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Topic: Petit Computer QR Code Sharing Thread

Showing 321 to 340 of 1,690

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KiwiFruit

321. Posted:

steriaca wrote:

I finished up Bomb 2 and put the QRs up on Petit Computer Wikia. The QRs should be scanable (I scaned them before I took photos of them just in case, and thay scaned).

The order of the QR on the Wikia is reversed. The QR on the bottom that has the 3/3 is the first one to be scanned. The middle is the second one, with the 2/3 in the picture. Then the top one is the last one to be scanned with the number 1 in the picture. Now trying out Bomb 2.

KiwiFruit

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petiSnail

322. Posted:

Here is a little binary (or analog?) clock I made for fun yesterday. Tap the touchscreen for a hint if you can't read binary :p
Untitled

petiSnail

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KiwiFruit

323. Posted:

I tried Bomb2. There was a syntax error, so I changed the @ to a 2 and the game works. Very interesting game. Now I have to go out and buy a new DSiXL and a copy of Petit Computer ><.

KiwiFruit

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pHUNTERq

324. Posted:

Here is what I've made so far, It's kinda like the first zelda with the top down view, but more like a puzzle game. I used text as graphics but well, this is my first big project, and I wanted to keep it kinda simple with the graphics. Anyways, here's the QR: http://imageshack.us/photo/my-images/829/asciimap.png/

Oh and when you first run it, it will ask if you want to load a map, just press B for no, pressing A will most likely cause an error due to the fact you don't have the required file or something. I'm trying to make a level editor for this, so that'll be fun :)

Edited on by pHUNTERq

3DS Friend Code: 2105-8964-7467

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Discostew

325. Posted:

pHUNTERq wrote:

Here is what I've made so far, It's kinda like the first zelda with the top down view, but more like a puzzle game. I used text as graphics but well, this is my first big project, and I wanted to keep it kinda simple with the graphics. Anyways, here's the QR: http://imageshack.us/photo/my-images/829/asciimap.png/

Oh and when you first run it, it will ask if you want to load a map, just press B for no, pressing A will most likely cause an error due to the fact you don't have the required file or something. I'm trying to make a level editor for this, so that'll be fun :)

I very much liked that.

"What fun is there in making sense?"
Lazer Light Studios - Home of the MM2 PTC project

Pokemon 3DS Friend Safari - Ice - Spheal, Sneasel, Lapras

3DS Friend Code: 4425-1477-0127 | Nintendo Network ID: Discostew

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smartman789

326. Posted:

who made "PRG:AWE 3P?
What's the password?

Edited on by smartman789

smartman789

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pHUNTERq

327. Posted:

Discostew wrote:

I very much liked that.

Thanks, there are only some things I want to change up with ASCIIMAP before I'm done with it. Firstly I want to get the level editor done, and I want screens to save, like if you pick up a bomb, then leave the screen and come back, the bomb wont be there any more. I'm still trying to figure out a reliable way to do this, preferably without arrays for each screen.

3DS Friend Code: 2105-8964-7467

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KiwiFruit

328. Posted:

Maybe you could have a item ID system. Once the player collects that item, then BOMB1=1. Then when that same map get loaded, it can check if that variable been flipped to 1 and then draw the blank tile instead.

KiwiFruit

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Discostew

329. Posted:

Much like KiwiFruit suggests, you could save the state of objects/items. I don't know how big the maps would be, but consider an array of global states. In each sub area, have objects/items reference a specific global state. If it is 0, then set that item onto the map. If it is 1, then ignore placing the item. When you've got that settled, you can attempt to have global states based on bits of an array element instead of the elements themselves. Each numerical variable/element is a 32-bit number (19 integer, 12 decimal, 1 sign), which means you can have 32 states within one single variable/element. With a 256 element array, you could have 8192 states.

