the 3D effect is amazing in this game, putting it on a handheld screen did not do it any favors. The bullets are too small to see properly, which combined with dying in one hit makes the game way too hard. Half the time I don't even see the shot that kills me. I already have the 3D settings down to the second stage (any lower would lose the benefits that the 3D effect adds to the game), and I can't get anywhere close to beating 1-3 (or any stage without warping past it after dying). The high score system doesn't even matter to me, since I can't even make the list over the default high scores. Also, bonuses that are completely invisible is a pretty poor design. 4/10
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77. Posted: Mon 30th Jan 2012 11:31 GMT
@BulbasaurusRex I'm right there with you. I can get to 1-2 or 1-3 and then game over. I've played those levels unsuccessfully so many times it has stopped being fun to even try to progress beyond that.
3DS Friend Code: 1118-0222-0938Playing 3DS games: Kid Icarus: Uprising, Resident Evil: Revelations, Dillon's Rolling Western, Pushmo, FreakyForms
78. Posted: Mon 30th Jan 2012 17:30 GMT
I like the game, but it does feel pretty archaic. No power ups, looping zany music that repeats every few seconds, tough as nails. The 3D effect is pretty great; the only game that 'pops out' more in my experience is Rayman 3D.
Re: iphys and your 36 hours: That's insane! I hope you had the music turned off BTW, these games were designed this hard to encourage you to do better by playing over and over.....so you spent more quarters.
79. Posted: Mon 30th Jan 2012 19:39 GMT
It looks like I haven't played since I got to 39 hours at the end of August, but I'd still like to play this more some day. I had the "music" on the whole time, and it rarely bothered me. I also really liked wearing earbuds connected to my iPod and then wearing headphones from my 3DS over top, so I could listen to real music and get really into it.