Showing 121 to 140 of 212
121. Posted: Sun 18th Mar 2012 04:51 GMT
Like I said, it looks great. I'm just on a tight gaming budget, and I want to get the most for my money. I agree that VC games should be cheeper, and I was never intending to question that. I will definitely download it eventually. A demo would help to sell me on the game and influence how soon I download it.
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122. Posted: Sat 24th Mar 2012 07:51 GMT
Well, I finally decided to pick this up , to brighten up my awful day, and I must say, this game is excellence, as much as I would like to list everything wonderful about this game, that would take waaaay to much time, time I could be using to play more freaking Mutant Muds!
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123. Posted: Tue 27th Mar 2012 22:00 BST
This game is incredible. I really can't say that enough. In the midst of earning 100% in the game over and over, I have placed and have since received an order for a big Max t-shirt. That is the first time I recall ever investing in game-related mechandise, and as soon as the shirt came in, I just had to have it on and sit down with Mutant Mudds. What has been captivating me continually more into Mutant Mudds at this point would be its handling of unlocking levels and the quick access to levels. There's 32 Water Sprites across 16 levels that can be collected, and it only takes 15 of them to unlock every level prior to the final area of the game. The game enables itself to reward players by offering them more choices as they continue to collect Water Sprites and golden diamonds. Most games these days on Nintendo systems seem to only allow the player to go from one level to the next, rather than giving the choice to tackle a variety of levels. Quick access has been really awesome, especially when I want to experience levels of different themes back to back, such as 2-4 and 4-1, which just requires a short walk of Max across the straightforward hub-world. No need to travel along a series of dots just to get out of a world, and wait for the next world to load up just to probably again travel along a series of dots to reach the desired level the player would like to replay. With such smooth pace and access, Mutant Mudds allows itself to offer more moments of what it is the best at: platforming.
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124. Posted: Tue 27th Mar 2012 22:08 BST
got the game today and i must say its pretty good and it makes it better because its made by a publisher i like
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125. Posted: Thu 29th Mar 2012 21:13 BST
I'm assuming it does, but does this game get harder than the demo shows? Not just beating it, but collecting everything, too. I got all 100 sprite things in every level of the demo pretty easily. I'd like as much replayability as possible for a $9 download game, so does this one have that? Because I thought the demo was a lot of fun but still not sure about buying it.
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126. Posted: Thu 29th Mar 2012 23:15 BST
I'm not sure if I should get mutant mudds or rolling western. Any help would be appreciated.
127. Posted: Fri 30th Mar 2012 00:20 BST
There is a free demo of Mutant Mudds in the eShop now.
128. Posted: Fri 30th Mar 2012 01:33 BST
I know, it's because of the demo that I couldn't decide. In the end I just added a bit more money and got both. Ha ha.
129. Posted: Fri 30th Mar 2012 01:36 BST
The first levels of each different region are the starting points of each region's level difficulty, so they're each the easiest of their respective themes. Collecting everything should get harder, especially in Worlds 2, 4 and the last. As Max, you'll also be required to cycle through three different unlockable upgrades to access most of the game's 20 secret levels, so that's going to require more awareness when playing through the levels. This game definitely has plenty of replay value, especially after you get 100% in the game (100% being 2000 golden diamonds and 40 Water Sprites).
Edited on Fri 30th March, 2012 @ 01:38 by I-U
130. Posted: Fri 30th Mar 2012 05:21 BST
I couldn't find the demo in the E shop - Is it not available in the uk yet?
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131. Posted: Fri 30th Mar 2012 12:34 BST
Just wondering, how is there replay value after you get 100%? What else is there to do if you've already done everything?
132. Posted: Fri 30th Mar 2012 13:32 BST
@MofieWilson The demo is not available in the UK yet.It's America only at the minute.
133. Posted: Fri 30th Mar 2012 14:08 BST
You get to play as the super Powered Granny. Super powered as in you get all 3 Weapon power ups from the start.
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134. Posted: Fri 30th Mar 2012 21:10 BST
Like Waveboy said, you unlock Max's Grandma as a playable character (seen as my avatar) after you get 100% in the game. Grandma has all three of the unlockable upgrades from the start of the journey to take down the Mudds, which adds a new dynamic in terms of how levels can be completed and overall more freedom in what order you wish to complete the game. In my personal opinion, much of the replay value for Mutant Mudds comes with Max's Grandma with how much levels open up.
135. Posted: Sat 31st Mar 2012 03:29 BST
Well I downloaded the demo today and gave it a whirl. And I must say, I wasn't impressed. While I do see the obvious charm this game boasts, I just wasn't taken in. :/
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136. Posted: Sat 31st Mar 2012 03:33 BST
played abit more today and i got the powershot and longer hover jet pack
137. Posted: Mon 2nd Apr 2012 05:32 BST
The demo was great! I managed to 100% it in 40 minutes, it's quite hard (specially the virtual boy zone).I really want to buy this one but I don't want to use all my remaining money on a single game :-x
Edited on Mon 2nd April, 2012 @ 05:35 by Moorpheel
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138. Posted: Mon 2nd Apr 2012 05:39 BST
im at the last level in the sky section and its too bloody hard,flying pigs pooping bombs and mudds shooting their eyes out,its just a mess of mudd
139. Posted: Mon 2nd Apr 2012 05:40 BST
Yeah, that level really ticked me off. It's a low point of the game. Once you beat it, it's (relatively) smooth sailing until the very last level, which is just as ridiculous as the one you're on.
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140. Posted: Mon 2nd Apr 2012 09:10 BST
This is one of the hardest levels of the entire game. What I did during my first playthrough was avoid doing 100% of the level's golden diamonds on first go, so that I could put more attention on simply getting through the level to the Water Sprite. You've got to play the level as if you only have two hearts, because I don't see how that trio of Eyeshots' attacks are completely avoidable unless you have the game's final upgrade. It's the only moment of cheapness I know of in the game at this point. Pork Plops aren't too hard to avoid, and I would suggest practicing on level 4-3 with the Pork Plop at the beginning to get good at avoiding their bombs.