My first Pushmo. Pretty simple, but hopefully a little different from all those climbing puzzles out there. I tried to play a bit with the jumping and falling mechanics. I would love to see more complicated puzzles that focus on platforming over pulling, but I'm not sure the game is really built for it. After all, it is called PUSHmo, not JUMPmo. Can you make a better Jumpmo?
3DS eShop Forum
Topic: The Pushmo/Pullbox thread of Level Creation
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Game Reviews: 3DS Friend Code: 1032-1229-3077 | |
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Jamouse | |
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Game Reviews: 3DS Friend Code: 1032-1229-3077 | |
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Squidloggery 3DS Friend Code: 2320-6168-7289 | |
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3DS Friend Code (NEW) 4597-0176-3500 | |
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3DS Friend Code (NEW) 4597-0176-3500 | |
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Gota Catch 'em ALL! | |
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Fuzzy, Backloggery. | |
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Probably getting a Vita with LBP soon... | |
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luisesteban |








