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Topic: Bloody Vampire impressions?

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Windy

41. Posted: Sun 3rd Feb 2013 15:32 GMT

Krimbatize wrote:

I was going to skip right over this one, but Windy's comments in this thread are convincing me to reconsider. If this receives a positive review from NL then I'll probably download it.

Iv'e been comparing the game to games I've played in the past but Bloody Vampire is its own Beast. Very Fresh and the 3D is done pretty cool. If I had to compare it to something current I would compare it to the likes of Gunman Clive and the Epic Mickey Power of Illusion. Gunman Clive is slightly better but not by much. Epic Mickey.....well to me didn't do all that well. In comparison to me, Bloody Vampire looks better, plays better, and sounds better, than the Epic Mickey game.

Edited on Sun 3rd February, 2013 @ 15:34 by Windy

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Ark_Sin

42. Posted: Sun 3rd Feb 2013 15:37 GMT

The story and characters have just enough depth to make you want more.

The battle system is (a bit awkward at first) but still very easy to understand.

The graphics and music are awesome for a 5$ game.

Overall: 7-8/10

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Karakato

43. Posted: Sun 3rd Feb 2013 15:40 GMT

The game is more comparable to Castlevania: Symphony of the Night or the Handheld Igavanias than anything. Give it a go if you're looking for a similar yet simplified metroidvania experience. For $5, it's not too bad of a risk. The 3D effect though is a bit tame for my tastes, having somewhat half the depth of games like Mighty switch force.

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Windy

44. Posted: Sun 3rd Feb 2013 15:42 GMT

Onikato wrote:

The game is more comparable to Castlevania: Symphony of the Night or the Handheld Igavanias than anything. Give it a go if you're looking for a similar yet simplified metroidvania experience. For $5, it's not too bad of a risk. The 3D effect though is a bit tame for my tastes, having somewhat half the depth of games like Mighty switch force.

Yeah I would compare it to Castlevania also. Last Castlevania I played was DraculaX. It's just a good Time :)

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Windy

45. Posted: Sun 3rd Feb 2013 15:43 GMT

CaptainMorpheus wrote:

The story and characters have just enough depth to make you want more.

The battle system is (a bit awkward at first) but still very easy to understand.

The graphics and music are awesome for a 5$ game.

Overall: 7-8/10

Totally good Mini Review :) I'm interested in phillips review and if Bloody Vampire will suit his taste

Edited on Sun 3rd February, 2013 @ 15:43 by Windy

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accc

46. Posted: Sun 3rd Feb 2013 15:50 GMT

Onikato wrote:

The game is more comparable to Castlevania: Symphony of the Night or the Handheld Igavanias than anything. Give it a go if you're looking for a similar yet simplified metroidvania experience. For $5, it's not too bad of a risk. The 3D effect though is a bit tame for my tastes, having somewhat half the depth of games like Mighty switch force.

It actually reminds me most of Circle of the Moon (which is my personal favorite Castlevania game, BTW). They both had somewhat simplified stat upgrade systems where permanent stat upgrades are found scattered around the map, the spellcasting here reminds me a bit of the DSS spell system in CotM, and the controls and combat feel a little clunky at first in both games, but end up feeling really good once you get used to them.

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pedrron

47. Posted: Mon 4th Feb 2013 04:51 GMT

Finished the game with 6:40 min. Overall good game, would give it a 7/10, def recommend to fans of metroidvanias. Cool music, good graphics, tight controls.
Map would of been a plus but had fun exploring. :)

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Philip_J_Reed

48. Posted: Tue 5th Feb 2013 00:39 GMT

Septiego wrote:

Philip_J_Reed wrote:

Since someone working for the dev is in here I'll report a bug: the first boss (mini-boss?), the large blue slime, got me stuck in a "wall." I put that in quotes because there wasn't actually a wall there, but I was embedded in the air and couldn't move. I was in the narrow corridor on the left when you enter the room, he hopped over to me and hit me with one of his slime projectiles, and that knocked me into the wall. I couldn't move (though I could jump) and had to restart the game.

Has this happen to you more then once? Also, any other details you can think of.... like was this at the start of the battle? Any details would be most appreciated.
We’re having a heck of a time reproducing it.

Nope, just the once. It wasn't at the very start of the battle...I'd hit him probably 4 - 5 times by then, but I got trapped in the little entryway (my own fault) and then when I got hit I rebounded backward and got stuck. Sorry I don't have any more info than that. :(

Also sorry if I confused anyone, but I'm not reviewing this! I just bought it on a whim for something to do during the weekend I was away. :)

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RR529

49. Posted: Tue 5th Feb 2013 01:01 GMT

Philip_J_Reed wrote:

Septiego wrote:

Philip_J_Reed wrote:

Since someone working for the dev is in here I'll report a bug: the first boss (mini-boss?), the large blue slime, got me stuck in a "wall." I put that in quotes because there wasn't actually a wall there, but I was embedded in the air and couldn't move. I was in the narrow corridor on the left when you enter the room, he hopped over to me and hit me with one of his slime projectiles, and that knocked me into the wall. I couldn't move (though I could jump) and had to restart the game.

