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Topic: Gunman Clive

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RR529

121. Posted: Wed 23rd Jan 2013 22:27 GMT

Just gave this (and Crimson Shroud) a DL. Haven't had the chance to play it yet, though.

3DS FC: 2148-8154-0538

Currently Playing:
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the King of Fighters XIII (360)
Legend of the River King GBC (3DS VC)

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RR529

122. Posted: Wed 23rd Jan 2013 23:57 GMT

Sorry for double posting, but after spending some time with the game, I have to say I'm really liking it!

There are some differences in gameplay & style, but there are definite nods to Mega Man in here (then again, I've only played Dr. Wily's Revenge, so what do I know). Level 9 in particular, reminded me of Elec Man's level in DWR.

Just beat the second boss, which I thought was pretty creative.

3DS FC: 2148-8154-0538

Currently Playing:
Super Metroid (Wii VC)
the King of Fighters XIII (360)
Legend of the River King GBC (3DS VC)

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Birdman

123. Posted: Fri 25th Jan 2013 00:18 GMT

Just found this article while browsing a different gaming site on how Clive could revitalize the shooter genre (sort of). The interview within is exclusive, I believe, so it's probably worth a read if only for that.

Exactly.
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Retro_on_theGo

124. Posted: Tue 29th Jan 2013 04:05 GMT

I just finally bought this. This is pretty cool. :) The music is really disappointing but the 3D effect is gorgeous and the art style is cool. I beat the first world and I'm liking it.

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MetallicDonkey

125. Posted: Tue 29th Jan 2013 05:43 GMT

FYI, I just signed onto the eShop and the update that fixes the glitches was available for me here in North America.

  

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RR529

126. Posted: Tue 29th Jan 2013 07:21 GMT

So, who wants to try and list all of the game referrences in the game? I'll start:

Mega Man - most obvious. Lots of later levels have a Mega Man type design, and a couple of enemies (The gunmen that pop out of the ground, like those helmet wearing things in MM, and those turrets that pop up and shoot a bullet spray).

Donkey Kong Country - Mine Cart level.

Super Mario Bros 2 (U.S.) - Female character has brief floating ability.

Bionic Commando - Third boss.

Zelda II - First part of final boss.

3DS FC: 2148-8154-0538

Currently Playing:
Super Metroid (Wii VC)
the King of Fighters XIII (360)
Legend of the River King GBC (3DS VC)

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Kenchi

127. Posted: Tue 29th Jan 2013 15:15 GMT

I love this game. I just downloaded an update for it last night. anyone know what's up with that?

3DS Friend Code: 3625-7861-0439

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Stokos

128. Posted: Tue 29th Jan 2013 15:32 GMT

I finally managed to achieve 20/20 Star Times and No Damage on every level with all three characters! Nothing was unlocked :p

Here are my times that earned me a Star:

Gunman Clive [Hard]
01 - 45:00
02 - 55:63
03 - 45:49
04 - 41:80
05 - 21:42
06 - 46:98
07 - 34:74
08 - 62:84
09 - 42:98
10 - 18:78
11 - 43:87
12 - 35:19
13 - 46:99
14 - 44:82
15 - 17:43
16 - 47:88
17 - 48:36
18 - 36:65
19 - 54:63
20 - 23:06

Ms. Johnson [Hard]
01 - 48:95
02 - 58:49
03 - 44:94
04 - 41:96
05 - 21:10
06 - 48:50
07 - 35:51
08 - 63:24
09 - 44:92
10 - 18:16
11 - 43:43
12 - 38:07
13 - 47:53
14 - 47:61
15 - 24:55
16 - 47:68
17 - 48:21
18 - 34:88
19 - 56:70
20 - 22:41

Duck [Hard]
01 - 38:77
02 - 35:60
03 - 38:97
04 - 35:01
05 - N/A
06 - 43:94
07 - 34:99
08 - 48:78
09 - 36:43
10 - N/A
11 - 38:99
12 - 36:98
13 - 44:24
14 - 39:57
15 - N/A
16 - 47:68
17 - 42:03
18 - 34:61
19 - 55:85
20 - N/A

I had lots of fun trying to achieve the Star Times, though it was frustrating at times due to a lot of random elements. So although you had the exact path set, you had to be trying the same stage over and over until everything clicked together!

Now onto Fractured Soul!

Edited on Tue 29th January, 2013 @ 15:42 by Stokos

my Backloggery: http://backloggery.com/Stokos

3DS Friend Code: 4038-7344-2111

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bezerker99

129. Posted: Tue 29th Jan 2013 15:56 GMT

Kenchi wrote:

I love this game. I just downloaded an update for it last night. anyone know what's up with that?

The train boss at Level 10 locks up sometimes forcing you to reboot the game. I recorded it when it happened to me once. The update fixes this.

