Showing 1 to 20 of 211
1. Posted: Sat 10th Dec 2011 22:35 GMT
This thread is now closed. Feel free to browse through past submissions and expand your own Pushmo library. We have built up a nice little collection over the past couple months. I've given fellow user, Zyrac the go-ahead to start a new thread of this type if he so chooses so keep an eye out.
The original rules for Zyrac's reference in case he wants to follow a similar structure to the original thread:
-Themes and rules for the week will be posted on Saturday.
-From the time the theme is posted until 11:59PM on Wednesday, people are free to submit their entries.
-On Thursday, i will make post here in the original post containing all that week's entries eligible for voting. Then Thursday through 11:59PM Friday, people can vote on their favorites (vote based on whatever you want whether it be looks or gameplay or whatever).
-On Saturday, that week's winner will be posted and the new theme will be posted.
Edited on Sun 5th February, 2012 @ 02:16 by bboy2970
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2. Posted: Sat 10th Dec 2011 23:10 GMT
This is an awesome idea, although, I don't mind the lack of some sort of online sharing channel. Scanning and sharing QR codes is enough for me. I'll definitely enter. I'll come up with something later in the week!
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3. Posted: Sat 10th Dec 2011 23:45 GMT
@Retro: Thanks. I really hope this catches on!
Anyway, here is my submission for this week's theme:I just kind of threw this one together. I'll probably put a lot more thought into next week's
4. Posted: Sat 10th Dec 2011 23:52 GMT
Are these levels just for visual purposes or can they actually be solved? I haven't messed with the level creation yet, but how do you know that the level you are making can actually be solved? Does the game let you know if there is a flaw in your design and can't be solved?
By the way, great level. I'll have to try it sometime.
Edited on Sat 10th December, 2011 @ 23:53 by SamuraiShyGuy
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5. Posted: Sat 10th Dec 2011 23:56 GMT
Are these levels just for visual purposes or can they actually be solved?
It's required that you solve the puzzle before you can turn it into a QR code, so don't worry about unsolvable puzzles.
6. Posted: Sat 10th Dec 2011 23:57 GMT
SamuraiShyGuy wrote:Are these levels just for visual purposes or can they actually be solved?It's required that you solve the puzzle before you can turn it into a QR code, so don't worry about unsolvable puzzles.
Cool. Thanks for clearing that up for me.
7. Posted: Sun 11th Dec 2011 00:46 GMT
OK, this is my submission.It's not too hard, but whatever.
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8. Posted: Sun 11th Dec 2011 04:21 GMT
Here's mine. Earlier than expected.I don't know if there is a piranha plant level in the actual game(please don't tell me), but this is what I decided to do. Yes, I know, I misspelled piranha.
9. Posted: Sun 11th Dec 2011 06:04 GMT
Can I upload my Mario theme level on a different website and I'll give you the link or do I have to upload them here.
If you give me the OK than I'll let you know when upload it and give you the link.
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10. Posted: Sun 11th Dec 2011 06:21 GMT
Great idea! Off topic, what would you guys rate this game? Depending on the thoughts, I might get it so I can enter the contests!
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11. Posted: Sun 11th Dec 2011 07:46 GMT
This is an awesome idea! I'll join and make my entry today.About voting. Should we give votes to ones that just look nice or are we also giving them by their complexity? And when do we vote? Is there some kind of voting day when everyone can say what they think?
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12. Posted: Sun 11th Dec 2011 09:23 GMT
I'd give the game a 9/10. For comparasin I rate Pyramids 4/10, Kirby's Adventure 8/10, Excitebike 6/10, and FreakyForms 8/10.
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13. Posted: Sun 11th Dec 2011 10:55 GMT
14. Posted: Sun 11th Dec 2011 14:06 GMT
Hey guys. I figured this needs a little more structure so read the first post to find the official rules outlining exactly how a week's contest will go. Read that for reference.
Skyward: You can do that. just make sure u post the link so i can compile it with the other entries on Thursday :3
15. Posted: Sun 11th Dec 2011 21:11 GMT
My entry (Star Cup) is now up at http://twitpic.com/7s1dyh
Edited on Sun 11th December, 2011 @ 21:16 by SkywardL
16. Posted: Mon 12th Dec 2011 07:17 GMT
Neat idea! Not a huge fan of Mario though so I'll be skipping this week.
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17. Posted: Mon 12th Dec 2011 07:30 GMT
Not quite ready to make my own yet, but wanted to sounds off as another Pushmo-playing N-Lifer. Just tried out your creation, Bboy. Not only is it iconic and instantly recognizable, but the trick to getting the goal flag at the end was fun. Great job! I'll have to play some more of these when I have the time. Keep up the good work, guys.
18. Posted: Mon 12th Dec 2011 16:01 GMT
I've made an awesome Tanooki Mario but can't join because of the restrictions.
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19. Posted: Mon 12th Dec 2011 16:11 GMT
@bboy2970 Really good idea for a forum topic.I'll be sure to check here often.
I have nothing to submit though, as I haven't played the game too much yet and I'm not the most artistic person in the world.
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20. Posted: Mon 12th Dec 2011 16:20 GMT
Post it in the other thread.
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