Showing 41 to 60 of 169
41. Posted: Sat 24th Dec 2011 11:25 GMT
Huh, so Patricia is a blond and has a pet dog.I've played up to incident 10. Incident 9 was really fun. Anyone else get just a bit scared when she screams after you die? It's really cool how much character wayforward was able to give her just through snipets of voice acting and animations. The music is insanely good too. Loving this game more and more every level!
Huh, so Patricia is a blond and has a pet dog.
I've played up to incident 10. Incident 9 was really fun. Anyone else get just a bit scared when she screams after you die? It's really cool how much character wayforward was able to give her just through snipets of voice acting and animations. The music is insanely good too. Loving this game more and more every level!
That scream caught me off guard the first time I played this game. The question I have is, why does Patricia gets undressed when she dies? At least she looks better in her bikini/underwear than that guy in Ghost 'n Gobblins running around in his underpants.
Edited on Sat 24th December, 2011 @ 11:25 by GTWarrior77
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42. Posted: Sat 24th Dec 2011 15:33 GMT
Retro_on_theGo wrote:Huh, so Patricia is a blond and has a pet dog.I've played up to incident 10. Incident 9 was really fun. Anyone else get just a bit scared when she screams after you die? It's really cool how much character wayforward was able to give her just through snipets of voice acting and animations. The music is insanely good too. Loving this game more and more every level!That scream caught me off guard the first time I played this game. The question I have is, why does Patricia gets undressed when she dies? At least she looks better in her bikini/underwear than that guy in Ghost 'n Gobblins running around in his underpants.
Lol, that's what I thought the first time too. Seems a little excessive, but it kind of reminds me how in Megaman NT warriors the characters were shown being broken apart as they were deleted and she's a cyborg I believe so I get it.
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43. Posted: Sun 25th Dec 2011 02:11 GMT
Man, that's a nice piece of art. Is that official or fan art shingi_70?
I downloaded the game and I'm loving it. I finished Incident 6.
Edited on Sun 25th December, 2011 @ 02:11 by RoyalBlur
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44. Posted: Sun 25th Dec 2011 02:16 GMT
I've gotten par times on Incidents 1, 2, and 3. I'm only on level 6 right now. I also got spooked from the blood curdling dying screams and the tearing off of the girl's clothing. Shiver, shiver.
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45. Posted: Sun 25th Dec 2011 02:23 GMT
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46. Posted: Tue 27th Dec 2011 02:33 GMT
Just beat the game.That's how you reward a player! XD getting the par times is going to be fun! I hope Wayforward makes a sequel or something. This game would be great with more levels and online level sharing.
Edited on Tue 27th December, 2011 @ 04:19 by Retro_on_theGo
47. Posted: Tue 27th Dec 2011 13:06 GMT
I love this game! Good soundtrack, Good graphics, Good concept. And this is the best 3DS 3D I've seen!
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48. Posted: Tue 27th Dec 2011 19:44 GMT
Best 3DSWare game so far. Amazing Soundtrack, nice sprite-based grafics, simple but good use of 3D, interesting puzzlesThe menu is very simple and is the only downside for me so far.
Love the 23. song of the OST xaimus - Yummie (photosynthensis mix)nice electronical mixes ^^
Only beat 5 incidents so far, 1-4 on par... I take my time with this game...
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49. Posted: Wed 28th Dec 2011 02:55 GMT
Can anyone that has beat the game help me out? (which means you probably shouldn't keep reading if you haven't beaten it.)I was going to change my avatar but I need that screen that comes up before the credits. I can't find it and I can't take a quality screenshot of it! Can anyone find it?
50. Posted: Wed 28th Dec 2011 06:46 GMT
My main reaction to this game is that it looks like a spinoff game where you play the police officers from Drill Dozer.
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51. Posted: Tue 3rd Jan 2012 02:38 GMT
Could someone please help me? I keep dieing at the end of Incident 10. The last bit of Incident 10 keeps stumping me as I fly off to the right.
52. Posted: Tue 3rd Jan 2012 02:47 GMT
Graphics: NiceSoundtrack: PhenomenalGameplay: Innovative and engagingLength: Unfinished
Seriously, the ONE thing keeping this from being a 10 in my books is the length. The other two Mighty games were fine in this department. This game needs some serious DLC support, because I am totally unsatisfied with the amount of content (which sucks because otherwise this game is fantastic).
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53. Posted: Tue 3rd Jan 2012 02:58 GMT
I can't buy the soundtrack for this game, which is making me sad. It's not that I don't have money to donate for this game, but I just can't get the page to work :/
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54. Posted: Tue 3rd Jan 2012 03:09 GMT
Not much of a reward for getting all the par times. Oh well, it was fun while it lasted but I have no desire to replay the levels. Only negative is it's length, I hope Wayforwards future games will be a bit longer.
55. Posted: Tue 3rd Jan 2012 03:22 GMT
@Retro_on_theGo: if you mean the one where she's not wearing all the gear you'll just have to finish the game with times under par. After you do that it appears on the title screen when you start the game.
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56. Posted: Tue 3rd Jan 2012 03:26 GMT
Nah, one before the credits. Where she captured the girls. I got all the par times and the one you're talking about is on my title screen. XD
Edited on Tue 3rd January, 2012 @ 03:26 by Retro_on_theGo
57. Posted: Tue 3rd Jan 2012 03:29 GMT
I don't like how there's just a level select screen with no story or anything--that is seriously lame. Tons of style and charm in the characters and setting so why do absolutely nothing with it?
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58. Posted: Tue 3rd Jan 2012 05:00 GMT
Holy crap, is this game awesome. That's pretty much all i have to say for right now.
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59. Posted: Sun 8th Jan 2012 00:33 GMT
I love this game and I've been able to get Par on the 1st 12 levels, but I can't even beat level 13 at all, let alone par time. there's a part at the end where there is 1 girl left to rescue and you're standing on some inverted T's. seems like it's not even possible to switch to get on the next block, no matter what i do I end up smashing through the screen. any tips?
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60. Posted: Sun 8th Jan 2012 06:02 GMT
For the first inverted-T section, you're going to want to stand on the single block, with the inverted-T faded in the background. That way, you can jump safely into the area of the other side of the inverted-T. At this point, you need to switch the blocks to land safely. For the second inverted-T, you need to stand on the inverted-T and jump off, aiming for the small block on the left. Before hitting the "wall" of the inverted-T, you need to switch blocks to fade the inverted-T into the background and land onto the small block. Hope this helps you, Katernity.