Also, Bertil Hörberg, the dev, put a comment on my YouTube video acknowledging the fix is coming to NA!! :* :* :*

Edited on Tue 29th January, 2013 @ 15:59 by bezerker99

"And [Sting!!!], I'm not coming to show YOU or anyone else who the better wrestler is. I'm coming...to hurt you...for real...for a long, looong time. WOOOOO!!!" - 'Nature Boy' Ric Flair

3DS Friend Code: 5198-2506-5820 | Nintendo Network ID: bezerker99 | Twitter: bezerker99

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MetallicDonkey

130. Posted: Tue 29th Jan 2013 16:26 GMT

Nicely done, Stokos. Thanks for posting the times.

I'm having the most difficulty with the duck hitting these time requirements because I'm playing them on hard and can only take one hit. Really fun challenge though.

  

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undead_terror

131. Posted: Tue 29th Jan 2013 16:29 GMT

Krimbatize wrote:

FYI, I just signed onto the eShop and the update that fixes the glitches was available for me here in North America.

Same, funny though, the creator said he didn't know when the patch would reach in NA but it came last night.
..........................................................
Downloaded the patch and tried the train level and there was no lag or whatever, so it's all good and so I never once experience the lag.

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3DS Friend Code: 5198-2878-6360

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bezerker99

132. Posted: Tue 29th Jan 2013 16:31 GMT

undead_terror wrote:

Krimbatize wrote:

FYI, I just signed onto the eShop and the update that fixes the glitches was available for me here in North America.

Same, funny though, the creator said he didn't know when the patch would reach in NA but it came last night.
..........................................................
Downloaded the patch and tried the train level and there was no lag or whatever, so it's all good and so I never once experience the lag.

Good to know. I will download when I get home today.

"And [Sting!!!], I'm not coming to show YOU or anyone else who the better wrestler is. I'm coming...to hurt you...for real...for a long, looong time. WOOOOO!!!" - 'Nature Boy' Ric Flair

3DS Friend Code: 5198-2506-5820 | Nintendo Network ID: bezerker99 | Twitter: bezerker99

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Stokos

133. Posted: Tue 29th Jan 2013 20:59 GMT

Krimbatize wrote:

Nicely done, Stokos. Thanks for posting the times.

I'm having the most difficulty with the duck hitting these time requirements because I'm playing them on hard and can only take one hit. Really fun challenge though.

Get creative! There are a lot of shortcuts you can take with the duck that can shave off a couple of seconds :)

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3DS Friend Code: 4038-7344-2111

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indienapolis

134. Posted: Tue 29th Jan 2013 21:21 GMT

Can someone tell me how to time the mushroom jumps to get the bounce? I can't seem to find the sweet spot and it is leading to a lot of frustrating deaths.

indienapolis

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indienapolis

135. Posted: Tue 29th Jan 2013 21:52 GMT

indienapolis wrote:

Can someone tell me how to time the mushroom jumps to get the bounce? I can't seem to find the sweet spot and it is leading to a lot of frustrating deaths.

Well, in case anyone else has had trouble with this it seems to be a fraction of a second later than what seems intuitive--that is based on the use of "bouncy items" in most other games. Maybe this was obvious to everyone else, but it was driving me crazy. Otherwise a fantastic game. A must buy.

indienapolis

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Stokos

136. Posted: Tue 29th Jan 2013 22:37 GMT

indienapolis wrote:

Can someone tell me how to time the mushroom jumps to get the bounce? I can't seem to find the sweet spot and it is leading to a lot of frustrating deaths.

Watch the animation of your character, when he puts the gun facing down you can jump higher. Thats what I did anyway!

Edited on Tue 29th January, 2013 @ 22:37 by Stokos

my Backloggery: http://backloggery.com/Stokos

3DS Friend Code: 4038-7344-2111

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Spanish_Bread

137. Posted: Wed 30th Jan 2013 01:40 GMT

indienapolis wrote:

Can someone tell me how to time the mushroom jumps to get the bounce? I can't seem to find the sweet spot and it is leading to a lot of frustrating deaths.

me too, the first time i played that stage, i was like "damn! i can't get the proper timing of bounce"... but i know you'll get the proper timing. just play that level a few times... it's like knowing the proper timing of start boost in mario kart 7 XD

Spanish_Bread

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photofool83

138. Posted: Wed 30th Jan 2013 02:21 GMT

Okay, my OCD is kicking in.
I just downloaded the update, I think. I did the download later and shut my 3DS.
But when I check in data management I don't see anything, like you do with the Mario Kart 7 update.
I just have the regular Gunman Clive 250 showing up in Software.
Is that what you guys or girls have?

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rayword45

139. Posted: Wed 30th Jan 2013 02:30 GMT

I'm not sure this kind of update requires a full block. Unlike Mario Kart the game is really small and it's simple glitch removal.

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photofool83

140. Posted: Wed 30th Jan 2013 02:47 GMT

Thanks.

Some of my favorite games:
Ghost Trick, StarFox 64, WarioLand: Shake It, Kid Icarus, The Legendary Starfy, Endless Ocean: Blue World, Zelda: Minish Cap, Pokemon Snap, Diamond Trust of London, Paper Mario: Sticker Star, Gyromite, and Sonic Generations(PS3).