Showing 41 to 60 of 93
41. Posted: Thu 29th Mar 2012 10:58 BST
Played it, beaten it, I love myself. This game has boosted my interest in gaming once more, as i've lately slumpt in the amount of games i've beaten in the last few months, because i've been unwell (as in cancer) since the beginning of january, where I got to the point where I was so disinterested in my 3DS and gaming in general.But now I feel revitalised and Kid Icarus was a challenging, yet fun game to beat and i haven't had this much challenge since my very first play through of Super Mario Bros., which I first played on my Wii's VC. Yet though it got much easier, as i'm sure most of you have played and it was still a blast, especially when it came to defeating Medusa.
So sorry to hear you are dealing with cancer, but happy that 3D Classics Kid Icarus could bring a little light into your life. Pretty tough game, huh? As a little kid playing this when it was released I was actually battling a cancerous tumor, so your story touched me.. I remember thinking "this is too hard to play" and so I started playing Zelda 2 at the time instead. lol Thanks for sharing...
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42. Posted: Sat 31st Mar 2012 17:07 BST
God bless you both.
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43. Posted: Sat 31st Mar 2012 22:31 BST
This is the first time I've played the original Kid Icarus. I'm loving it. The gameplay is immensely fun and the 3D and sound do not disappoint.
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44. Posted: Sun 1st Apr 2012 05:12 BST
Well, I made it to 2-1, so I'm starting to get the feel for this game. ATM, I think I like it better than KI:U
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45. Posted: Mon 2nd Apr 2012 13:48 BST
I wish this would have just been a proper 3DS VC release. Save stating would help the experience so much.
46. Posted: Wed 4th Apr 2012 05:32 BST
Well I got this little title free for my Pre-order of KI: Uprising and my gosh. This title is simply amazing.
Now there are not to many Nes games that I can say I love and would want to play over and over again, but this game... It's just awesome. The way it blends Zelda and Mario style gameplay is genius. Now it is on the short side though. Took about 5 or 6 hours for me to beat it. And the dungeons could have been laid out better (I just randomly walked into the boss fight with Pandora after walking around for 5 minutes) and the bosses... my gosh lol. They were easier than half the enemies I battled to get to them (Eggplant Wizard!!!)
I can easily recommend this title. It's a shame it took so long for me to play this masterpiece of A nes game
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47. Posted: Wed 4th Apr 2012 20:38 BST
I've never played Kid Icarus, but I'd like to. Is there a good reason to buy the 3D Classics version instead of the Wii VC one? The 3D doesn't seem important enough, and I've heard both mixed opinions about the new backgrounds, and I already have points on my Wii so that version would basically be free. So is it worth the $6 to get that version instead?
48. Posted: Wed 4th Apr 2012 20:43 BST
Hard call for me to make. I think I enjoy it on the Wii more just due to being able to use the Wii remote, and the big screen.Besides those two pluses, I would say the 3DS one. I've had it on both (got the 3DS one for free). I actually don't have any problem with the added backgrounds and stuff. I think it adds to it a little bit; makes it more detailed.
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49. Posted: Wed 4th Apr 2012 21:31 BST
Yeah I think I'll probably go with the Wii won unless somebody can talk me into the 3D one. If it was made for a console, I usually prefer to play it on a console.
50. Posted: Wed 4th Apr 2012 21:37 BST
By the way, the 3DS one does let you have three saves files and the Wii download (the original) does not. But, you can do a "quick save" or whatever it is really called on the Wii, where you can go back to the Wii menu before you turn off the Wii every time you want to 'save' and quit.
51. Posted: Wed 4th Apr 2012 21:55 BST
Anyone have a code they want to give me? (insert troll face)Those of you who have it, is it worth the $6 or kind of bleh?
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52. Posted: Wed 4th Apr 2012 22:02 BST
I got it for free on the 3DS, but I would have paid 6 bucks for it if I had to. If you enjoy a good, old school NES challange, that I'd think you'd like it.
53. Posted: Wed 4th Apr 2012 22:24 BST
Agggghhhh! I finally get to the end of 1-4 and what am I, but an eggplant! I just wandered there and somehow forgot I was an eggplant. Couldn't find any MINOR SPOILER hos"pit"al END Minor Spoiler so I never changed back. But in all seriousness, great game so far!
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54. Posted: Wed 4th Apr 2012 22:29 BST
Here is a hint on 1-4 (cause it's easy to get lost).There is a room, that if you climb down the ladder in the bottom of the room, you fall into another room, with nothing but what seems to be an unreachable platform and door on the left side of the room. The only other way out is another ladder under you.You need to get to that door on the left.Get back up to the room you originally climbed down from. Go to the far left of the ladder, climb down, and continue to hold left to get to the platform leading to the door. I hope that made sense.
