Showing 1 to 14 of 14
1. Posted: Sun 19th Jan 2014 20:27 GMT
So, how much memory does it use?
Is it a long game? ( Longer than something found on the eshop )
Does it get repetitive after a while?
I know there stupid questions, but, I'm a little tight on cash, so If I'm going to download something, I want to be sure I'll enjoy it.
X&Y safari: Fire; Charmeleon; Ninetales; Growlithe
3DS Friend Code: 4441-9172-6626 | Nintendo Network ID: BigBoyChubs
2. Posted: Sun 19th Jan 2014 20:37 GMT
It's 4,432 blocks big and, personally, I've spent almost 32 hours playing it (not including the DLC which I've yet to buy).
As for your third question, it's hard to say. I've heard it's easier than previous games, but playing it for the story (and twists) is good enough reason to buy it. You've got three characters with a different courtroom ability, so there's a little variety in there.
Edited on Sun 19th January, 2014 @ 20:37 by edhe
Wii #: 2706 9539 1977 4210
Yes. I have Wii Music
Edwardpon playplay Xenoblade Chronicles
Even I don't know how to pronounce my username
Follow a cow?
3DS Friend Code: 4682-8598-1260 | Nintendo Network ID: edhe84
3. Posted: Mon 20th Jan 2014 04:05 GMT
have you played previous games on the series? if you enjoyed them you'll probably enjoy it if you didn't you won't..... If you have never play a game in the series, you need to ask yourself whether it is your type of game..... do you enjoy text heavy games with visual novel aesthetics and limited interaction which focus primarily on telling a story? I do so that's why I love ace attorney. However other people are turned off by those very same elements
4. Posted: Mon 20th Jan 2014 13:50 GMT
Did you at least enjoy the demo? If so you should like the game as it's more of the same! I to also spent about 30 or so hours and i'm a bit into the dlc case! Game had some nice surprising twist to keep me interested the whole way through!
John 8:7 He that is without sin among you, let him first cast a stone.
I'm finding this game way too distracting. I would much rather be playing it right now rather than working!
Words to live by!!
Formerly Tech101 and OldMan-Tech
3DS Friend Code: 3050-7580-4390 | Nintendo Network ID: Spoony_Tech
5. Posted: Sun 9th Mar 2014 00:57 GMT
I too have a question, it'll probably sound strange, but I have my reasons.
The question is, how much of the whole spiritual thing is in this game? The first 2 games had an OK amount. Number 3 had a lot. Miles Edgeworth had zip. And Apollo justice also had zip, so I'd just like to know before I go ahead and purchase it, thanks.
Robin Hood and little john running through the Forrest, hopping fences, dodging trees, tryin' t' get away........
6. Posted: Sun 9th Mar 2014 18:30 GMT
Can you clarify what you mean by "spiritual thing"?
7. Posted: Sun 9th Mar 2014 18:40 GMT
The spirit summoning and what not
8. Posted: Sun 9th Mar 2014 20:32 GMT
As far as I can remember there's only one case with a spiritual/antique Japanese demons theme going on - it's mild and doesn't enter in the trial 100% like the crazy stuff in Trials & Tribulations. The rest of the game is pretty much all "physical".
3DS Friend Code: 0104-0649-7464 | Nintendo Network ID: spizzamarozzi
9. Posted: Mon 10th Mar 2014 00:02 GMT
@Leonn I haven't played DD so I can't actually help but just out of curiosity are you a fan of the spiritual medium stuff or not really? I know it took me a bit to get used to since way back when I played the first one I thought the games were supposed to be "realistic" (at least as much as could be expected from a video game) and logical due to them centering around lawyers but now I just embrace the zaniness and go with the flow lol. Although I won't lie, I can never get used to seeing Pearl channelling Mia. That is still always weird on so many levels.
Formerly: LaytonApprentice; TopLaytonsHat
10. Posted: Mon 10th Mar 2014 00:42 GMT
The second case has demon aspects. I don't want to spoil anything, but think of it like an episode Scooby Doo - the ghosts are never real, it's always a bad guy in disguise. Just an example, but it has relevance.
11. Posted: Mon 10th Mar 2014 01:19 GMT
@laytonapprentice I am against it, and I find it offensive, and also, like you said, it doesn't really fit the game, I can understand having like your mentor talk to u through your mind to help you, but the whole channeling thing just doesn't fit, and is pointless.
So I guess I could just ask the next question, a more important one, are there pentagrams(the satanic symbol) in the game? And so there is absolutely no "spirit" summoning in this game correct?
Thanks for all the help by the way
12. Posted: Mon 10th Mar 2014 08:05 GMT
Kind of spoiler alert!
No, there is no spirit summoning in Phoenix Wright: Dual Destinies but they do have a case that evolves demons. In the second case it talks about two opposing cities each having a demon that they praise in some way. The towns are named after the two different demons. They see one as some sort of hero because someone is using the theme of that demon as a wrestling persona. While the demons aren't real (I'm trying not to spoil it) but the people involved in the case are very involved with the myths. There is also a part of that case where you have to help a girl remember how the room was set up during the trial, this also involves demons because she thinks certain objects in the room are demons. You have to help her sort out her memory.
The game also has references to other myths. Simon Blackquill mentions the River of Styx which is the river to the afterlife in Greek mythology. He also calls a thief in the game a tanuki, which is referring to a demon. I can't seem to remember too many other moments but I know they are there.
If you buy the dlc Pearl is in it while she doesn't summon anyone, she does talk about her and Maya's spiritual training.
Edited on Mon 10th March, 2014 @ 08:07 by Ash_Anne
3DS Friend Code: 1203-9222-1363
13. Posted: Tue 11th Mar 2014 04:00 GMT
Thanks everyone, that should do it!
14. Posted: Tue 11th Mar 2014 04:10 GMT
@Leonn No problem, anytime!