Showing 81 to 100 of 324
81. Posted: Sun 11th Dec 2011 08:58 GMT
The thing I most like in my Gastly is that when you're near the end, you have to go and try to get back to the top
Right!? That was neat. Although I ended up not having to go very far, it turns out. I think I dropped down to around the eye closer to the goal and managed to slink my way back up from there.
3DS: 1676 - 3679 - 7062PSN: Zeer0id
Pushmo puzzle album (w/ QR codes)
82. Posted: Sun 11th Dec 2011 09:07 GMT
Late wrote:The thing I most like in my Gastly is that when you're near the end, you have to go and try to get back to the top Right!? That was neat. Although I ended up not having to go very far, it turns out. I think I dropped down to around the eye closer to the goal and managed to slink my way back up from there.
Yeah. It kinda depends on how you've pulled the blox earlier. If you are lucky, you can get back pretty fast and if you're not, then you have to almost start all over. At least my sister had to do jump from top to one exact spot to be able to continue my Gastly because she hadn't pulled few other blox.
Just unlocked arrow switches and manholes
EDIT: As I really like Bubble Bobble:
Edited on Sun 11th December, 2011 @ 10:02 by Late
3DS FC: 3566-1647-7196My BackloggeryMy Pullblox puzzlesBe kind and feed my Pokémon :)
83. Posted: Sun 11th Dec 2011 11:08 GMT
Here's the QR code from the eShop trailer:
What is the meaning of life? That's so easy, the answer is TETRIS.
84. Posted: Sun 11th Dec 2011 16:41 GMT
First up is Mallo's Prison. This one is kinda tricky, and be weary of switches and ladders. They're really important and can either help you or mess you up completely
This is my first level I ever made.. Bomberman!
This was a test to see how platforming could work. Going to create levels focused on that aspect.
This was a second trial. This time, with switches. Gone through a few redesigns of this level.
Finally, Piranha Plant. Not the best, but I'm not real good at sprite making. Though, I did make a cool sprite of one of my characters in DIY. Maybe I'll make a level based on that
Edited on Sun 11th December, 2011 @ 16:43 by komicturtle
85. Posted: Sun 11th Dec 2011 18:52 GMT
@KomicZ: Those look great, I'll check 'em out later.
Here's one more:
It's relatively simple, but I wanted to create a puzzle based off of a singular idea and this was the result.
86. Posted: Sun 11th Dec 2011 19:00 GMT
Edited on Sun 11th December, 2011 @ 21:57 by skincoats
3DS Friend Code 2492 4147 6725
87. Posted: Sun 11th Dec 2011 20:02 GMT
Alright. I completed another three puzzles from the NLife crew. Here are the ones and my take on them!
I just did this puzzle and beat it. It took two tries. When I saw it I was intimidated because of all the switches, but really, not many of them were required (for me) to beat it. The puzzle should be called "Don't hit the wrong switch." Haha. I had to reset the puzzle because of a misstep I took earlier.
COW AND MOON
Just finished it. Nice little puzzle! I don't know why, but I started getting confused when I got about half way there (with the larger white block). Of course, it seems so simple now that I've figured it out, but at the time I don't know why it got me.
This one was pretty nifty! Having to pull to the top, then get to fall all the way down to the solution was fun feeling of triumph! I thought it was nicely made.
This one felt like a platformer! Pretty cool. The downside is I'm able to beat the puzzle by in a way that might not be in line with your intentions (I can go into details if you PM me so I don't spoil the answer).
Overall, so far none of the puzzles have proved too dastardly, but they've all been pretty interesting. This game is a blast! Being able to just download any puzzle I want online with a picture and play it in a matter of seconds is just too amazing.
P.S. Sorry if my posts seem to bog the thread, but I want to give feedback to the puzzles I play. I know I'd appreciate it when I start to post mine. =D
Edited on Sun 11th December, 2011 @ 20:12 by Tryken
88. Posted: Sun 11th Dec 2011 20:08 GMT
Here are some new ones I made. They're both pretty difficult I think. @Tyrken thanks for playing my level!
3DS Friend Code: 4768-7445-0519
89. Posted: Mon 12th Dec 2011 01:21 GMT
The main character from Yume Nikki
90. Posted: Mon 12th Dec 2011 01:44 GMT
Just finished making my first puzzle. This took longer than I originally thought it would, haha. If anyone wants to try it out I'd appreciate to hear what you think of it!
Edited on Mon 12th December, 2011 @ 01:53 by TeeJay
Tender Page Replies Tumblr blog! (OC blog)
3DS Friend Code: 2423-1923-3519
91. Posted: Mon 12th Dec 2011 02:11 GMT
@TeeJay: Nice puzzle! I actually had to start over a few times. I kept getting stuck around the eyes. Once I got by those, the rest was cake BTW, I heard you have a new 3DS. I added your number from another thread but never heard from you. I deleted your old friend card and entered your new number so if you wanna add me back, my code is: 3179-6066-0635!
