Uh-oh I now remember why I made it where you had to end everytime u die. When u die and start again, u start in the same spot u died. I NEED HELP FIXING IT can anyone help me?
@MrSirr Just make sure the variables that hold the position of the man are reset every time you're about to start playing. For instance, in your program, you've got a section called "SET". You're setting some variables here, but you don't reset the man's position.
@MrSirr It's not spofs or anything, it's JUST the variable. You know, X and Y? So just under ACLS in @SET:
X=0
Y=0
Or wherever you want them to start. I tried it with other values and it placed me there, so it should be fine. Make sure the first SPOFS you use to initially place the character uses the same numbers that you initialize the variables with.
@MrSirr It's not spofs or anything, it's JUST the variable. You know, X and Y? So just under ACLS in @SET:
X=0
Y=0
Or wherever you want them to start. I tried it with other values and it placed me there, so it should be fine. Make sure the first SPOFS you use to initially place the character uses the same numbers that you initialize the variables with.
And if you or anyone else has an idea for a game, let me know, i need ideas.
Humm...ManHunt seems OK.
Thinking...new games...you can always get ideals from the Killer List Of Video Games ( http://klov.com ). Just make shure you don't copy the games directly. It is always more fun to take a lesser known game and then put your own personal tweeks in it to make it your own.
And if you or anyone else has an idea for a game, let me know, i need ideas.
Humm...ManHunt seems OK.
Thinking...new games...you can always get ideals from the Killer List Of Video Games ( http://klov.com ). Just make shure you don't copy the games directly. It is always more fun to take a lesser known game and then put your own personal tweeks in it to make it your own.
Thinks I'll try the website. And I just remembered that Manhunt is already the name of a game trilogy lol whoops.
@MrSirr Good job on the new Manhunt! I do like it better now that I don't have to restart it so much lol. If you want the cars to be more random, what you could do is assign a random speed to them. Every time you reset their position, just set the increment to some random value and use that until the next time you reset their position. Right now, it looks like you're using values like -3 and +1 etc. Instead, you can increment by a variable and update the variable to be a random amount every time you need to put the cars back at the bottom or top.
@randomouscrap98 Ok sooo...I dont really know about random numbers so could u maybe give an example? @steriaca I tried the website aaaand......TRON. Thats right, I'm making a tron game. This is what I have so far.
QuikNote has been updated to include settings profiles instead of just global settings. This way, you can quickly switch between frequently-used colors and boldness settings without having to set and reset them each time. As always, your old drawings will still work on the new version, however please note that all color and boldness changes will affect only the first profile, as the old drawings did not have profile information. Also, your compression settings will be a bit random when you first load an old image, but as soon as you set them to what you like and save it again, it'll all be fine. Please note the controls have changed, so look out for those if you're already used to the old settings (not that I expect anyone is actually using this thing lol but just in case).
@MrSirr Myself and others have already gone over random numbers with you. Here it is again:
RND(INT) is a function that returns a random value between 0 and INT, not including INT itself. For instance, RND(2) will generate a 0 or a 1 randomly. RND(10) will generate the numbers 0 through 9 randomly. You can then assign this value to a variable. For instance:
X=RND(100)
Y=RND(100)
This will assign a random value from 0 to 99 to X, and another random value from 0 to 99 to Y.
i need help programing my game txtadvnt.
i have:
print "the door is stuck will you find another way”; way$
if way$=="yes¨ then print "you climb up water fall¨
if way$=="no" then print " try to tunnel through door, wall colapses and kills you."goto @ww (tag from earlyer)
print "there is a circular room..."
what did i do wrong! ps stuff in () isnt in program pss this is fro, ,y text adventure it makes it play the print without you needing to answer the problem.
Instead of "print" at "the door is stuck...", use input. Print just prints the data, input prints and reads information into the variable you gave, which is way$
Ok random I remember that now, but im done with manhunt
Im working on tron and I have no idea how I would make the friggin stream. It seems impossible.
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