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Topic: Gunman Clive

Showing 121 to 140 of 173

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RR529

121. Posted:

Just gave this (and Crimson Shroud) a DL. Haven't had the chance to play it yet, though.

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RR529

122. Posted:

Sorry for double posting, but after spending some time with the game, I have to say I'm really liking it!

There are some differences in gameplay & style, but there are definite nods to Mega Man in here (then again, I've only played Dr. Wily's Revenge, so what do I know). Level 9 in particular, reminded me of Elec Man's level in DWR.

Just beat the second boss, which I thought was pretty creative.

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Birdman

123. Posted:

Just found this article while browsing a different gaming site on how Clive could revitalize the shooter genre (sort of). The interview within is exclusive, I believe, so it's probably worth a read if only for that.

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Retro_on_theGo

124. Posted:

I just finally bought this. This is pretty cool. :) The music is really disappointing but the 3D effect is gorgeous and the art style is cool. I beat the first world and I'm liking it.

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Klimbatize

125. Posted:

FYI, I just signed onto the eShop and the update that fixes the glitches was available for me here in North America.

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RR529

126. Posted:

So, who wants to try and list all of the game referrences in the game? I'll start:

Mega Man - most obvious. Lots of later levels have a Mega Man type design, and a couple of enemies (The gunmen that pop out of the ground, like those helmet wearing things in MM, and those turrets that pop up and shoot a bullet spray).

Donkey Kong Country - Mine Cart level.

Super Mario Bros 2 (U.S.) - Female character has brief floating ability.

Bionic Commando - Third boss.

Zelda II - First part of final boss.

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Kenchi

127. Posted:

I love this game. I just downloaded an update for it last night. anyone know what's up with that?

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Stokos

128. Posted:

I finally managed to achieve 20/20 Star Times and No Damage on every level with all three characters! Nothing was unlocked :p

Here are my times that earned me a Star:

Gunman Clive [Hard]
01 - 45:00
02 - 55:63
03 - 45:49
04 - 41:80
05 - 21:42
06 - 46:98
07 - 34:74
08 - 62:84
09 - 42:98
10 - 18:78
11 - 43:87
12 - 35:19
13 - 46:99
14 - 44:82
15 - 17:43
16 - 47:88
17 - 48:36
18 - 36:65
19 - 54:63
20 - 23:06

Ms. Johnson [Hard]
01 - 48:95
02 - 58:49
03 - 44:94
04 - 41:96
05 - 21:10
06 - 48:50
07 - 35:51
08 - 63:24
09 - 44:92
10 - 18:16
11 - 43:43
12 - 38:07
13 - 47:53
14 - 47:61
15 - 24:55
16 - 47:68
17 - 48:21
18 - 34:88
19 - 56:70
20 - 22:41

Duck [Hard]
01 - 38:77
02 - 35:60
03 - 38:97
04 - 35:01
05 - N/A
06 - 43:94
07 - 34:99
08 - 48:78
09 - 36:43
10 - N/A
11 - 38:99
12 - 36:98
13 - 44:24
14 - 39:57
15 - N/A
16 - 47:68
17 - 42:03
18 - 34:61
19 - 55:85
20 - N/A

I had lots of fun trying to achieve the Star Times, though it was frustrating at times due to a lot of random elements. So although you had the exact path set, you had to be trying the same stage over and over until everything clicked together!

Now onto Fractured Soul!

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bezerker99

129. Posted:

Kenchi wrote:

I love this game. I just downloaded an update for it last night. anyone know what's up with that?

The train boss at Level 10 locks up sometimes forcing you to reboot the game. I recorded it when it happened to me once. The update fixes this.

Also, Bertil Hörberg, the dev, put a comment on my YouTube video acknowledging the fix is coming to NA!! :* :* :*

Edited on by bezerker99

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Klimbatize

130. Posted:

Nicely done, Stokos. Thanks for posting the times.

I'm having the most difficulty with the duck hitting these time requirements because I'm playing them on hard and can only take one hit. Really fun challenge though.

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Undead_terror

131. Posted:

Krimbatize wrote:

FYI, I just signed onto the eShop and the update that fixes the glitches was available for me here in North America.

Same, funny though, the creator said he didn't know when the patch would reach in NA but it came last night.
..........................................................
Downloaded the patch and tried the train level and there was no lag or whatever, so it's all good and so I never once experience the lag.

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bezerker99

132. Posted:

undead_terror wrote:

Krimbatize wrote:

FYI, I just signed onto the eShop and the update that fixes the glitches was available for me here in North America.

Same, funny though, the creator said he didn't know when the patch would reach in NA but it came last night.
..........................................................
Downloaded the patch and tried the train level and there was no lag or whatever, so it's all good and so I never once experience the lag.

Good to know. I will download when I get home today.

"And [Sting!!!], I'm not coming to show YOU or anyone else who the better wrestler is. I'm coming...to hurt you...for real...for a long, looong time. WOOOOO!!!" - 'Nature Boy' Ric Flair
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Stokos

133. Posted:

Krimbatize wrote:

Nicely done, Stokos. Thanks for posting the times.

I'm having the most difficulty with the duck hitting these time requirements because I'm playing them on hard and can only take one hit. Really fun challenge though.

Get creative! There are a lot of shortcuts you can take with the duck that can shave off a couple of seconds :)

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indienapolis

134. Posted:

Can someone tell me how to time the mushroom jumps to get the bounce? I can't seem to find the sweet spot and it is leading to a lot of frustrating deaths.

indienapolis

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indienapolis

135. Posted:

indienapolis wrote:

Can someone tell me how to time the mushroom jumps to get the bounce? I can't seem to find the sweet spot and it is leading to a lot of frustrating deaths.

Well, in case anyone else has had trouble with this it seems to be a fraction of a second later than what seems intuitive--that is based on the use of "bouncy items" in most other games. Maybe this was obvious to everyone else, but it was driving me crazy. Otherwise a fantastic game. A must buy.

indienapolis

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Stokos

136. Posted:

indienapolis wrote:

Can someone tell me how to time the mushroom jumps to get the bounce? I can't seem to find the sweet spot and it is leading to a lot of frustrating deaths.

Watch the animation of your character, when he puts the gun facing down you can jump higher. Thats what I did anyway!

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Spanish_Bread

137. Posted:

indienapolis wrote:

Can someone tell me how to time the mushroom jumps to get the bounce? I can't seem to find the sweet spot and it is leading to a lot of frustrating deaths.

me too, the first time i played that stage, i was like "damn! i can't get the proper timing of bounce"... but i know you'll get the proper timing. just play that level a few times... it's like knowing the proper timing of start boost in mario kart 7 XD

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photofool83

138. Posted:

Okay, my OCD is kicking in.
I just downloaded the update, I think. I did the download later and shut my 3DS.
But when I check in data management I don't see anything, like you do with the Mario Kart 7 update.
I just have the regular Gunman Clive 250 showing up in Software.
Is that what you guys or girls have?

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rayword45

139. Posted:

I'm not sure this kind of update requires a full block. Unlike Mario Kart the game is really small and it's simple glitch removal.

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photofool83

140. Posted:

Thanks.

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