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Topic: The Pushmo/Pullbox thread of Level Creation

Posts 181 to 200 of 322

Blue_Cat

Lumas!
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I don’t think the puzzles look very nice, but lumas are cute that I’ll post these anyway

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Gota Catch 'em ALL!
Current HG Pokemon count: 180
Mario VS DK; Minis March Again: 3309-2151-9209

shingi_70

Bloodysaber wrote:

Is there a facebook group that shares these? I couldn't even find Pushmo/pullblocks on facebook and it seems like a good place upload a lot of these.

Edit: I looked a little harder and I found this:

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Thought you guys might be interested.

test

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

Nintendo Network ID: shingi70

Victoria

Now that the holidays are over and I have time to play again .... I've finally gotten far enough along in the game that I could scan some of your advanced creations. I gotta say you guys have made some brilliant designs! This game will have a long life thanks to being able to share them like this. It's well worth the money.

My Art Academy artwork can be viewed here: My Gallery

abINC4L

Here's a few I came up with within the past two days :3

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Working on a Kirby riding his star one and thinking of more ideas :3

NNID: AB88INC4L

LordJumpMad

Just got the game and made this in 5 mins to try out the work shop.
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For you, the day LordJumpMad graced your threads, was the most important day of your life. But for me, it was Tuesday.
[url=http://www.backloggery.com/jumpmad]Unive...

Twitter:

MetalMario

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Except for cutting off a little at the top, I think this ended up pretty well.

Mario is my homeboy!
[00:49] PhoenixSage doesn't understand what's so hot about Metal's mom
For friend codes, check my backloggery.
VGM Bronze Medal - 37 Points
My Backloggery

Nintendo Network ID: MetalMario64

komicturtle

Anyone experiencing more slowdown in bigger levels? One of my custom levels had some slowdown, but after the update, it's a bit worse..

komicturtle

MetalMario

KomicZ wrote:

Anyone experiencing more slowdown in bigger levels? One of my custom levels had some slowdown, but after the update, it's a bit worse..

Actually, yes. At one point in particular on that puzzle I just posted it slows down a lot, but it doesn't seem to hurt anything or last long.

Mario is my homeboy!
[00:49] PhoenixSage doesn't understand what's so hot about Metal's mom
For friend codes, check my backloggery.
VGM Bronze Medal - 37 Points
My Backloggery

Nintendo Network ID: MetalMario64

Vincent294

Here's a Club Nintendo Pin Set-inspired course: ...having problems attaching qr code image. sorry. Hey, does anyone know how to attach an image to an NLife comment? It doesn't work like most things I've used before. According to wikipedia, image shack was hacked once. Does Google's Picasa Web Album service work, because I started using it?

Edited on by Vincent294

Vincent294

Nintendo Network ID: Vincent294

CorporalPegasus

VincentV wrote:

Here's a Club Nintendo Pin Set-inspired course: ...having problems attaching qr code image. sorry. Hey, does anyone know how to attach an image to an NLife comment. It doesn't work like most things I've used before.

Use IMGshack or Tinypic

Vibes and low lights

Jamouse

LordJumpMad wrote:

Just got the game and made this in 5 mins to try out the work shop.
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That's some seriously mad cola you got there

Jamouse

Vincent294

Does Picasa work? Hello? Can anyone help soon?

Vincent294

Nintendo Network ID: Vincent294

Blue_Cat

I use image shack, since you can upload the pictures straight from the 3DS SD card to the internet

Gota Catch 'em ALL!
Current HG Pokemon count: 180
Mario VS DK; Minis March Again: 3309-2151-9209

Vincent294

I Gmailed myself from the 3DS internet browser, and then uploaded them to my Google Picasa Web Album "Pushmo QR Codes." Does that work? If so, what next?

Vincent294

Nintendo Network ID: Vincent294

Roopa132

Then you need to right click on the image to get the link and then type:

[img]www.imagelink.com[/img]

.

Probably getting a Vita with LBP soon...

onlyaman

My first Pushmo. Pretty simple, but hopefully a little different from all those climbing puzzles out there. I tried to play a bit with the jumping and falling mechanics. I would love to see more complicated puzzles that focus on platforming over pulling, but I'm not sure the game is really built for it. After all, it is called PUSHmo, not JUMPmo. Can you make a better Jumpmo?

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Edited on by onlyaman

I am...

Nintendo Network ID: Bengeliscious

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