Also, why don't you stop by the Pushmo contest thread and try your puzzle-making hand at this week's theme!
Edited on Mon 12th December, 2011 @ 02:14 by bboy2970
My backloggery: http://backloggery.com/bboy2970
92. Posted: Mon 12th Dec 2011 02:28 GMT
@TeeJay: Nice puzzle! I actually had to start over a few times. I kept getting stuck around the eyes. Once I got by those, the rest was cake BTW, I heard you have a new 3DS. I added your number from another thread but never heard from you. I deleted your old friend card and entered your new number so if you wanna add me back, my code is: 3179-6066-0635!Also, why don't you stop by the Pushmo contest thread and try your puzzle-making hand at this week's theme!
Added you back, sorry about that. Also, I saw the thread, but I'm going to have to think about what I want to make before I try anything.PS: Thanks for the feedback! It's good to know that my first puzzle was a challenging one!
Edited on Mon 12th December, 2011 @ 02:29 by TeeJay
93. Posted: Mon 12th Dec 2011 03:19 GMT
I just spent over two hours playing every level in the thread. None were too hard but I did get stumped for a little bit. I'd give individual impressions, but there are waaaaay too many. Keep making more I am almost done with the levels included!
94. Posted: Mon 12th Dec 2011 07:18 GMT
I love you so much right now.
"Sometimes isolation is a good thing, Razputin. It can lead to many important discoveries."--Sasha Nein, Psychonauts3DS FC: 2578-3212-7404Popy's Backloggery!
95. Posted: Mon 12th Dec 2011 17:10 GMT
Here is my 1st Pushmo, Tanooki Mario!It's a pretty simple but fun puzzle.
PSN ID: Kholdstare77
3DS1289 8322 9889
96. Posted: Mon 12th Dec 2011 17:11 GMT
Two new ones from me
1. Nintendo DSI had DS pixel art ready on my computer as I made it for one site and now I thought of turning it into a pullblox. I have GB, GBC, GBA and 3DS on my computer too (can also be found here in NL - Pixel Art thread) but I'm not sure if I'll turn them into pullblox also or not. I made completing this level easy and left it opened so you can make it as hard as you like.
2. Peach's CastleThe first thing you see in Super Mario 64! When you first time play that game you notice that you can move freely in 3D world and play all around the castle's garden without time limit. I tried to make this level just like playing SM64. You can move freely and end up almost everywhere! It's pretty easy to get everywhere in this level so I only gave one star for it meaning that it's really easy.
97. Posted: Mon 12th Dec 2011 19:33 GMT
Daily Pushmo QR upload"Eye of the Storm" at http://twitpic.com/7sg2ap
3DS download reviewer at WiiWareWave
Star Fox 64 3D review (3DS XL experience)
3DS Friendcode: 1590 - 4719 - 1381Twitter
98. Posted: Tue 13th Dec 2011 00:45 GMT
@people who tried my levels- thanks
So many cool looking designs. I'll be making sure I scan everything here and save them to my computer in case I ever have to delete. Even though There's only 90 spaces, thankfully these levels are QR codes you can load up into a folder on the computer and have countless of levels with no limits
Matter of fact, I'll do that now.
EDIT: Aaaand, done. Saved all the images here in a nice folder on my computer in Pushmo Levels > Nintendolife Creations. For those worried about 90 spaces (I am because I plan on making loads of levels), that's probably the best alternative to overcome that potential space issue. So.. I'll be having unlimited amount of levels
I'll be putting up more sets of levels later. Created another 2 and plan on making a good batch to share at once. I want to make my levels as complicated as I possibly can. Because challenges are oh so fun. I'm having fun with switches and I love tricking people
@Tryken I think I know what you're talking about. It's no problem. I think there is two ways to solve that puzzle, I think. But yeah, I spent like 2 hours making that level, trying to change things around and avoid any easy exploits, but nothing is perfect. No problem and thanks for not sharing. Want people to find ways to solve them, even if there's a way that's not exactly my intention. As long as people enjoy the level, it's all that matters. If you want, you could email me at komicaltur...
I really can't get enough of this game.
Edited on Tue 13th December, 2011 @ 00:56 by komicturtle
99. Posted: Tue 13th Dec 2011 04:20 GMT
I've been told my Tanooki Mario level gets a bit confusing at the shoulder...Anyone else think so? I could edit it to perfection, or you could, it's unlocked.
100. Posted: Tue 13th Dec 2011 04:44 GMT
What's the "pixel" size of the large canvas? Want to create a level based on some images I have...
EDIT: Yeah someone is going to have to tell me how to set this up in Photoshop or something, because it isn't setting up the size right. :/
Edited on Tue 13th December, 2011 @ 05:09 by Erica_Hartmann
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