Has this happen to you more then once? Also, any other details you can think of.... like was this at the start of the battle? Any details would be most appreciated.
We’re having a heck of a time reproducing it.

Nope, just the once. It wasn't at the very start of the battle...I'd hit him probably 4 - 5 times by then, but I got trapped in the little entryway (my own fault) and then when I got hit I rebounded backward and got stuck. Sorry I don't have any more info than that. :(

Also sorry if I confused anyone, but I'm not reviewing this! I just bought it on a whim for something to do during the weekend I was away. :)

So then, can you tell us what you think of it?

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pedrron

50. Posted: Tue 5th Feb 2013 06:27 GMT

Anybody discover the side quest that is mentioned in the description of the game on Nintendo's site? For those unaware, this is on the Bloody Vampire page on Nintendo.com:
Features

  • Four magic elements, able to increase three levels.
  • Transform between a daring bat and an invincible wolf.
  • Fight enemies to earn gold and buy rare items.
  • Encounter event battles and confront powerful beasts.
  • Explore and discover a significant side quest.

I've searched everywhere but there is no mention of a side quest? Only thing I can think of is this place close to the end of the game were you have to unlock 2 or 3 iron doors but there is nothing in the unlocked room? Just this suspicious block/stone that is mysteriously cracked/missing chunks but nothing happens when you stand on it. Tried everything, pressing up/down, used all the available magic on it but nothing! Help! :)

pedrron

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DarkCoolEdge

51. Posted: Tue 5th Feb 2013 10:12 GMT

@pedrron I don't have the game but maybe it's postgame content.

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Karakato

52. Posted: Wed 6th Feb 2013 11:00 GMT

DarkCoolEdge wrote:

@pedrron I don't have the game but maybe it's postgame content.

There is no Post-game content, once the credits roll, you are back to where you last saved. Got all the items, power ups and unlocked all the doors and I don't see anything remotely significant to count as a sidequest. I'd guess that maxing out your stats and collecting all the weapons is the sidequest the devs meant. Also glad to see they're opening a possibility for a sequel, I don't mind seeing more Doujin like games make it to the eshop.

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undead_terror

53. Posted: Thu 7th Feb 2013 16:01 GMT

Septiego wrote:

Hello Pedrron,

Yes, I am the main localization producer with Agetec. I wish I had an answer for you, but honestly, I don't.

I agree that every eShop title should have a video, which a video is a requirement by Nintendo to create, submit and be approved for eShop. Both Bloody Vampire and Witch’s Cat should have their videos on the eShop. I am finding out why they are missing.

Sounds like you are enjoying the game and I’m looking forward to when you get those magic levels increased, also there is Dark magic as well. And soon you’ll gain the ability to transform into a bat or wolf, which is good fun.

And the feedback is always appreciated both the pros and cons.

You guys should release a zombie game...

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undead_terror

54. Posted: Thu 7th Feb 2013 16:10 GMT

Just waiting for a review, the game looks really good though.

The day when most people get active is the day zombies roam...but there should be a thousand ways to kill them to make life more easy, but if you become one...expect a serious case of the munchies.
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Septiego

55. Posted: Thu 7th Feb 2013 21:23 GMT

What type of zombie game!? If you could what would the concept be and genre?

Septiego

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undead_terror

56. Posted: Thu 7th Feb 2013 21:28 GMT

Septiego wrote:

What type of zombie game!? If you could what would the concept be and genre?

Something like this (sas zombie assualt 3) and you would have many buyers, just look at undead storm on the eshop!

But add a endless mode!

(and here is a review)

Edited on Thu 7th February, 2013 @ 21:33 by undead_terror

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Septiego

57. Posted: Fri 8th Feb 2013 01:18 GMT

Thank you... I will check it out. It seems the iOS version is the way to go....

Septiego

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Ark_Sin

58. Posted: Fri 8th Feb 2013 01:25 GMT

@Septiego I genuinely love this game! :)

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undead_terror

59. Posted: Fri 8th Feb 2013 01:29 GMT

Septiego wrote:

Thank you... I will check it out. It seems the iOS version is the way to go....

Something like that like the game...

The day when most people get active is the day zombies roam...but there should be a thousand ways to kill them to make life more easy, but if you become one...expect a serious case of the munchies.
A.K.A Demon wolf

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