Showing 61 to 75 of 75
61. Posted: Tue 10th Jan 2012 16:32 GMT
anyone else having trouble with puzzle 234? the Moai Statues puzzle, I've beaten every puzzle before it and won't let myself skip this one, it's just ridiculous, I've spent around 2 hours on it already
EDIT: FINALLY got it after days of trying... man that was a tough puzzle
Edited on Tue 10th January, 2012 @ 16:56 by NX01Trekkie1992
62. Posted: Tue 24th Jan 2012 04:48 GMT
Are there a lot of five star puzzles in bonus pushmo? I just unlocked it. The three in the main game were all super difficult.
63. Posted: Wed 1st Feb 2012 12:28 GMT
Just got it, and at "Challenge 2-2". It's a nice game so far, but I don't see all the hype yet. Ah, well, with tunnels it can only get better!
Edit: No!!! This game is giving more insomnia!!! Anyway, whoever asked for help in 3-17, I remember you have to figure out a way to pull out three of the four top-right blocks, then land in the dead end they made, jump onto them and go to the left. Good luck.
Right now I am stuck on Falcon in Murals 2, at the point after going on the eye, I can't figure out how you're meant to pull out the beak, help? Edit 2: Never mind, I got it.
Edited on Sat 4th February, 2012 @ 09:25 by Drawdler
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64. Posted: Sun 5th Feb 2012 01:02 GMT
I'm currently at Challenge "2-12"(I think) which is the Pumpkin Pushmo puzzle. And so far, This is easily my favorite 3DSWare title out of the bunch, not including Mutant Mudds since i have yet to play it.
Right off the bat, beautiful & cute visuals aside and wonderful atmosphere(Love the world of Pushmo), the analog sensitivity worked and felt great with Mallow's Movements. It feels so refined, polished and offers true/full 3D movement where even the slightest movement will have Mallow taking baby steps. That aside, Pushmo is so funky funk-man addictive to the point where i didn't want to stop, but i had to because my eyes were getting a case of the killer 'hazy & goopy'.
And as ridiculously fun and brilliant as this clever little innovative title is I'm a smidge dissapointed in the 3D effect. It definitly leans more to being subtle, but it still looks pretty solid and HELPs when pulling blocks out. Yet coming from something that boasts some amazing 3D effects like Mighty Switch Force and now going to Pushmo leaves you feeling a bit ho-hum. '2D' sprite based games on the 3DS just offer a sharper crisper and more pronounced 3D effect in comparison to 3D Polygon titles i've played at least. But that's most likely because with sprite based titles you're dealing with a Paper cut out-like layered effect instead of doing a fully 3D world.
Yet why couldn't they make the 3D effect look just as good as those Panorama Model displays like in PilotWings resort?I mean Pushmo doesn't boast a big game world to explore, you'r limmited to a Gameboard, A Pushmo Puzzle and a back drop. Either way, the 3D effect is still pretty solid and totaly enhances and helps you play the game but they could of done it a smidge better.
Edited on Sun 5th February, 2012 @ 01:13 by WaveGhoul
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65. Posted: Tue 7th Feb 2012 19:50 GMT
This game is fantastic! Although I'm stuck on lesson 32, anyone help?
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66. Posted: Thu 9th Feb 2012 06:57 GMT
I'm currently stuck on Level 138....It's such an addictive game, but i think I'm going to cave in and give up for now. Suprisngly i think Pushmo is a little too long for my puzzling tastes. I would of been satisfyed had it ended at 150 or at max 200 levels instead of 250. Considering Where I'm at now in the game it's very difficult as it is...And i can only imagine how much harder it's going to get. with the stages I'm currently at I might get 2-3 puzzles or if I'm lucky '4' during a Pushmo a gaming session.
I've got too many games to play and as awesome as Pushmo is, it's just eating up my gaming time. But knowing me it would bug the hell out of me leaving it incomplete like that. Anyways, how far have you guys made it in Pushmo? Like I said stage 4-16(I think) Level 138.
Edited on Thu 9th February, 2012 @ 06:58 by WaveGhoul
67. Posted: Thu 9th Feb 2012 08:44 GMT
this is my pushmo
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68. Posted: Fri 10th Feb 2012 05:32 GMT
Ummm, last time I checked... I think I'm at the end of Nintendo Murals... Haven't played for a bit...
69. Posted: Mon 13th Feb 2012 14:06 GMT
I'm now at 170 which i think is the Ostrich, plus I can't figure out the Omelette.These two puzzles are freddy Krueger-frustrating the hell out of me. I think it's time i call it quits and move on to a little StarFox 64 3D. I can only go so far with the Puzzle Genre...Although Zack & Wiki is another story.
70. Posted: Mon 13th Feb 2012 14:23 GMT
I think I'm suck on the same one that your on, don't know what I did wrong but after that I been having fun making a bunch of pushmos.http://pushmo.3dsfans.com/author.php?author=LordJumpMadtheres a few I have made, you can check them out.
For you, the day LordJumpMad graced your threads, was the most important day of your life. But for me, it was Tuesday.[url=http://www.backloggery.com/jumpmad]Unive...
71. Posted: Sat 25th Feb 2012 05:55 GMT
I'm stuck on Mario(3), the last level in Nintendo Murals... Any hints please?
72. Posted: Sat 25th Feb 2012 06:01 GMT
I'm now at 170 which i think is the Ostrich
I was breezing through the game, until I got to that damn ostrich.Could never work that one out.I refuse to move on until I've completed it, but I haven't tried for ages anyway because there's too many other games to play with not enough time to play them all.
Edit: Just went back and tried again and did it in a few minutes.
Edited on Sun 26th February, 2012 @ 11:15 by BenAV
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73. Posted: Sat 14th Apr 2012 16:08 BST
I have some extra money and this game looks fun, should I get it?
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74. Posted: Sat 14th Apr 2012 17:14 BST
YEEEEES! DO IT! As I'm sure most people know by now, I absolutely adore this game. Everything about it is just so great .
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75. Posted: Sun 15th Apr 2012 00:03 BST
Absolutely yes! It has a lot of levels warranting it's price AND level editor! Plus you can create and share levels! It's a great game.
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