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Topic: Picdun 2: the Witch's Curse (Dungeon RPG Picdun 2) Impressions/Discussion

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Knux

41. Posted:

Can you play this game without playing the original Picdun? I'm asking because I don't know if the stories in both games are connected...if there's even much of a story in either game.

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RR529

42. Posted:

Knux wrote:

Can you play this game without playing the original Picdun? I'm asking because I don't know if the stories in both games are connected...if there's even much of a story in either game.

There's not much of a story, as far as I can tell. It just says you're an adventurer looking for fame & glory, and then sends you on your way.

In other news, I'm stuck on floor 42...

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RR529

43. Posted:

Well, I'm going to take a break from the game. I'm stuck on floor 42, and it's starting to get irritating (going around in circles).

It would be much appreciated if people were to start posting tips for any floors they thought were particularly tricky (like I did for 27). If anyone could figure it out, tips for 42 would be great. I'll post what I know so far:

The floor seems to be split into 5 segments (top, middle, left, right, bottom).

Top: you start here. there are 4 warp tiles (at the top, left, right, & bottom of the room), and a friendship rendezvous point (to switch partners). The top warp point always sends you to the right segment of the map, the bottom one always sends you to the left segment, the right one always sends you to the south segment, and the left one always sends you to the middle segment.

The Left, Right, and Bottom segments of the map all have a health spring, and interconnect at a central warp tile that sends you back to the north segment of the map (the room with the four warp tiles).

Middle segment: similar to the left, right, & bottom segments, it has a health spring & interconnects with the others at that central warp tile, but it also has it's own warp tile (which does little more than send you to the opposite side of the middle segment).

I'm just running around in circles, because the only way out of the segments is to go to the warp tile that sends you to the beginning (the key seems to be the middle segment, which has it's own warp tile, but it doesn't really go anywhere).

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Windy

44. Posted:

Sorry RR I'm on 25

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RR529

45. Posted:

Windy wrote:

Sorry RR I'm on 25

No problem, I'm sure you'll get there eventually (I'm more surprised that I seem to be so far ahead of everyone. I figured there'd be someone further than me).

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Stuffgamer1

46. Posted:

Stuck trying to catch the runaway goblin on floor 30 now.

I think it's time to point out some generalizations to help people find everything in the game. EVERY floor has at least one optional puzzle, and that puzzle will often not appear unless you have the correct partner. So whenever you see a partner change spot, use it. This puzzle usually gives hints on white plaques (but they will occasionally come from other sources) and results in a malevolent aura message, which makes a story plaque appear at the start square of the floor. Reading this will change the color of the floor on the elevator list, which counts towards true game completion, although I don't yet know how much that actually matters.

Some floors also have another puzzle which is given by a friendly talking monster somewhere on the floor. These puzzles result in noble energies which replace the friendly monster with a piece of equipment. So if you go along taking heed of their messages, you'll never miss an item. I'm on Floor 30 and I have 5 shields, 3 bows, 2 whips, 3 wands, and 1 flask.

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RR529

47. Posted:

Stuffgamer1 wrote:

Stuck trying to catch the runaway goblin on floor 30 now.

I think it's time to point out some generalizations to help people find everything in the game. EVERY floor has at least one optional puzzle, and that puzzle will often not appear unless you have the correct partner. So whenever you see a partner change spot, use it. This puzzle usually gives hints on white plaques (but they will occasionally come from other sources) and results in a malevolent aura message, which makes a story plaque appear at the start square of the floor. Reading this will change the color of the floor on the elevator list, which counts towards true game completion, although I don't yet know how much that actually matters.

Some floors also have another puzzle which is given by a friendly talking monster somewhere on the floor. These puzzles result in noble energies which replace the friendly monster with a piece of equipment. So if you go along taking heed of their messages, you'll never miss an item. I'm on Floor 30 and I have 5 shields, 3 bows, 2 whips, 3 wands, and 1 flask.

Yeah, I've noticed the side puzzles, but I generally just focus on filling out the floor & moving on (with that said, I do have three shields, two whips, & two flasks).

BTW, on an unrelated note, on NWR's weekly download article, they have this mislabelled as DSiWare, lol.

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Stuffgamer1

48. Posted:

Well, that explains why you're so far ahead and don't seem to have much advice for finishing the puzzles. Trying to figure out what to do with the food on floor 35 now...inventory up to 6 shields, 3 each all weapons, and 2 flasks. All plaques read thus far, too.

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RR529

49. Posted:

Stuffgamer1 wrote:

Well, that explains why you're so far ahead and don't seem to have much advice for finishing the puzzles. Trying to figure out what to do with the food on floor 35 now...inventory up to 6 shields, 3 each all weapons, and 2 flasks. All plaques read thus far, too.

