Showing 41 to 55 of 55
41. Posted: Tue 26th May 2009 17:20 BST
Look at it this way. The DSi is nothing more than a stopgag to gain some quick cash. It's nothing much more than a DS with a couple of cameras slapped on & this downloadable software service. The only software stand to be any good are 3rd party games which be buried by a whole bunch of cheaply made WarioWare excerpts Bit Generations remakes & countless number of clocks.
Which is very unfortunate.
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42. Posted: Tue 26th May 2009 17:22 BST
Why would developers want to make a game for a market that doesn't exist? Establish the market and developers will be interested. The gamecube didn't sell too well, and as a result had many lacking games, where the PS2 is still huge, and still has games developed.
This is why at first, first-party and huge titles sell consoles. Nintendo may have dropped the ball on some first party DSiWare titles, but that doesn't mean they're not in the works. I personally think PictoBits and Dr. Mario are an OK start. Like someone else said, it's highly doubtful we will EVER see a 30 hour adventure for 8 bucks. No matter the publisher.
43. Posted: Tue 26th May 2009 17:35 BST
Correct me if I'm wrong, but doesn't the Japanese market have a lot more choices?
Yes but it's more of the same. More Clubhouse Games Express, more Master of Illusion Express, More Brain Age Express, a Puzzle League Express, a Katamari puzzle game, Sudoku games, crossword puzzles, more helpful day-to-day apps, etc. etc. There's no big game on Japanese DSiWare that people are looking forward to coming besides the rest of the Art Style games, Moving Memo, and possibly Mr. Driller. I don't think theres any JP DSiWare game with a platforming or adventurey theme if thats what you were looking for.
44. Posted: Tue 26th May 2009 17:36 BST
Why would developers want to make a game for a market that doesn't exist? Establish the market and developers will be interested.
That is a good point, one I may be overlooking. But Nintendo has and still does develop many good games themselves. I'm not looking for a 30 hr RPG game, I know that probably isn't possible due to the platform. But small side-scrollers, text-based adventures, strategy type games are very possible. Look at Real Soccer and Pop Star...those aren't small games (I don't think). I understand everyone's' point that it will get better, but that's not the point I'm trying to make or understand. Maybe I'm just technologically ignorant, but I do understand marketing and sales. If you release a product into the market at such a high retail point, you better make sure your target buyers are getting what they pay for or are at least informed of the stipulations of purchasing such an item...meaning, let your buyers know up front that the service is promising, but not quite worth what they are paying for yet.
45. Posted: Tue 26th May 2009 17:50 BST
Pictobits rocks! it's a must have! only $5! I would have paid $30 if this were a cartridge game. I'd love to see this on Wii-ware also but it would be so difficult without a stylus.
46. Posted: Tue 26th May 2009 19:17 BST
$170 is a lot of money to some of us.
All the more reason to research your purchase before you make it. That's what sites like this are for. It's Nintendo's job to sell consoles. No gaming company in their right mind would tell you not to buy on launch day because there will be more games later on. That's preposterous. You need to make that decision for yourself. Buyer beware.
You say that Nintendo should have learned from the WiiWare launch. Isn't it just as easy to say that YOU should have learned from it? If you were disappointed in a weak WiiWare launch, why not take it upon yourself to research their next one before sinking money into it? Most people here aren't complaining about DSiWare because, presumably, they knew what to expect. Therefore they either went into it knowing what they were getting, or they decided not to go into it at all. That's a decision that everybody gets to make; Nintendo has forced nobody to purchase the system.
It's all fine and good to say that Nintendo owes you an explanation of how many games you are or are not getting at a system's launch, but rule #1 of marketing is to play up your strengths and play down your weaknesses. Nintendo is a business. They have motives, and all of those motives involve moving money from your wallet into theirs. Like we've discussed in other threads about the New Play Control series: if you don't like it, don't buy it. If you DID buy it, wait a while. I have yet to see a system launch with its best game on Day 1. It comes down the line, when developers get used to what they're doing.
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47. Posted: Tue 26th May 2009 20:07 BST
CB - In my defense, I don't own a Wii. I didn't know anything about WiiWare or the VC until I upgraded to the DSi from the Lite. It wasn't until I realized what I had (or didn't have) when I started researching the matter online. That is when I read all the stuff about the WiiWare release. But overall, you raise a good point. I do not consider myself internet savvy at all. Neither are over half my friends my age or older. Heck, I didn't even purchase a computer till a year ago. The whole downloadable content is a whole new thing for me and probably a lot of other classic gamers like myself, but that doesn't affect my opinion on how a business should be run. Again, if Nintendo is going to market this towards my age group as well as kids and teens, they need to know the people in my age group know when we've been had. I think anybody that assumes everyone uses the net is being a bit naive. I have no problem admitting I expect instant results for my $170. So far, the only thing I got for $170 is a DSLite that I can surf the web with, but not play my GBA games. If the main reason for redesigning the DS is so that you can download and play games that you cannot buy in stores on a cart, then just make sure you're offering enough games for every target audience before you start taking our money. I do not think I am out of line to expect that.
48. Posted: Tue 26th May 2009 22:21 BST
DSi-ware didn't influence my decision to purchase at all. You can do a lot more than surf the web.
