Showing 101 to 120 of 123
101. Posted: Thu 29th Mar 2012 23:19 BST
Do you think I should get rolling western or mutant mudds? I just can't decide!
102. Posted: Thu 29th Mar 2012 23:54 BST
Rolling Western. It'll last a while.
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103. Posted: Fri 30th Mar 2012 00:00 BST
Depends. Rolling Western will undoubtedly last longer than Mutant Mudds but Mutant Mudds is definitely the tighter, more well-crafted game. So it boils down to Roling Western which is good and lasts a while or Mutant Mudds which is great but is over quicker. Also, they are totally different genres. Do you like Tower Defense, or Platformers best? They are both pretty up there in difficulty although I'd give Mudds the edge in the difficulty category. When it comes down to it both games are really good for their own reasons and you should make it a point to own both at some point. If you want my opinion though, get Mutant Mudds first.
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104. Posted: Fri 30th Mar 2012 00:23 BST
Didn't the demo for mudds come out today?
Personally I hate mudds. For me its over priced for the length. Dillons starts out slow but gets better with every stage. If you like old school platforming then go for mudds if you like a new experience go for Dillon's! Both have stuff to offer!
Edited on Fri 30th March, 2012 @ 00:28 by Spoony_Tech
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105. Posted: Fri 30th Mar 2012 01:31 BST
Thanks for the information. I couldn't decide so I just added a couple more dollars and got both. Ha ha.
106. Posted: Fri 30th Mar 2012 01:31 BST
I'm happy I did too. They're both great.
107. Posted: Mon 2nd Apr 2012 13:44 BST
Mutant Mudds is definitely the tighter, more well-crafted game.
I guess I may be speaking a bit out of turn, since I haven't played Mutant Mudds yet, but would you be willing to go into why you think Mutant Mudds is a tighter, more well-crafted game? I look at Dillon's Rolling Western, and I see every day of every town as a well-crafted experience, with the player given the freedom to create a strategy within it. This freedom perhaps takes away a "tight" feeling, and the genres make you see "taking a hit" a bit differently. In a platformer, getting to the end of the stage and having taken a few hits along the way might feel fine, but in Dillon's Rolling Western or a "protect the base" style game, any encroachment (or hit taken) on the village, any towers that were destroyed, might feel like a sloppy success. I look at it and just understand that my success is only dependent on having any Scrogs left at all, just as getting to the end of a platformer level with any health left at all is success to me. Perhaps this way of looking at it is the difference (or one of them) that makes you see it as a less well-crafted game, but I'd like to know in your own words.
Edited on Mon 2nd April, 2012 @ 13:46 by WesFX
108. Posted: Sat 14th Apr 2012 02:52 BST
How much space (blocks, etc) does this game take up? These 3DSWare games are huge! Zomg! Had to delete stuff recently for Colors 3D and for Ketzal's Corridors so I am just curious.
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109. Posted: Sat 14th Apr 2012 03:36 BST
For the lenght of this game its not to bad. Its 374 blocks.
110. Posted: Sat 14th Apr 2012 03:42 BST
Good God! I need to buy a bigger SD card already. lol
111. Posted: Sat 14th Apr 2012 03:46 BST
Sorry, but i disagree. Yes, the controls are very good, but i felt so bored when i played that game, i regretted buying it in the first place. On the other hand, Dillion's has some awkward controls, much like Kid Icarus Uprising, but i got used to them in a minute and i had a lot of fun playing that game. But i gotta give credit to Mudds, the controls are top notch and, much like Dillon's, has some seriously difficult moments.
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112. Posted: Sat 14th Apr 2012 04:51 BST
Didn't the demo for mudds come out today?Personally I hate mudds. For me its over priced for the length.
Personally I hate mudds. For me its over priced for the length.
Thank You! I wouldn't go as far to say I hated it, but I was underwhelmed considering the game's hype. IMO, it doesn't nail the retro feel as well as Mighty Switch Force or VVVVVV (they seem to know what era they're trying to emulate, Mudds doesn't know whether to be 8-bit or 16-bit). VVVVVV trumps it in difficulty, and ties it in length (considering the player levels). Mudds has the safest design (simple jumping and shooting compared to VVVVVV's gravity manipulation, and MSF's platform shifting). VVVVVV has the better soundtrack. I will say Mudds has the best implementation of 3D, but considering it's more expensive than VVVVVV and MSF, and doesn't necessarily do anything better than them (and in many cases is bested), I find it hard to recommend it over the other two platformers. How it got the reputation of the best 3rd party game on eShop is beyond me (it's good and worth playing, no doubt, but there's simply nothing ultra spectacular about it).