55. Posted: Thu 5th Apr 2012 03:48 BST
Thanks! Gaming is a way of coping for many, "getting by", or trying to focus on something else other than worry or the strength needed to heal. Playing video games gets me (and others) through a lot I am sure
56. Posted: Thu 5th Apr 2012 12:32 BST
What have they done to my beloved Kid Icarus 'Sound Effects wise'? I hate the new sound Pit makes when he gets hit...I't's like an 8-bit "ow!" instead of the magical trippy sound he made in the original. Plus 'Death'Sounds like a barking crow now, and they changed the jumping sound AND the footstep SFX, not to mention a couple of others. Why in the hell did they make these changes? It all sounds worse and pretty annoying if you ask me. I put in maybe 10 minutes and i just wasn't up for it, considering i just beat Wario Land II.
But eh, the 3D looks nice...Not too sure how i feel about the new backdrops, i'm sure I'll get used to it. But it makes me yern for the original instead! They stripped away some of those magical SFX and made them grating & annoying instead.
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57. Posted: Thu 5th Apr 2012 12:38 BST
Those are actually the original sound effects. The game was released for the Famicom Disc System in Japan which had a superior sound chip compared to Famicom and NES. When it was released in the west they had to replace them with the "classic ones". Since they're technically inferior, the other ones are back now.
58. Posted: Thu 5th Apr 2012 12:50 BST
WaveBoy wrote:What have they done to my beloved Kid Icarus 'Sound Effects wise'? I hate the new sound Pit makes when he gets hit...I't's like an 8-bit "ow!" instead of the magical trippy sound he made in the original. Plus 'Death'Sounds like a barking crow now, and they changed the jumping sound AND the footstep SFX, not to mention a couple of others. Why in the hell did they make these changes? It all sounds worse and pretty annoying if you ask me. I put in maybe 10 minutes and i just wasn't up for it, considering i just beat Wario Land II.Those are actually the original sound effects. The game was released for the Famicom Disc System in Japan which had a superior sound chip compared to Famicom and NES. When it was released in the west they had to replace them with the "classic ones". Since they're technically inferior, the other ones are back now.
Interesting...Still, it would of been nice had Nintendo including the NA version as an option. It just aint' the same! Eh, I'm sure I'll get used to it. Need to play this in preperation before i go toe to toe with Uprising.
Edited on Thu 5th April, 2012 @ 12:51 by WaveBoy
59. Posted: Sat 7th Apr 2012 14:23 BST
Alright, so I'm currently at 2-4(The 2nd Fortress) and so far, I'm going to have to give the slight nod to the original Kid Icarus. Most of these new backgraounds(with the exception of a couple) do 'not' look NES/8-bit at all, they feel pretty out of place. The 3D effect is pretty nice which istantly breathes new life into the game, yet it's not quite as good as Kirby's Adventure but it's still very nice nonetheless. the original Japaenese SFX however I've gotten used to, but i still prefer the ones of the old. Still, at the core this is still Kid Icarus and it remindes me once again why it's still one of my favorites
My pet peeve has always been that your health metre sky rockets too quickly after the first dungeon....You start to feel careless, and not giving an Icarus. Plus, i've never liked rescueing too much of the little angels who have been turned to stone by Medusa. They make Boss battles a bit easier(as they're supposed to, but i like more fo a challenge!)easy at times and they get in the way even though they drop like flies from a single touch.
I really missed those black background from the underworld in the Nes original, they gave the game this distinct atmosphere in comaprison to the new. I liked the Jungle back drop for stage 3 though, and the indoor backgrounds look great, so no complaints there.
Edited on Sun 8th April, 2012 @ 13:23 by WaveBoy
60. Posted: Sun 8th Apr 2012 06:05 BST
So do you guys bother to try and rescue all of the Angels turned to Stone in the palaces by smashing them with your trust mallets which you constantly need to buy? Or do you just free them with the ones you already have and ignore the rest?
Part of me wants to free them all, because it feels like you 'should' and it makes the palace gameplay feel more full and complete, but a large chunkster' of me hates them in battle. I want to go against the boss one on one without any help getting in the way or making the battle easier. The first Palace bosses health guage i went up against was basically slaughtered, since i rescued all of the angels.
Edit: Currently on stage 3-4(3rd Palace) and good lord I think I'm about to have a mental videogame meltdown.lol Talk about confusing, it's bad enough that the map itself is so hard to find. eek! BTW the new backdrops added for stages 3-1 & 3-2 are pretty gorgeous! defniitly sets off a dreamy surreal look in combination with the colorful level design itself.
Edited on Sun 8th April, 2012 @ 11:44 by WaveBoy