Showing 261 to 280 of 322
261. Posted: Sat 25th Feb 2012 23:05 GMT
@DarkChrysalisThat looks pretty good but I don't think you will be able to save all 649 pokemon in one Pushmo game.other then that good luck.
Heres a few of my new Pushmos:I don't care about locking my pushmos, I want people to have fun with it.Remember Mad Cola pushmo, well this is part 2
Edited on Sat 25th February, 2012 @ 23:13 by LordJumpMad
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262. Posted: Sat 25th Feb 2012 23:10 GMT
Wow jumpmad! Those are friggin' amazing! Dang, you're talented. Thought Felicia was naked for a second. lol
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263. Posted: Mon 27th Feb 2012 23:32 GMT
Hello there. I wasn't sure if I should make a new thread about this or not, so I decided to post in here first... BUT, I've decided to take on the monumental task of recreating all 649 Pokemon in brilliant Pushmo puzzles! I've gotten 25 done so far, with frequent (if not daily) updates of new puzzles. I'm creating them in almost exclusive National Dex order. I'd love to here what you guys think about them! The link is in my signature, and here's a few examples for you lazy people that dont click things
Just want to note that this is an incredibly awesome project you have there, and I'm quite interested to see it completed.
Also, out of curiosity, are you using existing sprites for most of these, or how are you going about it? If you're using existing sprites, where are they from?
Check out my Pushmos at: http://pushmo.3dsfans.com/author.php?author=Koi+TenchiCheck out my Backloggery at:http://www.backloggery.com/KoiTenchi
264. Posted: Tue 28th Feb 2012 10:00 GMT
Can someone tell me how many QR codes can you keep?I haven't got the game yet. But I am 100% gonna buy this game when the next holiday arrives.
Not extremely into nintendo at the moment, but not really into anything else either. :|
265. Posted: Mon 5th Mar 2012 00:43 GMT
I got this game today and found out that I can't get other peoples' cool-looking levels because my studio isn't upgraded yet. Can someone tell me how to get it to where I can?
Donkey Kong- King of the Jungle
Nintendo Network ID: DestinyMan
266. Posted: Mon 5th Mar 2012 00:50 GMT
Just keep playing through the main game. Once you beat stage 109 you'll have everything.
My Pullblox levels
My Fallblox levels
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Nintendo Network ID: Zyrac23
267. Posted: Mon 5th Mar 2012 00:51 GMT
@NintyFan just play through a couple levels until it unlocks, not sure how many though.
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268. Posted: Sun 11th Mar 2012 18:31 GMT
http://teletechnogadgetstuff.wordpress.com/pushmo-qr-codes/ here are my codes. Enjoy.
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269. Posted: Sun 11th Mar 2012 18:36 GMT
These are all very challenging. Congrats! Anyways, Photobucket says that some photos have too much bandwidth from too many views and I need to go pro to see them. Err, you don't need to, but I've never heard of other sites doing that. Perhaps if you want, you could switch. It's your choice, but I can't see a lot of these levels now.
Nintendo Network ID: Vincent294
270. Posted: Sat 17th Mar 2012 21:20 GMT
Did any1 check mine out?
271. Posted: Mon 26th Mar 2012 04:09 BST
Yeah, I downloaded all four of them. They're great!
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272. Posted: Mon 26th Mar 2012 14:14 BST
Thx! I will make some more ASAP, so keep checking!
273. Posted: Mon 2nd Apr 2012 19:57 BST
To follow up my Ninja Senki puzzles, here are a couple based on another game by the same creator - Wizorb.
274. Posted: Sat 7th Apr 2012 18:50 BST
Hey everyone! I've been gone for a while, but I'm back and making more Pushmos! There are two new albums on my Imgur account.
Edit 2: I now have completed up to Raticate. By the end of next week I will have 8 more Pokemon being added. Enjoy!
Hopefully DarkChrysalis doesn't mind, I'm also going to make a series of Pokemon Pushmos, though for mine I'm making the first 256 based off of the original GameBoy / GameBoy Color Sprites. Not sure if I will continue making Pokemon ones after that, though if I do they may be smaller ones based on sprites from Pokemon Mystery Dungeon.
Edited on Thu 12th April, 2012 @ 02:40 by Bazly
My Pushmo and Crashmo Levels
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275. Posted: Wed 11th Apr 2012 05:42 BST
Sorry to double post, but...
Today I was playing Pushmo #222, and realized that it was solvable without using the ladders or switch. I don't know if that was intentional, but to prove it, I set this up. Give it a try!
276. Posted: Sat 14th Apr 2012 04:50 BST
I've just been going crazy for Pushmo recently! Here's some new stuff I've done...
http://imgur.com/a/3CCbY#0 - Made a new Legend of Zelda album for Zelda themed Pushmos, started with a Link to the Past Armos.
http://imgur.com/a/EtQjg#0 - Made a new Mega Man album. Right now the only puzzle in there is the one I made for the current Pushmo Level Creation contest here on NL. More to come soon though!
Also, part of the reason why I have been Pushmo-ing so much is because making levels in Pushmo is a great way to practice pixel art, which I want to practice so I can work on developing my own game. Try viewing this Pushmo in the gallery after uploading it and let me know what you think. I couldn't make it too detailed or the level would slow down a lot, but let me know if I'm on the right track!
277. Posted: Fri 27th Apr 2012 19:58 BST
And now, an assortment of sprites.
278. Posted: Mon 30th Apr 2012 05:54 BST
Thank goodness you posted Zyrac or I would have been double posting even more!
I have exciting news! I have done a HUGE update to my Imgur account, adding new puzzles to every single Pushmo album! I have also added a new "Super Mario" album, so check it out! As always, my puzzles can all be found at ibazly.imgur.com
Here are some sample of my latest work!
And please, give me some feedback! I want to know what everyone thinks!
279. Posted: Sun 6th May 2012 16:52 BST
They're quite easy, but... enjoy
Edited on Sun 6th May, 2012 @ 16:53 by Ntommy
280. Posted: Thu 10th May 2012 21:22 BST
I give you Commander Keen:
And characters from Super Mario Advance:
I must say, the ten colour limit can be rather frustrating with GBA sprites...
Edited on Thu 10th May, 2012 @ 21:23 by Zyrac