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113. Posted: Fri 4th May 2012 17:31 BST
I got it only yesterday and I'm glad I got it. It's true it isn't cheap at €10, but considering how many h2.30 games go for fiver or more, I think it's a very fair price. I've just passed the second town and have collected 4 hours of playtime so far. I'm a hack at tower defence games, but this is somehow accessible.Can't compare it with VVVVVV or Mutant Mudds since we don't have them yet, but it's a solid release, and if this is going to be the standard for €10 games on eshop, it's very welcome.
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114. Posted: Mon 6th Aug 2012 12:52 BST
I only just started playing this over the weekend and after a little bit of confusion at the beginning I am really enjoying this now. I'm left-handed and got used to the controls very quickly. When i started I muddled though the first day with little idea of what i was doing. In combat all i worked out was a simple roll foward (similar to what it shows on the title screen), then i kept running back to the bottom of the screen and repeating. It wasn't until i completed the first day that you get the first proper tutorial on the range of moves and how to aim your attacks properly with the practice arena in the bar against the barrels, this made things a lot better, and much more fun! - not sure why they did not offer access to the tutorial straight off from the main menu (or could be my fault for not reading the manual properly). Cleared the first village and think this game will provide excellent value as i can see the game lasting a minimum of 8 hours+ just going though all ten villages, which you can proably increase quite a lot when going after the top star ratings and finding everything in the game, i think this will have plenty of replay value.
EDIT: My initial estimate of the time to get through the game seems very low. Just finished off the 3rd village and its already strating to get quite tough. I'm still making progress in the game, but finfing it difficult to get through all three days on the first run-thorugh - when you have the cash limit in place. Basically Dillon has to do nearly all the work because towers and weapons are so expensive while the spending cap is in place. Still thouroughly enjoying the game; Amamode is brilliant!
Edited on Wed 15th August, 2012 @ 12:48 by RetrogamerFan
115. Posted: Mon 6th Aug 2012 13:00 BST
I bought it recently too! Big fun but since I am a bit being on Eshop games I am playing other ones as well. Didn't like the Mutant Mudds Demo though.
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116. Posted: Mon 6th Aug 2012 13:44 BST
Is it a good game? Yes.
Is it worth the £9.60? No.
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117. Posted: Mon 6th Aug 2012 13:49 BST
This game's early levels are lots of fun, but towards the 5th and 6th village they just start figuring out more and more ways to completely mess you up. I mean, after the motorgrocks and the springrocks and the magmagrocks, all of the game mechanics start becoming completely infuriating. Of course, you tend to feel like a boss having completed it!
(post game content will certainly take you another couple of hours to finish. Whether you will want to finish it though is questionable.)
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118. Posted: Mon 6th Aug 2012 16:16 BST
Ugh, I never worked up the ambition to finish this one after the 8th town or so, and now I want to start all over and beat all 10 towns while I have the time in my summer break. Guess I'll go do that now...
119. Posted: Wed 15th Aug 2012 20:16 BST
This game will make you rage.
120. Posted: Wed 15th Aug 2012 22:09 BST
Got this game. Just beat the second village. It's a very unique title with the mixture of fighting and tower defense, but there are some definite flaws.
Firstly, the controls feel a bit awkward. The lack of button input (for menus at least) is completely bizarre, and I can only imagine the controls would be nightmarish for left-handed gamers.
Second, the difficulty curve smacks you in the face after the relatively tame first level. It's frustrating with such little time to get used to the game mechanics.
Third (and I suppose fourth), the design is somewhat flawed. As some reviewers stated, a timer would make much more sense, as the turn to nighttime is a bit unpredictable, and the map could have been improved.
Overall though, thus far it's a very enjoyable (but difficult) game with great graphics, a fitting soundtrack, and lots of depth. I'd definitely say a 7 is too low, a high 8 would be more acceptable at the moment. I preferred it over Mutant Mudds, Pushmo and Sakura Samurai.
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