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Topic: Crashmo/Fallblox Design Contest - Voting: Weapons

Posts 1 to 20 of 217

Zyrac

For anyone new: welcome! We're holding regular level design contests to help give the game unlimited replay value. See the bottom of the post for rules. There's a Pushmo/Pullblox contest you can check out as well.

Votin is open for the Weapons theme. You have until 10:00PM BST on Sunday to vote for one of these entries:

1. Zyrac
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2. Bazly
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The last theme was Enemies, and these were the entries:

1. Zyrac
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2. Bazly
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Contest Rules and Schedule
Submissions for each theme are accepted until 10:00PM British time on the third Wednesday after the theme starts. Post a QR code image to enter.
From Thursday to 10:00PM British time on Sunday, you can vote for the entry you like best. Anyone can vote - no other participation is required.
Once voting ends, the winner will be announced and the next theme will begin.

Edited on by Zyrac

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LordJumpMad

I'll get started on it, as soon as I finish the first Pushmo...I still haven't finish the extra part of the game

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Raiko

I think I might join in with this thread! It'll be difficult coming up with a design that's both challenging and fitting with the theme. I never contributed to the Pullblox thread because although users were creating some visually great stages, they were often all too easy to truly appreciate.

I'll see if I can come up with something before the weekend is out.

Raiko

Raiko

I tried, but I could do no better. I'm not saying anybody is rubbish here. Just in most cases the levels looked better than they played. That goes for nearly all user created content I played.

I'm going to give it a go on here though!

Edited on by Raiko

Raiko

Zyrac

Making difficult levels is, well, difficult. I try to make my levels challenging, but it's very rare for anyone to come up with a Pullblox design as tough as what the game's developers made. Those guys earned their pay.

That doesn't apply to all games, though, so it may well be a different story here.

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BenAV

If I have some spare time soon I might take a shot at doing one if I can think of a good idea.
Then I'll try for a while, decide that it's not working well enough and give up, but at least the effort is there.

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Raiko

OK, so here's my first ever attempt. I tried to make it difficult, but it'll probably be cracked in a matter of minutes. :/

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Edited on by Raiko

Raiko

Zyrac

You need to chill out a bit, Raiko. I'm sure people will appreciate your submission regardless of how long it takes them to beat. I like a challenge and all, but a level doesn't have to be super hard to be enjoyable.

Edited on by Zyrac

Pullblox levels | Fallblox levels
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New Leaf Dream Address: 7100-3063-7289

Nintendo Network ID: Zyrac23

iBazly

@Zyrac: Exactly! I posted a pretty heated reply early but decided to remove it because I don't want to be all pissy over such a small thing, but I think our work deserves a lot more credit than @Raiko gave it with his comment earlier. I think given that we are restricted by time and themes, we have managed to make some pretty challenging levels. At the very least, I find the difficulty levels each user assigns to their levels are accurate (here on NL I mean, I don't mean in general). Though we may not be producing 5 star difficulty levels every time, I can't help but be a bit offended that @Raiko would determine our levels not worthy of his participation because they don't cause people to spend hours and hours ripping their hair out. There are many things that make Pushmo (and Crashmo) enjoyable. I've calmed down significantly now, but earlier I was pretty much fuming lol.

We do some great work and I'm really disappointed you didn't choose to participate earlier Raiko! We need more people participating in these contests. That being said, I'm going to get working on my submission now ^_^.

<3

EDIT: All done! Enjoy!

Untitled

Edited on by iBazly

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Happy_Mask

At what point do you unlock the features in the studio? You guys know I can't work without ladders. ._.

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Raiko

I'm not trying to offend anybody. I'm not knocking anybody's work. I'm also referring to nearly all pullblox levels I played, not just those made on here. The contest threads are great for keeping the game alive in the months ahead. I was merely stating why I didn't participate in my own level creation in the first game and why I stopped using the feature all together. Unless you were making a random clump of colour, it was always going to be difficult to create something challenging in Pullblox.

My point was that i'm hoping I find things are more appealing with Fallblox as the game is much harder, generally.

Edited on by Raiko

Raiko

Raiko

Happy_Mask wrote:

At what point do you unlock the features in the studio? You guys know I can't work without ladders. ._.

Every 10 levels, for the first 6 or 7 sets of levels, introduces a new feature. You only unlock that feature when you've completed all the levels associated with that feature. At least that's how I think it works.

Raiko

Zyrac

Actually you only need to beat the first level of a world to unlock its gadget... or at least that's how I remember it. And just so you know, the editor is complete once you have move switches. There are less levels than in Pullblox, so it shouldn't take as long to get everything.

Pullblox levels | Fallblox levels
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New Leaf Dream Address: 7100-3063-7289

Nintendo Network ID: Zyrac23

Zyrac

Seems like some people aren't yet ready for this, but we can still continue. This theme's entries:

1. Zyrac
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2. Raiko
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3. Bazly
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You've got until 11:59PM GMT on Friday to vote for one.

Pullblox levels | Fallblox levels
Mario Maker levels
New Leaf Dream Address: 7100-3063-7289

Nintendo Network ID: Zyrac23

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