Showing 201 to 217 of 217
201. Posted: Mon 10th Mar 2014 22:21 GMT
Apologies for my continued lack of timely updates. I could claim to be busy, and it would be true, but it's also true that I'm lazy.
We don't seem to have caught any of those elusive vote thingies, but since Bazly has a way of making me want to continue this, we shall nonetheless move on to a new theme, and for this thread that theme will be Enemies. Deadline's 10:00PM GMT on Wednesday 26th March, so I gotta get myself back into gear... it's been a while.
Pullblox levels | Fallblox levels
Mario Maker levels
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Nintendo Network ID: Zyrac23
202. Posted: Mon 17th Mar 2014 20:47 GMT
As I said in the other thread: totally down for more Crashmoing! Would have voted for Zyrac on this one!
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203. Posted: Wed 26th Mar 2014 18:22 GMT
Here's one of the pirate goons from Shantae. This is pretty simple, but, y'know, I wasn't about to make a big complex one right after a long break.
204. Posted: Thu 27th Mar 2014 18:05 GMT
So yeah, no other entries, let's try for Friday, etc. Same goes for the other thread. Bazly, dude, I think you need to set a bookmark or something.
Edited on Thu 27th March, 2014 @ 18:05 by Zyrac
205. Posted: Thu 27th Mar 2014 21:33 GMT
Sorry I'm late! I had a HUGE paper due this morning - don't worry, I remembered, but I had no time to get it done. Will have something up by the end of the day
206. Posted: Sat 29th Mar 2014 23:00 GMT
Aaaaaaaand now for my Crashmo!
I actually have two I've been working on for this category, but unfortunately, my SD card is not the only technical issue I'm having: the left shoulder button on my 3DS doesn't work. This SIGNIFICANTLY slows down my Pushmo and Crashmo making!
So this one is fairly simple, but he's my favourite enemy from the Marioverse (not including bosses, in which case it would be Ludwig van Koopa). Enjoy!
207. Posted: Sun 30th Mar 2014 16:28 BST
I feel your pain, Bazly. My 3DS is a well-worn old thing, and the buttons have stopped working on me a couple times in the past. Plus, my laptop is kaput, so I'm posting from my Wii U, which is not the quickest thing ever. Anyway...
Voting time is until 10:00PM BST on Tuesday.
Edited on Sun 30th March, 2014 @ 16:29 by Zyrac
208. Posted: Mon 31st Mar 2014 23:08 BST
Haha Zyrac is there even any point of you and I voting?
I've been thinking... since you and I appear to be the only ones left... I've noticed that on the Pushmo and Crashmo level sharing websites, and on some other forums, there are still a few people talking about these games. Perhaps we could try and create some sort of community/forum/something specifically for Pushmo/Crashmo players?
If we got all of the regular players under one roof we would probably create a community that allows us to be far more engaged with the game than simply the two of us posting levels that nobody looks at. Would love to hear your thoughts on this - I'm not even sure where/how this effort would start.
209. Posted: Thu 3rd Apr 2014 18:14 BST
Blah, lateness... Bazly, that would certainly be a nice thing to happen, but I don't know if I would be the guy to do it... initiative is not my strong point. I will at least have a look around for other active players, but for now I'm just gonna declare new themes and run. The theme here will be Weapons, and the deadline is 10:00PM BST on Wednesday 16th April.
210. Posted: Thu 3rd Apr 2014 20:59 BST
I didn't mean YOU have to do it . I'm good with that initiative sort of stuff - I just meant to throw the idea out there, because if someone as dedicated as you is like "Nah I'm not interested in that at all" then there wouldn't be much point in even trying hahaha
211. Posted: Tue 8th Apr 2014 11:53 BST
This is most probably the wrong place for this, but it's the only place I know so here is my first fallblox puzzle. Made it easy, but you can edit to make it harder.
Edited on Tue 8th April, 2014 @ 11:59 by Sakura
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212. Posted: Sun 20th Apr 2014 21:54 BST
It seems I cannot even stick to my own deadlines anymore. Not gonna make excuses - I just need to try harder. I do think, however, that both of my puzzles this time around came out well once I finally got around to making them. So, a little something out of Metroid:
And, uh, the deadline is now... Tuesday, I guess?
@Sakura - There's a general level sharing thread for Fallblox here (and one for Pullblox here), though I certainly don't blame you for not digging it up. I can't take your puzzle as a contest entry, but it would certainly be nice to have you participate in tne future!
Edited on Sun 20th April, 2014 @ 21:55 by Zyrac
213. Posted: Mon 21st Apr 2014 22:58 BST
214. Posted: Thu 12th Jun 2014 02:56 BST
What's this? I actually found time for Pushmo and Crashmo? It's like I got sick or something and have been stuck at home with a fever... -_-
I wasn't sure how to rate this one, the solution is actually quite simple, but I'm willing to bet most will not realize that the solution is right before their eyes until they've tried a bunch of different things. Let me know what you think!
215. Posted: Sun 15th Jun 2014 18:44 BST
Setting this deadline to Wednesday as well. I'm not sure if I'm going to keep this thread open after Pullblox World comes out, given the continued lack of activity. But maybe I shouldn't be looking for excuses to stop.
As for your puzzle, Bazly, I didn't get it right away, but it didn't take that long either. I wouldn't give it four stars myself, but then I'm pretty stingy with the stars...
216. Posted: Mon 16th Jun 2014 00:43 BST
I will be very sad to see these threads end - but then, it definitely makes sense as to why you would end them. If I can suggest though, I would at least wait and see if interest in these increases with the release of Pushmo World - though to be honest, those who have been brought to these games because of Pushmo World seem to be more interested in just sharing levels, rather than competing in themes.
On that note - I do have a project proposal I'd like to see if people would get on board with. I'm going to make a post about it and then copy the link here. If people are up for it I think it would be an interesting little project!
Edited on Mon 16th June, 2014 @ 00:57 by iBazly
217. Posted: Thu 19th Jun 2014 15:15 BST
I guess we'll wait a bit and see if there's any resurgance of interest here, although I doubt it. For now, the entries:
Deadline's on Sunday. I'd talk a bit more, but I gotta run.