Wait, you're on 35! Oh thank goodness! Maybe you'll be able to help me get passed floor 42 in the next day or two.

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Stuffgamer1

50. Posted:

I dunno, that depends on how much help I can get on the puzzles you've been skipping...I'm on 38 now.

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RR529

51. Posted:

^Well, I'm not sure if you've done it yet or not (it's somewhere in the 30's), but I could tell you about the one side puzzle I remember doing.

There's this bee flying around, and whenever you run into it, it flies away (there's a buzzing whenever you enter the room it's in, and it's always in the room's middle tile).

All the rooms have a pedistal in one corner, and whenever you hear the buzzing, put the green gem in the pedistal (avoid the middle tile on your way there). The room will be closed off and you can fight the bee (only with the archer). BTW, a goblin gives you the green gem at the floor's beginning.

Repeat process 3 or 4 times, and you complete the puzzle (getting either a flask or the Giant's Nail shield. can't remember which).

Hope that helps.

Edited on by RR529

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Stuffgamer1

52. Posted:

Not really...that one was super easy. :P

Moving on to floor 39 now...

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Stuffgamer1

53. Posted:

Floor 42 was easy, IMO. The hint plaques all over the place are important, even though they all say the same thing; the point you need to pick up is that what direction you are facing when you enter a warp is important. The bottom warp that leads to the start changes what top warp you can enter based on this. So the question is...how can you use this knowledge to proceed with the other warps? Pay attention to your map as you go and it should all become clear.

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RR529

54. Posted:

Stuffgamer1 wrote:

Floor 42 was easy, IMO. The hint plaques all over the place are important, even though they all say the same thing; the point you need to pick up is that what direction you are facing when you enter a warp is important. The bottom warp that leads to the start changes what top warp you can enter based on this. So the question is...how can you use this knowledge to proceed with the other warps? Pay attention to your map as you go and it should all become clear.

The thing is, I've been around it so much, that I already know where I'm going to warp before I do it (based on figuring out what direction will open up what), and I'm never sent to anyplace new.

I've tried all 6 warps that I have access to, from all directions you can enter them from...

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Stuffgamer1

55. Posted:

If that were true, you'd have finished the floor easily by now. Every warp opens a wall SOMEWHERE on the floor...the bottom one is easy, but the top ones do not guarantee you'll be able to reach the wall from your position. Use the two in tandem and it's really quite simple.

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RR529

56. Posted:

Stuffgamer1 wrote:

If that were true, you'd have finished the floor easily by now. Every warp opens a wall SOMEWHERE on the floor...the bottom one is easy, but the top ones do not guarantee you'll be able to reach the wall from your position. Use the two in tandem and it's really quite simple.

Four Northern Warps

North: always sends you to right segment of map (facing up opens northern wall you can't access. facing down opens southern wall you can't access. can't enter facing left or right)

South: always sends you to the left segment of map (facing up opens that same northern wall you can't reach. facing down opens that same southern wall you can't reach. can't enter facing left or right)

Right: always sends you to southern segment of map (facing up opens that northern wall you can't reach. facing south opens up that southern wall, which you can get to from here, but opened up area holds nothing of significance. can't enter from left or right)

Left: always sends you to middle segment of map (facing up opens that northern wall that you can access from here, and opened area has new warp tile. facing down opens the southern wall you can't get to from here. can't enter from left or right)

Others

Middle: that warp you can get to by entering the leftmost warp up top (facing up). It always sends you to the opposite side of the middle segment, behind those two doors (can't enter facing up or down. facing left opens up small area in the same segment that has nothing significant. facing right opens small area in same segment that has nothing significant)

Central: always sends you to northern segment (facing up opens the northernmost warp up top. facing down opens the southernmost warp up top. facing left opens the leftmost warp up top. facing right opens the rightmost warp up top)

I really can't see what I'm missing...

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Stuffgamer1

57. Posted:

AHA! Your problem, sir, is not realizing you can use the L and R buttons to strafe. As such, it is possible to enter any warp facing any direction. Try this, and your troubles will be over.

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RR529

58. Posted:

Stuffgamer1 wrote:

AHA! Your problem, sir, is not realizing you can use the L and R buttons to strafe. As such, it is possible to enter any warp facing any direction. Try this, and your troubles will be over.

OMG! Thank You! I'm gonna try that right now!

EDIT: after all that time spent in there, it was something that simple that I just overlooked. wow.

Edited on by RR529

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Osui

59. Posted:

Kinda stuck at Floor 34... After I step on RI and NG, what i have to do next?

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Stuffgamer1

60. Posted:

The door says you can't open it without LOVE...so I suggest you find some on the floor. ;)

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