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Topic: Petit Computer QR Code Sharing Thread

Posts 921 to 940 of 1,650

randomous

@Sniper101 Compress was in the first one as well. In order to explain it, you need a little background information on QuikNote. The program works by saving a series of points and then drawing lines between them. These points are determined by the touchscreen location variables TCHX and TCHY. Now, the fastest you can query these is 60 times per second (I think), which would just be VSYNC 1. Thus, if I were to get the TCHX and TCHY as fast as I could, I'd end up with 120 pieces of data (60 X and 60 Y). I'll call this "sampling" the touchscreen. Now, that's kind of a lot of data when you realize I can only store 49000 pieces of data (about 400 seconds of pure drawing time). That's not counting any actions you may have taken or line breaks (which themselves are another 2 pieces). So, in order to cut back on the data, I can choose to sample it less, say 30 times per second. This should theoretically give us a 50% reduction, but really it's only around 30%. This is the "low" compression, and the higher you go, the less times I'll sample the touchscreen. As a result, you'll start to see the lines that connect the points, because the samples didn't provide enough points to accurately draw something like a curve. The highest compression samples only 15 times per second, but it looks REALLY bad when you draw. Try it out and you'll see what I mean. You can see it best on curves, like writing letters and such.

So, to sum up, compression affects only the stuff you draw while it's on. It doesn't apply compression across the whole file.

randomous

randomous

@TexMurphy Your scrolling program is really cool! I just don't like how it beeps constantly when I'm holding the stylus on the scrollbar

@MrSirr I like your game, but it's really hard to want to keep playing when I have to re-run it every time I die (which is frequently), so I have to go back and start it again, wait through the title screen, and the 3..2..1..Go! It's like 20% play time and 80% waiting for it to start again.

Edit: I sound like I'm just complaining about your programs, don't I? I really do think they're great!

Edited on by randomous

randomous

MrSirr

randomouscrap98 wrote:

@TexMurphy Your scrolling program is really cool! I just don't like how it beeps constantly when I'm holding the stylus on the scrollbar

@MrSirr I like your game, but it's really hard to want to keep playing when I have to re-run it every time I die (which is frequently), so I have to go back and start it again, wait through the title screen, and the 3..2..1..Go! It's like 20% play time and 80% waiting for it to start again.

Edit: I sound like I'm just complaining about your programs, don't I? I really do think they're great!

NAH its fine remember I ASKED you to tell me your problems for it? ill fix that right up.

MrSirr

MrSirr

Uh-oh I now remember why I made it where you had to end everytime u die. When u die and start again, u start in the same spot u died. I NEED HELP FIXING IT can anyone help me?

MrSirr

randomous

@MrSirr Just make sure the variables that hold the position of the man are reset every time you're about to start playing. For instance, in your program, you've got a section called "SET". You're setting some variables here, but you don't reset the man's position.

randomous

MrSirr

@random i tried. i tried spofs, sphome, spclr, EVERYTHING could u just give me an example

MrSirr

randomous

@MrSirr It's not spofs or anything, it's JUST the variable. You know, X and Y? So just under ACLS in @SET:

X=0
Y=0

Or wherever you want them to start. I tried it with other values and it placed me there, so it should be fine. Make sure the first SPOFS you use to initially place the character uses the same numbers that you initialize the variables with.

randomous

MrSirr

randomouscrap98 wrote:

@MrSirr It's not spofs or anything, it's JUST the variable. You know, X and Y? So just under ACLS in @SET:

X=0
Y=0

Or wherever you want them to start. I tried it with other values and it placed me there, so it should be fine. Make sure the first SPOFS you use to initially place the character uses the same numbers that you initialize the variables with.

Of course! DUH ugh thx

MrSirr

MrSirr

And if you or anyone else has an idea for a game, let me know, i need ideas.

MrSirr

steriaca

MrSirr wrote:

And if you or anyone else has an idea for a game, let me know, i need ideas.

Humm...ManHunt seems OK.
Thinking...new games...you can always get ideals from the Killer List Of Video Games ( http://klov.com ). Just make shure you don't copy the games directly. It is always more fun to take a lesser known game and then put your own personal tweeks in it to make it your own.

My Friend Code is 3368-1310-0690.

anyone

i am making an slender game and an isle surviving game,soon i will post them.

anyone

anyone

MrSirr wrote:

And if you or anyone else has an idea for a game, let me know, i need ideas.

Make like an "dont starve",its cool

anyone

MrSirr

anyone wrote:

MrSirr wrote:

And if you or anyone else has an idea for a game, let me know, i need ideas.

Make like an "dont starve",its cool

whats that? nvr heard of it.

MrSirr

MrSirr

steriaca wrote:

MrSirr wrote:

And if you or anyone else has an idea for a game, let me know, i need ideas.

Humm...ManHunt seems OK.
Thinking...new games...you can always get ideals from the Killer List Of Video Games ( http://klov.com ). Just make shure you don't copy the games directly. It is always more fun to take a lesser known game and then put your own personal tweeks in it to make it your own.

Thinks I'll try the website. And I just remembered that Manhunt is already the name of a game trilogy lol whoops.

MrSirr

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