Much higher quality sound with the ability to play music from an SD card, two cameras (cheap but fun), better wireless support, and slightly larger screens made it well worth the purchase for me. I expected DSi-ware to be low quality games like most of them are. I was really surprised with Pictobits and Soccer, much better games than I expected to be able to download. I had no intention of ever using the DSi for downloads but if they keep good stuff like that coming I will grab em!
49. Posted: Tue 26th May 2009 22:48 BST
DS Lite was $129.99 when it debuted...too much or just right?
Maybe my love for the DSi is skewed because I traded in my DS Lite and some other old games at the same time, and wound up spending $70. That's still a lot, but I use it all the time so it's worth it for me. I am completely crazy for puzzle games, though, I could play Dr. Mario for weeks on end (and have). Don't even get me started on Tetris....ohhhh the years of my life that I'll never get back!
I think you're saying that nobody is really getting your point, so perhaps you can reiterate it? Your original post sounded like you are fed up with the low quality and poor selection of DSiWare currently available and if things don't improve within 6 months, you are planning to just "get rid of the dang thing." You don't seem very happy with the responses you've been getting, so I'm not sure what you were hoping to hear back from the members of a Nintendo fansite. We like the DSi, we don't mind waiting out the download service, we're generally positive about it, so we just don't get what you're trying to say? Maybe we just disagree.
It's totally okay if you don't like it, just cuz I do doesn't mean anybody else has to! My husband kept his DS Lite and has absolutely no interest in the DSi, but we get along just fine
I don't know what qualifies as an "older gamer"...I'm 37, but I've learned from other forums that I am considered a "casual gamer" (and female) so that cancels out any credibility I might have for being older. Things can get pretty ugly over on WiiChat so I know my place in the gaming world.
50. Posted: Wed 27th May 2009 03:01 BST
Mikarlo.. I agree with you completely on the points you make. I sold my Wii (for profit at Christmas on ebay) because of feeling completely left out after I beat the crap out of Mega Man 9. DSi is kinda the same way with DLC. Try Pictobits if you havent cause its phenominal to hold you through. I wouldnt get rid of the system though cause it will take off. Im sure it will.
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51. Posted: Thu 28th May 2009 16:07 BST
I'm satisfied with what we have on DSiWare and when I look at what is coming up as well as to the Japanese DSiWare games (that we could potentially get as well), I'm keenly anticipating what we could get.
Don't forget about Pop Solo Plus
Edited on Thu 28th May, 2009 @ 16:08 by LEGEND_MARIOID
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52. Posted: Fri 29th May 2009 10:31 BST
To be honest, I really prefer the way that Apple releases games in the App store. Forget this 2-3 game/week deal (if you're lucky!), and instead get between 200-400 new apps a week. Sure there are some crap releases (similar to DSiWare), but with $0.99 games, its pretty hard to go wrong with most of them. Additionally, game reviews are available from directly within the app store so you can avoid the stinkers. It would be nice if Nintendo could take from Apple's success and allow flooding of games and reviews -- every genre is covered, for all age groups. Trade in DSi for an iPod touch IMO and force Nintendo to quit with the stingy release cycle.(Edit: Before anyone claims "Apple Fanboy!", I'll note that I own every Nintendo console made to date (and even have the Hanafuda cards!), use a windows computer, and I started using the app store only a few weeks ago on an iPod touch. I believe that Apple simply has a better grasp of how downloadable content should work.)
Edited on Fri 29th May, 2009 @ 10:35 by Roulf
53. Posted: Fri 29th May 2009 10:40 BST
Sometimes it feels like Nintendo is feeding us on a drip, when what they should do is have a open buffet.
I always eat more at buffets.
This is good
54. Posted: Fri 29th May 2009 10:41 BST
Roulf,DSiWare can't hold a candle to the app store, I'll give you that. But the app store can't hold a candle to retail DS games, even though games are priced between AU$1.20 and AU$12, as opposed to the AU$30 for a DS game. While DS games can have huge amounts of depth (Looking at TWEWY, Pokemon, Metroid etc. here), iTouch games are short (Pocket tanks, Peggle). It's sort of like comparing Bloons TD 3 to Aquaria. They're both fun, but the novelty of Bloons wears off fast, even though it is cheaper (free actually).
55. Posted: Fri 29th May 2009 20:58 BST
I'm not so sure about that -- while the majority of app store games won't come close to a retail release, some actually do. Games in particular are:1) Zenonia2) Tiger Woods PGA Tour3) Tap Tap Revenge 24) Myst5) iFighter6) Galaxy On Fire 3D7) Wolfenstein 3D8) Need for Speed UndergroundJust to name the few that I own, anyways (I'm a game developer, gotta play them to make them . There's also some tower defense games which rival the Ninja Town series afaik, but I've only played on a colleague's device. (Edit: Note on length, some of these are upwards of 20-30+ hour games)
Anyways, the point is that by allowing mass release into the market, more games will come out and there is a high probability of getting some great games in the mix. With Nintendo, I always felt ripped off every week that went by with another sub-standard release (kiddy-game or shovelware... beer-poing anyone?) Though there were definitely good games, but its just too much of a time/hope investment that something good will come out next week.
Edited on Fri 29th May, 2009 @ 20:59 by Roulf