Edited on by Discostew

"What fun is there in making sense?"
Lazer Light Studios - Home of the MM2 PTC project

Pokemon 3DS Friend Safari - Ice - Spheal, Sneasel, Lapras

3DS Friend Code: 4425-1477-0127 | Nintendo Network ID: Discostew

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pHUNTERq

330. Posted:

Thats a good idea, but I thought of another solution. when I'm done with my game, it's going to load in a graphics file with the data of the screens in it. So if I edit the graphics with gpset, I can easily change what does, and doesn't show up, without saving to the graphics. This will probably be a solution I'll add later, since right now, it just uses data for the level, and I need to be finished with my editor first.

edit: Oh and the max size for a map is probably going to be 5x5 screens. And each screen is 20x20 tiles

Edited on by pHUNTERq

3DS Friend Code: 2105-8964-7467

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steriaca

331. Posted:

KiwiFruit wrote:

I tried Bomb2. There was a syntax error, so I changed the @ to a 2 and the game works. Very interesting game. Now I have to go out and buy a new DSiXL and a copy of Petit Computer ><.

Thank you for finding that error. There is anoter one which will make the program go on a forever loop. On line 168, I wrote: PRINT " (Y/N Only)" ;PA2$
I ment to write: INPUT instead of PRINT .

Sorry for the inconvieance. 2 wrong lines out of 100+ lines of code is good.

My Friend Code is 3368-1310-0690.

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portealmario

332. Posted:

@smartman sorry, I was stupid not to explain, on earlier versions it is 1234, on the newest, you must run the "pass" program before your first time running awe3p to set the passcode.

meng ūüėź
3ds friend code:1762-2769-7142

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steriaca

333. Posted:

Im haveing problems with my photos of my QRs. Do you think it would be bad on my part if I only put up source code on the Petit Computer Wikia?

My Friend Code is 3368-1310-0690.

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KiwiFruit

334. Posted:

Do you have PrnScn key and a paint program on your computer? You can press PrnSrn key of the QR code on screen, and open paint, then go to edit, then paste. You can crop out the desktop and stuff and keep the QR code.

KiwiFruit

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smartman789

335. Posted:

portealmario wrote:

@smartman sorry, I was stupid not to explain, on earlier versions it is 1234, on the newest, you must run the "pass" program before your first time running awe3p to set the passcode.

It's ok. I actually found out that when you select "write program" you can load other previously made programs and view the lines of code.

smartman789

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IAmSpike

336. Posted:

Untitled
It's a magic 8-Ball. I got the responses in it from here. Enjoy. :P

Previously Philip.

The most paranoid person on the net!

3DS Friend Code: 0559-7022-5853

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swordx

337. Posted:

pHUNTERq wrote:

Here is what I've made so far, It's kinda like the first zelda with the top down view, but more like a puzzle game. I used text as graphics but well, this is my first big project, and I wanted to keep it kinda simple with the graphics. Anyways, here's the QR: http://imageshack.us/photo/my-images/829/asciimap.png/

Oh and when you first run it, it will ask if you want to load a map, just press B for no, pressing A will most likely cause an error due to the fact you don't have the required file or something. I'm trying to make a level editor for this, so that'll be fun :)

Please finish this game! It's really cool!

swordx

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pHUNTERq

338. Posted:

Right now I'm working on a level editor, so when I get that done I'll start making more progress on the main game.

3DS Friend Code: 2105-8964-7467

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swordx

339. Posted:

pHUNTERq wrote:

Right now I'm working on a level editor, so when I get that done I'll start making more progress on the main game.

Do you have any story ideas yet? And also, do you plan on making more game mechanics?

swordx

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pHUNTERq

340. Posted:

No I don't have anything for a story, I probably wont have one unless I feel like it needs it. As for game mechanics, yes, I plan on adding enemies and pushable blocks, and maybe conveyor belts. I wont start on this for a bit though, I still need to make the editor like I said but I'm stuck on saving and loading maps right now. Also thanks for your feedback, it means allot when someone likes something you make :)

Edited on by pHUNTERq

3DS Friend Code: 2105-8964-7467